Subnautica 2 official cover art
Subnautica 2

Subnautica 2 reference

114 of 114 entries. Story-sensitive details stay closed.

Building

Habitat Builder

The two Welcome Center scans and the first construction priorities.

Used in: Unlock Habitat Builder and make a powered base →
Early Access 1.2: Buddy System ↗Current tool scans, co-op and base changes.Official · checked · published 19 Aug 2026
Buddy System Hotfix 1 ↗Save compatibility, oxygen and inventory-sharing fixes.Official · checked · published 1 Sep 2026
Starter recipe index ↗Glass and Copper Wire conversions; route benchmark.Walkthrough · checked
Habitat Builder and first base ↗Two Welcome Center fragments; tool recipe and power.Walkthrough · checked
Tools

Repair Tool

Two scans unlock it. Published recipes disagree on 1 or 2 Titanium Ingots; check your Fabricator before planning a batch.

Used in: Unlock the Repair Tool with two scans →
Early Access 1.2: Buddy System ↗Current tool scans, co-op and base changes.Official · checked · published 19 Aug 2026
Repair Tool fragments ↗Locations and recipe only; obsolete three-scan count superseded.Walkthrough · checked
Sulfur: early pillar and collection tools ↗Approximate pillar route and loose versus large deposits; Repair Tool Ingot quantity conflicts with the dedicated tool guide.Walkthrough · checked · published 14 May 2026
Availability

Tadpole Depth Module Mk. 2

Reported Creative-only; no verified Survival unlock in this edition.

Used in: Tadpole upgrades: depth, recipes and a useful four-slot loadout →
Official Steam announcements ↗Released update history through Buddy System Hotfix 2 on October 6, including the September 3 turbine amendment. Older prelaunch announcements are historical.Official · checked
Depth Module Mk. 2 availability ↗Reported Creative-only availability. No current Survival unlock route verified.Reported · checked · published 28 May 2026
Vehicle upgrade

Photovoltaic Charger

Shallow daylight charging; the Iso wreck route needs a Repair Tool.

Used in: Tadpole upgrades: depth, recipes and a useful four-slot loadout →
Tadpole upgrade landmarks ↗Module data cards, repair-door route and chassis scans. Bearings are approximate.Walkthrough · checked · published 18 May 2026
Tadpole upgrades and chassis ↗Independent recipe and function cross-check for depth, efficiency, chassis and charging.Walkthrough · checked
Facility

Battery Terminal

Two Old Habitat scans; recharges handheld batteries.

Used in: Recharge batteries and Power Cells without rebuilding your tools →
Battery and Power Cell terminals ↗Old Habitat scans, swaps and recipes. Exact charging load and duration withheld pending current-build verification. Power Cell table (updated May 26) lists 2 Salt; Destructoid, Game Checklists and GameWith’s own June recipe page list 1, so the page uses 1 and names this older figure.Walkthrough · checked · published 26 May 2026
Power

Power Cell

Fabricator: 2 Basic Batteries, 1 Strong Acid and 1 Salt (Destructoid and Game Checklists agree; an older GameWith table lists 2).

Used in: Recharge batteries and Power Cells without rebuilding your tools →
Battery and Power Cell terminals ↗Old Habitat scans, swaps and recipes. Exact charging load and duration withheld pending current-build verification. Power Cell table (updated May 26) lists 2 Salt; Destructoid, Game Checklists and GameWith’s own June recipe page list 1, so the page uses 1 and names this older figure.Walkthrough · checked · published 26 May 2026
Crafting recipes: sustenance, stations and navigation ↗Corroborates selected meal, water, Fiber and First Aid Kit ingredients; not an exhaustive current-build database. Beacon and Habitat Beacon construction costs and Builder categories. Portable Oxygen Generator materials and Habitat Builder Utility category. Plasteel Ingot at Processor and selected Lithium portions for High Capacity Air Tank and Scout Ray. Silver portions for Standard Air Tank, Wakemaker, Wiring Kit, System Chip, Scanner Station and Silver Ingot. Power Cell table lists 1 Salt, matching Game Checklists and GameWith’s June recipe page.Walkthrough · checked
Materials and resources checklist ↗Power Cell: 2 Basic Batteries, 1 Strong Acid, 1 Salt. No date or build stated.Walkthrough · checked
Biomod

Dash

Active: Directional burst. Check your current Biolab unlock.

