Your first hour: tools, oxygen and a useful return trip
A route through the first equipment gates, with short gathering trips.
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44 of 44 guides
A route through the first equipment gates, with short gathering trips.
Two published Beacon scan stops, construction recipes and PDA signal controls, with current HUD and multiplayer fixes.
Exact first-tool ingredients and the battery conversion.
Three shallow scan stops and the full-Fabricator recipe.
Solve the “unknown tool” gate and clear Bloom Biofilm.
Current scan count, fragment choices and repair ingredients.
Landmarks for Copper, Silver, Lead, Salt, Sulfur, Acidic Raion, Rubber and Fibrous Pulp.
Unlock the three scans, connect power and preserve the mineral needed to start production.
Three separate trips for depth progression and the turbine’s processing chain.
Mine large deposits, prepare for the Great Jaw or hot caves, and keep a raw sample for a Metal Farm.
Choose a cave approach, collect loose Silver before the mining tool, and budget raw ore for Wiring Kits and later production.
Find early Copper near the Lifepod, recognise large veins and count the Copper inside your crafting components.
Find loose Lead in the northeast ravine, gather the two pieces for your mining tool and return for large veins later.
Find loose Salt near Chap’s cave, recognise later dead-coral deposits and reserve supplies for the recipe you need.
Find loose Sulfur beyond the Welcome Center, recognise larger deposits and check the Repair Tool recipe disagreement.
Prepare Heat Tolerance, recognise Gold near the crashed colony ship and choose how to collect each deposit.
Find white-spiked deposits near the Alien Ruins, mine them with the Sonic Resonator and make glass for your next upgrade.
Tank recipes, a Rebreather fragment route, crafting requirements and disputed ingredient totals.
What to do when spotted, which old tricks changed, and when to abandon a scan.
Fix Digestive Incompatibility, make early meals, and turn gathered ingredients into expedition food.
Make water near the Lifepod, compare later options, and recover from dehydration.
Craft an early 50-HP kit, harvest Medical Gel safely, and prepare for injury or a co-op revive.
Two Great Jaw scans, the Habitat Builder recipe and battery-powered oxygen refills, with published output values and clear limits.
The two Welcome Center scans and the first construction priorities.
Choose base storage, carry gathered materials home, and keep track of a dropped locker.
Fix the fully functional Fabricator message, scan a Processor and turn gathered materials into Titanium Ingots and Strong Acid.
Two published scan locations, construction ingredients and your first resource marker, with power and scan troubleshooting.
Fragment options, dock clearance and the vehicle recipe.
Find the Mk. 1 depth upgrade, install modules and avoid the unconfirmed Mk. 2 search.
Choose speed or cargo, and build the chassis at the correct station.
Spoiler guide
Two progression gates, their tools and the order of operations.
Spoiler guide
Follow the hot-cave route without taking the Tadpole past its rating.
Spoiler guide
Follow the Axum progression chain, restore the turbine and solve the control-room sequence.
Claim permanent carrying-space upgrades and avoid confusing them with tool slots.
Separate a shared save from a session invitation, check branch compatibility, and use Buddy System co-op features.
Early Access 1.2 and October 6 Buddy System Hotfix 2, with older fixes and planned content kept separate.
A cautious, source-led check for Subnautica 2 failing to start after a patch when community mods were installed.
Combine Scanner, Air Tank and Air Bladder recipes into one gathering list.
Two charger types, Old Habitat scans, recipes and a departure check.
Build reliable power, diagnose a broken link and estimate reserve time from your HUD.
A later vehicle-power option, with the reported 305 m scan landmark.
Start at the Welcome Center, then check regional labs and Bioscan progress.
Choose for the next trip, then check the species needed for your unlock.
Spoiler guide
Find the fragment, scan a Modification Station and begin Biomod research.
Say where you’re stuck in Subnautica 2. You get one hint at a time from a published kingy.wiki guide, and the answer and its clip stay covered until you ask.
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