Sources, updates and coverage.
Current edition
Early Access 1.2 · Buddy System Hotfix 2 (October 6) · official sources checked October 23, 2026 UTC; older routes retain their source/build limits. 44 guides and 114 connected entries. Research checked 23 Oct 2026; article edit dates are recorded separately.
Before you play
- Steam and Xbox list cross-platform multiplayer/co-op. This does not establish cross-progression or cross-save.
- Solo or player plus three friends. Total four is arithmetic from the stated count.
- Xbox lists two to four players in online co-op; single-player is separate.
Checked · details →
What still needs work
- Published walkthroughs support these routes; Kingy has not independently play-tested them.
- Calculators use listed recipes or your own HUD readings. They do not read your save or assume disputed charging loads.
- Early Access geometry and requirements may change; check the current game and the update notes.
How updates are reviewed
Sources are linked to the guides that depend on them in Kingy’s review pipeline. A source change requests an editorial review; it does not automatically rewrite the guide or advance its edit date. Automated source checks are separate from a substantive guide review.
Source ledger
Official Steam announcements ↗Released update history through Buddy System Hotfix 2 on October 6, including the September 3 turbine amendment. Older prelaunch announcements are historical.Official · checked
Early Access 1.2: Buddy System ↗Current tool scans, co-op and base changes.Official · checked · published 19 Aug 2026
Buddy System Hotfix 1 ↗Save compatibility, oxygen and inventory-sharing fixes.Official · checked · published 1 Sep 2026
Scanner materials and battery chain ↗Scanner raw ingredients; cross-checked with PC Gamer.Walkthrough · checked · published 15 May 2026
Starter recipe index ↗Glass and Copper Wire conversions; route benchmark.Walkthrough · checked
Beginner survival pipeline ↗Starter workflow benchmark.Walkthrough · checked
Silver locations ↗Loose silver versus large deposits; northern cave landmark route.Walkthrough · checked
Acidic Raion Pouches ↗Harvest order and caves near the Lifepod.Walkthrough · checked
Lucifer Rotsacs ↗Southwest arch and Rubber conversion.Walkthrough · checked
Fibrous Pulp ↗Harvestable plants and northwest cave.Walkthrough · checked
Oxygen upgrades ↗Standard tank, Air Bladder and Oxygen Control.Walkthrough · checked
Habitat Builder and first base ↗Two Welcome Center fragments; tool recipe and power.Walkthrough · checked
Sonic Resonator ↗Scans, small Lead and full Fabricator gate.Walkthrough · checked
Tadpole scan locations ↗Fragment route, dock clearance and build recipe.Walkthrough · checked
Repair Tool fragments ↗Locations and recipe only; obsolete three-scan count superseded.Walkthrough · checked
Remove Bloom Biofilm ↗Charged Sonic Resonator and Processor route.Walkthrough · checked
Clear the Angel Combs ↗Heat Tolerance and Axum Vision prerequisites.Walkthrough · checked
Tadpole Pens and Zip ↗Door-code route and depth caution.Walkthrough · checked
Wakemaker fragments ↗Three scan locations and recipe.Walkthrough · checked
Repair the Power Plant and enter the Observatory ↗Hands-on control sequence and turbine build interaction.Walkthrough · checked · published 19 May 2026
Power Plant and Observatory requirements ↗Cross-checks turbine quantities, console sequence and west entrance.Walkthrough · checked
Unlock and power the Metal Farm ↗Three scans, construction, transmitter connection and harvesting.Walkthrough · checked
Metal Farm recipe and component chain ↗Mangalloy recipe and Processor chain.Walkthrough · checked
Metal Farm operation ↗Power requirement, seed mineral and harvest process.Walkthrough · checked
Troilite route and seed reserve ↗Research Base to green pools via purple tubes; Mineralized Clinker.Walkthrough · checked
Celestine below the Alien Ruins ↗Southeast cliff route and Needler hazard.Walkthrough · checked
Atacamite below the Alien Ruins ↗East-northeast dwellings and green columns.Walkthrough · checked
Turbine component processing ↗Cross-check raw expansion: Titanium Ingot, Strontium, Mangalloy. Station checked against GameWith and PC Gamer.Walkthrough · checked
Adaptive Measures update ↗July 8 release date, scan-progress and power-display fixes. Silver updates in Coral Gardens, nearby hint dialogue, misleading Sonic prompts and Silver nook pickup fixes. Storage excluded from nearby crafting and Moonpool size feedback.Official · checked · published 8 Jul 2026
