Subnautica 2 official cover art

Collect Copper for batteries, wiring and your first base

Quick answer

Search the cave beneath the Lifepod and nearby coral recesses for Copper on walls and ceilings. Collect small pieces by hand; large veins need the Sonic Resonator. Budget 2 Copper for a Basic Battery and 2 for Copper Wire.

How this guide was checked

Coverage: Early Access 1.2 · Buddy System Hotfix 2 (October 6) · official sources checked October 23, 2026 UTC · older routes retain their source/build limits. Research checked 8 Oct 2026. Updated 25 Oct 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 12 sources
12 sources
Creator clipChecked on screen · 25 Oct 20265 steps1 moment · 0:06
  1. 0:45–0:51Confirming the Copper label on a cave-wall nuggetLook beneath the Lifepod before travelling farther · Ape Knight Gaming

See it first · Look beneath the Lifepod before travelling farther ↓

Older footage · checked Oct 25, 2026 · before Subnautica 2 Early Access 1.2 (Buddy System, August 19, 2026)

0:45–0:51 · 6 sConfirming the Copper label on a cave-wall nugget

Check the guide’s version notes before following older footage.

Ape Knight GamingFull video ↗
Credits

“Subnautica 2 How to Make Battery. Acidic Raion Pouch Location and Copper Location Guide” by Ape Knight Gaming · May 14, 2026 · Early Access launch window (uploaded 2026-05-14); predates the Adaptive Measures and Buddy System updates

Independent creator · no partnership implied

Creator? Ask us to remove this

Before you start

  • Free inventory slots, oxygen for the return and a recognisable route back to the Lifepod.
  • Bring a charged Sonic Resonator for large veins after unlocking it. The first loose pickups do not require that tool.
1

Look beneath the Lifepod before travelling farther

These are corroborated published landmarks. Kingy has not recorded this trip, and the cave is not a guarantee of a particular haul. The resource-routes guide covers nearby Acidic Raion gathering when you also need a battery ingredient.

  1. Dive beneath the Lifepod and look for coral recesses and the cave opening below them.
  2. Inspect walls, ceilings and the undersides of the coral. Copper has a brown-orange crystalline appearance; confirm the resource label before collecting it.

    Older footage · checked Oct 25, 2026 · before Subnautica 2 Early Access 1.2 (Buddy System, August 19, 2026)

    0:45–0:51 · 6 sConfirming the Copper label on a cave-wall nugget

    On screen: On the cave walls at 27 to 30 m, brown-orange nuggets show a Pick up Copper prompt when the diver aims at them; the diver then turns up toward light at the cave mouth.

    Check the guide’s version notes before following older footage.

    Ape Knight GamingFull video ↗
    Credits

    “Subnautica 2 How to Make Battery. Acidic Raion Pouch Location and Copper Location Guide” by Ape Knight Gaming · May 14, 2026 · Early Access launch window (uploaded 2026-05-14); predates the Adaptive Measures and Buddy System updates

    Independent creator · no partnership implied

    Creator? Ask us to remove this

    0:45–0:51Confirming the Copper label on a cave-wall nugget
  3. Gather only while you have enough oxygen to retrace the entrance and return. Check the inventory count once you are back.
Sources for this section
2

Separate small pickups from large veins

Small Copper pieces can be collected by hand. Large veins require the Sonic Resonator: mark them for later if you do not have the tool yet. For other formations, check the current interaction prompt instead of assuming every Copper node behaves alike.

Adaptive Measures corrected misleading Sonic Resonator prompts on regular resource nodes and overlapping Copper nodes in a cave near Old Habitat. Those released fixes do not establish a universal tool rule or a current node count.

Sources for this section
3

Count raw Copper inside finished components

This table counts only Copper, with all components made from scratch. Other ingredients, blueprints, base construction and power still apply. A new Scanner plus Habitat Builder needs 6 Copper; a full Fabricator plus first Processor needs 4, excluding the Builder and base. These are recipe calculations.

Subtract components you already own before gathering. Keep enough raw Copper for immediate recipes before processing ingots. Copper, Copper Wire and Copper Ingots are separate ingredients; use the linked crafting guide for station setup.