Used in: Biomod loadouts and scan requirements →
Biomod scan requirements ↗Launch scan requirements cross-checked against GameWith. Initial Biolab distribution and slot counts are superseded by Adaptive Measures.Walkthrough · checked · published 16 May 2026
Active and passive Biomod effects ↗Effects and scan pairs. Ranking is not adopted; current slot progression comes from official patch notes.Walkthrough · checked · published 18 Jun 2026
Biomod

Pathfinder

Active: Return-trail navigation. Check your current Biolab unlock.

Used in: Biomod loadouts and scan requirements →
Biomod scan requirements ↗Launch scan requirements cross-checked against GameWith. Initial Biolab distribution and slot counts are superseded by Adaptive Measures.Walkthrough · checked · published 16 May 2026
Active and passive Biomod effects ↗Effects and scan pairs. Ranking is not adopted; current slot progression comes from official patch notes.Walkthrough · checked · published 18 Jun 2026
Biomod

Sea Skimmer

Passive: Faster near underwater surfaces. Check your current Biolab unlock.

Used in: Biomod loadouts and scan requirements →
Biomod scan requirements ↗Launch scan requirements cross-checked against GameWith. Initial Biolab distribution and slot counts are superseded by Adaptive Measures.Walkthrough · checked · published 16 May 2026
Active and passive Biomod effects ↗Effects and scan pairs. Ranking is not adopted; current slot progression comes from official patch notes.Walkthrough · checked · published 18 Jun 2026
Biomod

Oxygen Control

Passive: Lower oxygen use while still. Check your current Biolab unlock.

Used in: Biomod loadouts and scan requirements →
Biomod scan requirements ↗Launch scan requirements cross-checked against GameWith. Initial Biolab distribution and slot counts are superseded by Adaptive Measures.Walkthrough · checked · published 16 May 2026
Active and passive Biomod effects ↗Effects and scan pairs. Ranking is not adopted; current slot progression comes from official patch notes.Walkthrough · checked · published 18 Jun 2026
Biomod

Electric Discharge

Active: Predator deterrent. Bioscan: Electric Geordie.

Used in: Biomod loadouts and scan requirements →
Biomod scan requirements ↗Launch scan requirements cross-checked against GameWith. Initial Biolab distribution and slot counts are superseded by Adaptive Measures.Walkthrough · checked · published 16 May 2026
Active and passive Biomod effects ↗Effects and scan pairs. Ranking is not adopted; current slot progression comes from official patch notes.Walkthrough · checked · published 18 Jun 2026
Biomod

Sonic Echo

Active: Nearby resource detection. Bioscan: Collector Leviathan.

Used in: Biomod loadouts and scan requirements →
Biomod scan requirements ↗Launch scan requirements cross-checked against GameWith. Initial Biolab distribution and slot counts are superseded by Adaptive Measures.Walkthrough · checked · published 16 May 2026
Active and passive Biomod effects ↗Effects and scan pairs. Ranking is not adopted; current slot progression comes from official patch notes.Walkthrough · checked · published 18 Jun 2026
Biomod

Chum Cloud

Active: Bait distraction. Bioscan: Toxic Sponge + Houndgar.