Tadpole module recipes and installation ↗Five Survival module recipes, four slots and reported stacking effects.Walkthrough · checked · published 15 Jun 2026
Tadpole upgrade landmarks ↗Module data cards, repair-door route and chassis scans. Bearings are approximate.Walkthrough · checked · published 18 May 2026
Tadpole upgrades and chassis ↗Independent recipe and function cross-check for depth, efficiency, chassis and charging.Walkthrough · checked
Haul Chassis fragments and recipe ↗Three-scan requirement, alternate third fragment, cargo and recipe.Walkthrough · checked · published 16 May 2026
Depth Module Mk. 2 availability ↗Reported Creative-only availability. No current Survival unlock route verified.Reported · checked · published 28 May 2026
Base construction and power facilities ↗Generator and terminal construction recipes; Modification Station cost. Habitat Beacon cost and reported placement atop a base section.Walkthrough · checked
Power generation and storage ↗Hydro and thermal output, Bioreactor modes, reserve storage and HUD reading.Walkthrough · checked
Base power sources and transmitter chain ↗Cross-check for generator recipes and output. Solar text conflicts internally and with VGC; exact solar values excluded.Walkthrough · checked · published 26 May 2026
Hydroelectric Turbine scans and connections ↗Camp One scan route, placement output and final transmitter attachment.Walkthrough · checked · published 31 May 2026
Battery and Power Cell terminals ↗Old Habitat scans, swaps and recipes. Exact charging load and duration withheld pending current-build verification. Power Cell table (updated May 26) lists 2 Salt; Destructoid, Game Checklists and GameWith’s own June recipe page list 1, so the page uses 1 and names this older figure.Walkthrough · checked · published 26 May 2026
Battery swaps and Old Habitat terminals ↗Cross-check for swaps, two scans, six slots and recipes. Zero-load claim conflicts with GameWith; not adopted.Walkthrough · checked
Entangled Power Cell scan and recipe ↗Reported 305 m platform route, four-part recipe and recharge compatibility.Walkthrough · checked · published 9 Jun 2026
Tadpole Pens utility scans ↗Backroom Power Cell Terminal scan; supplements the early platform option.Walkthrough · checked
Habitat and wreck scan locations ↗Named locations for power-facility scans. Raw coordinate conventions and inconsistent numeric coordinates are not adopted.Walkthrough · checked
Bioscanner wreck route and recipe ↗Post-Adaptive Measures wreck landmarks and Scanner upgrade; coordinate numbers are not adopted.Walkthrough · checked · published 21 Jul 2026
Bioscanner and Modification Station ↗Station recipe and location cross-check; older wreck route superseded by July reporting.Walkthrough · checked · published 18 May 2026
Biomod scan requirements ↗Launch scan requirements cross-checked against GameWith. Initial Biolab distribution and slot counts are superseded by Adaptive Measures.Walkthrough · checked · published 16 May 2026
Active and passive Biomod effects ↗Effects and scan pairs. Ranking is not adopted; current slot progression comes from official patch notes.Walkthrough · checked · published 18 Jun 2026
Biomod choices for exploration ↗Exploration uses of Biomods; original unlock distribution and total count are not treated as current.Walkthrough · checked · published 19 May 2026
Collector behaviour and scan approach ↗Location, pulse and rear approach reporting; no guaranteed safe scan or vehicle-bait strategy.Walkthrough · checked · published 25 Jun 2026
Shiver boundary encounters ↗Boundary retreat guidance. Older invulnerability claims are not adopted.Walkthrough · checked · published 26 Jun 2026
Deepwing Brooder behaviour ↗Docile migration and egg identification; no fixed spawn, yield or universal safe route.Walkthrough · checked · published 25 Jun 2026
Digestion and Anita’s Angel Comb ↗Digestion gate, Anita signal and approximate northeast route.Walkthrough · checked · published 26 May 2026
How to digest local food ↗Independent published route to Anita and first cooking options.Walkthrough · checked · published 14 May 2026
Food ingredients and meal effects ↗Cooking, selected recipes and food effects; conflicting Coral Mash restoration values excluded.Walkthrough · checked · published 15 Jun 2026