TargetRaw Copper portionWhat the count includes
Basic Battery / new Scanner2One Basic Battery, made with 2 Copper and 1 Acidic Raion Pouch.
Copper Wire2One wire at the Fabricator.
Habitat Builder4One battery and one wire.
Beacon1Direct construction ingredient.
Full Fabricator1Direct construction ingredient.
First Processor31 in Fabricator-made Mild Acid and 2 in its wire.
Scanner Station4A separate Wiring Kit and System Chip, each containing one wire.
Copper Ingot3Process 3 Copper at the Processor.
Sources for this section
4

Mark useful caves and keep depleted batteries

Once you can recharge batteries, keep depleted ones and use the existing charging guide. Building another battery consumes Copper that could go toward the next tool.

Use the Beacons and signals guide to mark a useful cave and your return location. If your powered Scanner Station offers Copper, select a displayed contact and follow its signal. The station guide covers missing filters and contacts; a marker does not change the gathering tool required.

Sources for this section
5

Keep a raw Copper sample for later farming

GameWith lists Copper as an accepted Metal Farm input. After unlocking and powering the farm, reserve a raw Copper sample for its input and follow the displayed timer and harvest prompt. The existing farm guide covers construction and power.

Buddy System corrected farm power faults and resource-swap timing exploits. Plan around the current display rather than a fixed cycle time. This guide does not promise natural-node respawns, per-node yields or a fastest collection route.

Sources for this section

You’re ready when…

Your checklist

0 of 4 complete · Loading saved progress…

Did this answer your question?

Sources · 12Official · Walkthrough · checked 11 Oct 2026 · Research checked 8 Oct 2026
Early Access 1.2: Buddy System ↗Current tool scans, co-op and base changes.Official ·
Adaptive Measures update ↗July 8 release date, scan-progress and power-display fixes. Silver updates in Coral Gardens, nearby hint dialogue, misleading Sonic prompts and Silver nook pickup fixes. Storage excluded from nearby crafting and Moonpool size feedback.Official ·
Battery and Power Cell terminals ↗Old Habitat scans, swaps and recipes. Exact charging load and duration withheld pending current-build verification. Power Cell table (updated May 26) lists 2 Salt; Destructoid, Game Checklists and GameWith’s own June recipe page list 1, so the page uses 1 and names this older figure.Walkthrough ·
Crafting recipes: sustenance, stations and navigation ↗Corroborates selected meal, water, Fiber and First Aid Kit ingredients; not an exhaustive current-build database. Beacon and Habitat Beacon construction costs and Builder categories. Portable Oxygen Generator materials and Habitat Builder Utility category. Plasteel Ingot at Processor and selected Lithium portions for High Capacity Air Tank and Scout Ray. Silver portions for Standard Air Tank, Wakemaker, Wiring Kit, System Chip, Scanner Station and Silver Ingot. Power Cell table lists 1 Salt, matching Game Checklists and GameWith’s June recipe page.Walkthrough ·
Scanner Station unlock, construction and resource tracking ↗Camp One fragment route, building recipe, contact selection and reported range. Exact energy rate and complete filter unlocks excluded.Walkthrough ·
Exploration tips: Scanner Station and signal navigation ↗Old Habitat Scanner Station location, reported 300-metre resource range, Beacon construction tool and PDA signal toggles. Other tips are not adopted.Walkthrough ·
Reserve a farm input and follow the timer ↗Lithium compatibility, retained input and displayed timer/harvest workflow. Published fixed growth-time category not adopted without current corroboration. Silver is also a listed accepted farm input.Walkthrough ·
Copper collection and large veins ↗Lifepod cave, appearance and large-vein Sonic requirement. Respawns, western route, safety guarantee and Power Transmitter recipe excluded.Walkthrough ·
First Copper near the Lifepod ↗Coral recesses and cave walls beneath the starting pod; large-deposit tool corroboration. Random-generation claim excluded.Walkthrough ·
Copper hand pickups ↗Small hand pickups only. Any-tool, yield, respawn and fastest-route claims excluded.Walkthrough ·
Copper in the first Scanner trip ↗Independent under-Lifepod cave location for Copper alongside Acidic Raion.Walkthrough ·
Copper Ingot recipe ↗Three raw Copper at the Processor.Walkthrough ·

Stuck? Tell us where

Say where you’re stuck in Subnautica 2. You get one hint at a time from a published kingy.wiki guide, and the answer and its clip stay covered until you ask.

If nothing matches, we keep your words (without emails, links or long numbers) to decide which answers to write next. Privacy