Used in: Biomod loadouts and scan requirements →
Biomod scan requirements ↗Launch scan requirements cross-checked against GameWith. Initial Biolab distribution and slot counts are superseded by Adaptive Measures.Walkthrough · checked · published 16 May 2026
Active and passive Biomod effects ↗Effects and scan pairs. Ranking is not adopted; current slot progression comes from official patch notes.Walkthrough · checked · published 18 Jun 2026
Biomod

Bioluminescence

Passive: Body light. Bioscan: Sandspear + Electric Geordie.

Used in: Biomod loadouts and scan requirements →
Biomod scan requirements ↗Launch scan requirements cross-checked against GameWith. Initial Biolab distribution and slot counts are superseded by Adaptive Measures.Walkthrough · checked · published 16 May 2026
Active and passive Biomod effects ↗Effects and scan pairs. Ranking is not adopted; current slot progression comes from official patch notes.Walkthrough · checked · published 18 Jun 2026
Biomod

Camouflage

Passive: Concealment while still. Bioscan: Bullethead.

Used in: Biomod loadouts and scan requirements →
Biomod scan requirements ↗Launch scan requirements cross-checked against GameWith. Initial Biolab distribution and slot counts are superseded by Adaptive Measures.Walkthrough · checked · published 16 May 2026
Active and passive Biomod effects ↗Effects and scan pairs. Ranking is not adopted; current slot progression comes from official patch notes.Walkthrough · checked · published 18 Jun 2026
Biomod

Water Retention

Passive: More water from sources. Bioscan: Coral Crab.

Used in: Biomod loadouts and scan requirements →
Biomod scan requirements ↗Launch scan requirements cross-checked against GameWith. Initial Biolab distribution and slot counts are superseded by Adaptive Measures.Walkthrough · checked · published 16 May 2026
Active and passive Biomod effects ↗Effects and scan pairs. Ranking is not adopted; current slot progression comes from official patch notes.Walkthrough · checked · published 18 Jun 2026
Biomod

Homing Sense

Passive: Powered-base detection. Bioscan: Surge Jelly + Hammerhead.

Used in: Biomod loadouts and scan requirements →
Biomod scan requirements ↗Launch scan requirements cross-checked against GameWith. Initial Biolab distribution and slot counts are superseded by Adaptive Measures.Walkthrough · checked · published 16 May 2026
Active and passive Biomod effects ↗Effects and scan pairs. Ranking is not adopted; current slot progression comes from official patch notes.Walkthrough · checked · published 18 Jun 2026
Biomod

Threat Sense

Passive: Nearby threat detection. Bioscan: Hoverthorn.

Used in: Biomod loadouts and scan requirements →
Biomod scan requirements ↗Launch scan requirements cross-checked against GameWith. Initial Biolab distribution and slot counts are superseded by Adaptive Measures.Walkthrough · checked · published 16 May 2026
Active and passive Biomod effects ↗Effects and scan pairs. Ranking is not adopted; current slot progression comes from official patch notes.Walkthrough · checked · published 18 Jun 2026
Biomod

Dermal Garden

Passive: Edible algae production. Bioscan: Needler Mango.

Used in: Biomod loadouts and scan requirements →
Biomod scan requirements ↗Launch scan requirements cross-checked against GameWith. Initial Biolab distribution and slot counts are superseded by Adaptive Measures.Walkthrough · checked · published 16 May 2026
Active and passive Biomod effects ↗Effects and scan pairs. Ranking is not adopted; current slot progression comes from official patch notes.Walkthrough · checked · published 18 Jun 2026
Biomod

Slow Metabolism

Passive: Slower food depletion. Bioscan: Nibbler Mango.

Used in: Biomod loadouts and scan requirements →
Biomod scan requirements ↗Launch scan requirements cross-checked against GameWith. Initial Biolab distribution and slot counts are superseded by Adaptive Measures.Walkthrough · checked · published 16 May 2026
Active and passive Biomod effects ↗Effects and scan pairs. Ranking is not adopted; current slot progression comes from official patch notes.Walkthrough · checked · published 18 Jun 2026
Biomod

Water Secretion

Passive: Water-packet production. Bioscan: Water Slug.