Crafting recipes: sustenance, stations and navigation ↗Corroborates selected meal, water, Fiber and First Aid Kit ingredients; not an exhaustive current-build database. Beacon and Habitat Beacon construction costs and Builder categories. Portable Oxygen Generator materials and Habitat Builder Utility category. Plasteel Ingot at Processor and selected Lithium portions for High Capacity Air Tank and Scout Ray. Silver portions for Standard Air Tank, Wakemaker, Wiring Kit, System Chip, Scanner Station and Silver Ingot. Power Cell table lists 1 Salt, matching Game Checklists and GameWith’s June recipe page.Walkthrough · checked
Materials and resources checklist ↗Power Cell: 2 Basic Batteries, 1 Strong Acid, 1 Salt. No date or build stated.Walkthrough · checked
Entangled Power Cell blueprint locations and crafting ↗Same recipe as GameWith (Conduit Crystal, Strong Acid, Gold Ingot, Troilite at the Fabricator) and the same Alien Ruins, east, lit-pocket route. Reports two fragments in one small area; gives no depth. Screenshots credited to a YouTube creator.Walkthrough · checked · published 19 May 2026
Drinking water and dehydration ↗Water Slug collection, Isotonic Water, raw-slug tradeoff and health drain at zero water.Walkthrough · checked · published 22 Jul 2026
Food and water crafting routes ↗Water Slug conversion, Processor water and Nutrient Block ingredients.Walkthrough · checked · published 14 May 2026
Growbed scans and cultivation ↗Alien Ruins Growbed scans, construction and selected planting requirements; no growth or yield measurements.Walkthrough · checked · published 12 Jun 2026
First Aid Kits and Medical Gel ↗Basic Kit recipe and 50 HP recovery; Enhanced recipe corroborated but recovery value disputed.Walkthrough · checked · published 23 Jun 2026
Healing recipes at the Fabricator and Processor ↗Basic and Enhanced ingredients, direct Medical Gel use and reported Processor alternative; Enhanced HP conflicts with GameWith.Walkthrough · checked · published 14 May 2026
Fibrous Pulp to Fiber crafting chain ↗Two Pulp to one Fiber and one Fiber to a Basic First Aid Kit.Walkthrough · checked · published 15 May 2026
Storage capacities and base containers ↗Locker capacities and ingredients; cross-checked below. Portable crafting-station claim conflicts with the dedicated guide.Walkthrough · checked
Storage blueprint locations ↗Floor Locker and Tailing Chest scans; Wall Locker unlock differs from Prima.Walkthrough · checked
Early lockers and inventory expansion ↗Locker costs and capacity; Habitat Builder Utility menu and Chap upgrade.Walkthrough · checked
Portable Locker use and attachments ↗Hand carrying, Habitat Builder recipe and Tadpole attachment counts.Walkthrough · checked
Biobed upgrades and published locations ↗Reported capacity totals and Chap location; some other reward labels conflict with launch guides.Walkthrough · checked
Increase inventory through Endurance ↗Starting capacity, three-slot Endurance gains and black-box signals.Walkthrough · checked
Early Biobed routes ↗Chap landmark and terminal interaction; other location rewards conflict with GameWith.Walkthrough · checked
Build a fully functional Fabricator ↗Base Fabricator construction, placement and the Lifepod crafting restriction.Walkthrough · checked · published 15 May 2026
Processor blueprint and Titanium Ingots ↗Old Habitat scan, construction recipe and selecting and loading a process.Walkthrough · checked · published 15 May 2026
Processor construction and Strong Acid ↗Processor recipe and interior scan directions; Necrolei harvesting and Strong Acid inputs. No storage-pull radius adopted.Walkthrough · checked · published 27 May 2026
Strong Acid from Necrolei Cysts ↗Corroborates a powered Processor and two Necrolei Cysts per Strong Acid. Excludes unrelated Rebreather shopping totals.Walkthrough · checked
Rebreather fragment locations and finished recipe ↗One-fragment unlock, attributed south-southeast landmark route and two-Mesh/one-Chip recipe. No exact oxygen multiplier adopted.Walkthrough · checked · published 15 May 2026
Rebreather recipe and station requirements ↗Corroborates finished components and full Fabricator/Processor requirement. Its two-Cyst shopping list conflicts with the Strong Acid article; no flattened raw total adopted.Walkthrough · checked
Scanner Station unlock, construction and resource tracking ↗Camp One fragment route, building recipe, contact selection and reported range. Exact energy rate and complete filter unlocks excluded.Walkthrough · checked
