The short answer
Unlock the Beacon with two fragment scans, then build it with the Habitat Builder using 1 Copper and 1 Titanium. Give it a useful label and use the PDA Signals tab to show or hide destinations. Keep a home signal visible for the return trip.
Before you start
- A charged Scanner, Habitat Builder and enough oxygen to return from the fragment trip.
- For each Beacon, pack 1 Copper and 1 Titanium. Check the blueprint is unlocked before leaving to place one.
Scan two Beacon fragments near the Welcome Center
GameWith reports these two stops and requires two Beacon scans. Finish the scans and confirm the blueprint before returning. These are approximate published landmarks; Kingy has not independently recorded the route. Follow the terrain and your oxygen reserve.
| Published stop from the Lifepod | Where to look |
|---|---|
| About 117 m south | Under wreckage near the Welcome Center. |
| About 64 m southeast | In a nearby cave marked by an upward current. |
Sources for this section
Choose a marker and the correct Builder menu
Use a Beacon for a location you want to revisit. For your base, check for Habitat Beacon under Exterior Facilities. Epic’s base guide illustrates placing it on top of a base section; check the placement preview in your current build. This guide does not promise that every interior or exterior surface accepts it.
| Marker | Habitat Builder category | Ingredients |
|---|---|---|
| Beacon | Utility | 1 Copper · 1 Titanium |
| Habitat Beacon | Exterior Facilities | 1 Titanium |
Place and name the Beacon
- Equip the Habitat Builder, open Utility and select Beacon. Choose a valid placement and complete construction using the displayed input.
- Approach the Beacon and use Set Label to name the destination.
- Open the PDA Signals tab to adjust its label or color. Use names you can recognize during the return swim.
Sources for this section
Show the markers you need
Kingy’s suggested first check: move a short distance from your new marker, identify it again, and confirm the direction home before continuing. A signal gives you a destination; it does not establish a clear passage or enough oxygen to reach it.
- Open the PDA and select Signals.
- Enable the destination you need and keep the Lifepod or home marker visible. Hide unrelated markers to reduce clutter; enable them again when needed.
- For a distant signal whose text is absent, hover over the icon. Buddy System changed distant labels to appear on hover and made icons grow as you approach.
Use the existing tools for other navigation jobs
Tracking Tags mark carryable cargo and extend black-box detection when carried during reprinting. Their detection radius increased in Hotfix 1 without a published number. Use the storage guide for that workflow.
The Scanner Station guide covers selecting resource contacts. Its reported scan radius belongs to the station, not every HUD signal. Pathfinder provides a return trail; consult the Biomod loadout guide and your current Biolab rather than assuming an old Welcome Center unlock. July’s update changed Biolab progression.
Check the released fixes before troubleshooting
Check the installed build and the Signals visibility setting first. If the problem persists, record the platform, build, host/client role and reproduction steps for in-game feedback. These notes describe released fixes, not a guarantee for every save.
| Reported symptom | Released change |
|---|---|
| A client renamed a Beacon but the new name did not display | Buddy System fixed this multiplayer naming issue. |
| Signal text entry lost focus when another player edited it | Adaptive Measures fixed this editing issue. |
| Wu’s blackbox signal stayed visible after an early pickup | Adaptive Measures fixed the case where collection preceded the NOA prompt. |
Sources for this section
Your checklist
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Research checked 2026-09-12. This is a source-based guide; Kingy has not independently play-tested these steps. Evidence and coverage.