Used in: Biomod loadouts and scan requirements →
Biomod scan requirements ↗Launch scan requirements cross-checked against GameWith. Initial Biolab distribution and slot counts are superseded by Adaptive Measures.Walkthrough · checked · published 16 May 2026
Active and passive Biomod effects ↗Effects and scan pairs. Ranking is not adopted; current slot progression comes from official patch notes.Walkthrough · checked · published 18 Jun 2026
Creature

Shiver Leviathan

Hotfix 2 stops interaction with unpiloted vehicles; occupied vehicles and riders are not established as safe.

Used in: Creature survival: escape tools and Leviathan encounters →
Early Access 1.2: Buddy System ↗Current tool scans, co-op and base changes.Official · checked · published 19 Aug 2026
Shiver boundary encounters ↗Boundary retreat guidance. Older invulnerability claims are not adopted.Walkthrough · checked · published 26 Jun 2026
Buddy System Hotfix 2 — October 6, 2026 ↗Official October 6 release notes: voice detection, Tadpole docking and teleporting, power streaming, Scanner Station accuracy, Shiver interaction with unpiloted vehicles, Biobed and rack visuals, black-box signal names, Xbox memory and crash diagnostics. Rollout may take time; no Kingy reproduction or universal save recovery.Official · checked · published 6 Oct 2026
Food

Threemoon Temaki

Halfmoon, Harvestmoon, Bluemoon and Fibrous Pulp recipe.

Used in: Food and Digestion: Anita’s route, cooking and growbeds →
Crafting recipes: sustenance, stations and navigation ↗Corroborates selected meal, water, Fiber and First Aid Kit ingredients; not an exhaustive current-build database. Beacon and Habitat Beacon construction costs and Builder categories. Portable Oxygen Generator materials and Habitat Builder Utility category. Plasteel Ingot at Processor and selected Lithium portions for High Capacity Air Tank and Scout Ray. Silver portions for Standard Air Tank, Wakemaker, Wiring Kit, System Chip, Scanner Station and Silver Ingot. Power Cell table lists 1 Salt, matching Game Checklists and GameWith’s June recipe page.Walkthrough · checked
Food

Pavlova

Deepwing Egg Clump, Sugar of Saturn and Cherimoya Rotsac recipe.

Used in: Food and Digestion: Anita’s route, cooking and growbeds →
Crafting recipes: sustenance, stations and navigation ↗Corroborates selected meal, water, Fiber and First Aid Kit ingredients; not an exhaustive current-build database. Beacon and Habitat Beacon construction costs and Builder categories. Portable Oxygen Generator materials and Habitat Builder Utility category. Plasteel Ingot at Processor and selected Lithium portions for High Capacity Air Tank and Scout Ray. Silver portions for Standard Air Tank, Wakemaker, Wiring Kit, System Chip, Scanner Station and Silver Ingot. Power Cell table lists 1 Salt, matching Game Checklists and GameWith’s June recipe page.Walkthrough · checked
Food

Coral Mash

Coral Shavings and Sugar of Saturn recipe; recovery figures remain disputed.

Used in: Food and Digestion: Anita’s route, cooking and growbeds →
Food ingredients and meal effects ↗Cooking, selected recipes and food effects; conflicting Coral Mash restoration values excluded.Walkthrough · checked · published 15 Jun 2026
Crafting recipes: sustenance, stations and navigation ↗Corroborates selected meal, water, Fiber and First Aid Kit ingredients; not an exhaustive current-build database. Beacon and Habitat Beacon construction costs and Builder categories. Portable Oxygen Generator materials and Habitat Builder Utility category. Plasteel Ingot at Processor and selected Lithium portions for High Capacity Air Tank and Scout Ray. Silver portions for Standard Air Tank, Wakemaker, Wiring Kit, System Chip, Scanner Station and Silver Ingot. Power Cell table lists 1 Salt, matching Game Checklists and GameWith’s June recipe page.Walkthrough · checked
Healing