Exploration tips: Scanner Station and signal navigation ↗Old Habitat Scanner Station location, reported 300-metre resource range, Beacon construction tool and PDA signal toggles. Other tips are not adopted.Walkthrough · checked
Beacon scans, construction and signal controls ↗Two Beacon scans near the Welcome Center, Builder recipe and Signals label/color controls. Older Pathfinder unlock advice is not adopted.Walkthrough · checked · published 28 May 2026
Portable Oxygen Generator fragments and operation ↗Two fragment positions, Builder recipe, Basic Battery, carrying and floating. Published oxygen gains; no measured refill speed or battery runtime.Walkthrough · checked · published 4 Jun 2026
Portable Oxygen Generator recipe and oxygen reservoir ↗Corroborates generator construction, Basic Battery, carrying and published +15/+5 oxygen gains. Unrelated tank and Biomod advice is not adopted.Walkthrough · checked · published 14 May 2026
Great Jaw approach and two generator scans ↗Approximate Lifepod approach, two generator scans and tendon/acid hazard. No guaranteed mining escape method or inside-creature base advice adopted. Lithium deposits, Sonic Resonator and later hot caves with Heat Tolerance.Walkthrough · checked · published 14 May 2026
Lithium deposits and the reported table pickup ↗Great Jaw and later hot-cave deposits, Sonic Resonator and reported outside table pickup. Respawn and old dash-unlock advice not adopted.Walkthrough · checked · published 14 May 2026
Lithium routes and a reported tool-free pickup ↗Large-deposit mining and Heat Tolerance route corroboration. Lone table pickup is attributed and disputed; no guaranteed yield.Walkthrough · checked · published 17 May 2026
Lithium mining: conflicting small-pickup report ↗Updated May 22, 2026. Contrary report that small tool-free Lithium is unavailable. Included to disclose the disagreement; exclusive-location and fixed-yield claims not adopted.Walkthrough · checked · published 21 May 2026
Metal Farm inputs include Lithium ↗Lithium as farm input, power and harvesting. Does not establish measured current-build yield or cycle time. Silver is also a listed accepted farm input.Walkthrough · checked · published 15 May 2026
Reserve a farm input and follow the timer ↗Lithium compatibility, retained input and displayed timer/harvest workflow. Published fixed growth-time category not adopted without current corroboration. Silver is also a listed accepted farm input.Walkthrough · checked · published 22 May 2026
Silver caves and the Scanner Station component chain ↗Camp One/Quaker cave alternative and two-Silver Scanner Station calculation. No fixed yields or mandatory first-build priority adopted.Walkthrough · checked · published 14 May 2026
Early Access Hotfix 2: more early Silver areas ↗Added Silver resource areas in the early-game region. Does not provide coordinates, yields or respawn timing.Official · checked · published 22 May 2026
Copper collection and large veins ↗Lifepod cave, appearance and large-vein Sonic requirement. Respawns, western route, safety guarantee and Power Transmitter recipe excluded.Walkthrough · checked · published 22 Jul 2026
First Copper near the Lifepod ↗Coral recesses and cave walls beneath the starting pod; large-deposit tool corroboration. Random-generation claim excluded.Walkthrough · checked · published 14 May 2026
Copper hand pickups ↗Small hand pickups only. Any-tool, yield, respawn and fastest-route claims excluded.Walkthrough · checked · published 14 May 2026
Copper in the first Scanner trip ↗Independent under-Lifepod cave location for Copper alongside Acidic Raion.Walkthrough · checked
Copper Ingot recipe ↗Three raw Copper at the Processor.Walkthrough · checked · published 14 May 2026
Lead collection in the northeast ravine ↗Published ravine landmarks and small hand pickups. Approximate directions; no Kingy gameplay run or measured yield.Walkthrough · checked · published 14 May 2026
Lead pickups, large veins and crafting uses ↗Small hand pickups, large-vein Sonic requirement, Cicada Wreck landmark and selected Lead costs. Inconsistent distances, coordinates and fixed scan assumptions excluded.Walkthrough · checked · published 21 Jul 2026
Lead ravine and wreck route corroboration ↗Ravine/current and loose-pickup corroboration. Static Resonator caption typo, abundance and comparative safety claims excluded.Walkthrough · checked
Salt near Chap’s black box ↗Approximate southeast cave route and pillar/light landmarks. Fixed stock and respawn claims excluded.Walkthrough · checked · published 14 May 2026
Salt cave pickups and later gathering ↗Corroborates Chap cave and loose crystal pickups. Room oxygen and complete recipe list not adopted.Walkthrough · checked · published 14 May 2026
Salt on dead coral and reported uses ↗Dead-coral identification, later biomes, unresolved respawn mechanics and alternative Glass recipe. Does not resolve Power Cell Salt quantity.Walkthrough · checked · published 21 Jul 2026
Glass from Quartz or Salt ↗Corroborates 2 Salt at Processor as an alternative to 2 Quartz at Fabricator.Walkthrough · checked · published 14 May 2026
Sulfur: early pillar and collection tools ↗Approximate pillar route and loose versus large deposits; Repair Tool Ingot quantity conflicts with the dedicated tool guide.Walkthrough · checked · published 14 May 2026
Sulfur near the edge of the hot region ↗Supports edge pickups before deeper heated collection; not a guarantee of a safe route.Walkthrough · checked
Gold near the crashed colony ship ↗Approximate eastern wreck landmark, heat cues, predators, collection methods and selected uses.Walkthrough · checked · published 14 May 2026
Gold identification and hot-region preparation ↗Eastern hot region, Heat Tolerance, deposit appearance and Gold Ingot use; no conversion ratio.Walkthrough · checked
Creature Enamel: southeast pillar and mining ↗Southeast landmark, deposit appearance, Sonic Resonator targeting and Needler hazards; approximate directions.Walkthrough · checked · published 15 May 2026
Creature Enamel: southern monolith and hazards ↗Southern landmark and Needler hazards; keep separate from PC Gamer’s southeast bearing.Walkthrough · checked
Enameled Glass: unlock, recipe and uses ↗Updated May 19: pickup unlock, one Glass plus one Creature Enamel at a Fabricator, and upgrade uses.Walkthrough · checked
Creature Enamel and Enameled Glass recipe ↗Independent recipe and Fabricator cross-check; no farming-rate or respawn claim.Reported · checked
Co-op and sharing saved worlds: hands-on report ↗Firsthand launch-era report of giving another player a copy of the shared world. Its old no-revival claim is superseded by Buddy System; conversion clicks and current cross-platform transfer are not verified here.Walkthrough · checked · published 14 May 2026
Crashes on Startup After an Update ↗Post-update startup crash triage when community mods were installed; Windows UE4SS and Paks paths are conditional.Official · checked · published 9 Jul 2026
Early Access Hotfix 4: community mod compatibility warning ↗Warning attached to the July 14 hotfix that existing community mods may cause launch crashes or other unexpected behavior.Official · checked · published 14 Jul 2026
Pressure Tolerance in the prologue ↗Self-reported PC keyboard/mouse Solo Survival build 115506, route updated June 6. Used only for the PDA Adaptations check and early interaction; current co-op behavior has not yet been tested.Walkthrough · checked
Buddy System Hotfix 2 — October 6, 2026 ↗Official October 6 release notes: voice detection, Tadpole docking and teleporting, power streaming, Scanner Station accuracy, Shiver interaction with unpiloted vehicles, Biobed and rack visuals, black-box signal names, Xbox memory and crash diagnostics. Rollout may take time; no Kingy reproduction or universal save recovery.Official · checked · published 6 Oct 2026
Subnautica 2 Early Access Released ↗Early Access began May 14, 2026; PC storefronts and Xbox/Microsoft Store links; solo or up to three friends.Official · checked · published 14 May 2026
Subnautica 2 on Steam ↗Released May 14, 2026 in Early Access; single-player, online co-op and cross-platform multiplayer. The estimated two-to-three-year Early Access duration is not a full-release date.Official · checked
Subnautica 2 on Epic Games Store ↗Available Early Access Windows game, released May 14, 2026; optional online co-op with up to three friends.Official · checked
Subnautica 2 (Game Preview) ↗Released May 14, 2026; PC and Xbox Series X|S, single-player, online co-op for two to four players and cross-platform co-op. Store labels it unfinished Game Preview.Official · checked
Subnautica 2 Early Access Roadmap ↗Plans distinguish improvements, hotfixes and larger content expansions. Planned content does not establish that it has shipped.Official · checked · published 15 May 2026
Voyage to Early Access 2 Begins ↗Next-content-update vlog introduction and sneak peeks. Not an Early Access 2 release or changed gameplay patch.Official · checked · published 15 Oct 2026