Basic First Aid Kit

1 Fiber at the Fabricator; published guides agree on 50 HP recovery.

Used in: Healing: First Aid Kits, Fiber and Medical Gel routes →
First Aid Kits and Medical Gel ↗Basic Kit recipe and 50 HP recovery; Enhanced recipe corroborated but recovery value disputed.Walkthrough · checked · published 23 Jun 2026
Healing recipes at the Fabricator and Processor ↗Basic and Enhanced ingredients, direct Medical Gel use and reported Processor alternative; Enhanced HP conflicts with GameWith.Walkthrough · checked · published 14 May 2026
Healing

Enhanced First Aid Kit

1 Fiber and 1 Medical Gel Sac; recovery amount requires current-build confirmation.

Used in: Healing: First Aid Kits, Fiber and Medical Gel routes →
First Aid Kits and Medical Gel ↗Basic Kit recipe and 50 HP recovery; Enhanced recipe corroborated but recovery value disputed.Walkthrough · checked · published 23 Jun 2026
Healing recipes at the Fabricator and Processor ↗Basic and Enhanced ingredients, direct Medical Gel use and reported Processor alternative; Enhanced HP conflicts with GameWith.Walkthrough · checked · published 14 May 2026
Material

Medical Gel Sac / Sack

Acidic Raion’s centre: cut outer pouches first, then collect for healing recipes.

Used in: Healing: First Aid Kits, Fiber and Medical Gel routes →
Acidic Raion Pouches ↗Harvest order and caves near the Lifepod.Walkthrough · checked
Healing recipes at the Fabricator and Processor ↗Basic and Enhanced ingredients, direct Medical Gel use and reported Processor alternative; Enhanced HP conflicts with GameWith.Walkthrough · checked · published 14 May 2026
Storage

Tailing Chest

25 slots for 3 Titanium; two village scans reported in the hot region.

Used in: Storage: locker recipes, portable hauling and Tracking Tags →
Storage capacities and base containers ↗Locker capacities and ingredients; cross-checked below. Portable crafting-station claim conflicts with the dedicated guide.Walkthrough · checked
Storage blueprint locations ↗Floor Locker and Tailing Chest scans; Wall Locker unlock differs from Prima.Walkthrough · checked
Building

Fabricator

Build the full station inside a base with 1 Titanium, 1 Copper and 1 Quartz.

Used in: Fabricator and Processor: unlock stations and make your first ingots →
Crafting recipes: sustenance, stations and navigation ↗Corroborates selected meal, water, Fiber and First Aid Kit ingredients; not an exhaustive current-build database. Beacon and Habitat Beacon construction costs and Builder categories. Portable Oxygen Generator materials and Habitat Builder Utility category. Plasteel Ingot at Processor and selected Lithium portions for High Capacity Air Tank and Scout Ray. Silver portions for Standard Air Tank, Wakemaker, Wiring Kit, System Chip, Scanner Station and Silver Ingot. Power Cell table lists 1 Salt, matching Game Checklists and GameWith’s June recipe page.Walkthrough · checked
Build a fully functional Fabricator ↗Base Fabricator construction, placement and the Lifepod crafting restriction.Walkthrough · checked · published 15 May 2026
Building

Processor

Scan the Old Habitat machine; build with 2 Titanium, 1 Mild Acid and 1 Copper Wire.

Used in: Fabricator and Processor: unlock stations and make your first ingots →
Processor blueprint and Titanium Ingots ↗Old Habitat scan, construction recipe and selecting and loading a process.Walkthrough · checked · published 15 May 2026
Processor construction and Strong Acid ↗Processor recipe and interior scan directions; Necrolei harvesting and Strong Acid inputs. No storage-pull radius adopted.Walkthrough · checked · published 27 May 2026
Processed resource

Titanium Ingot

Process 3 Titanium; reserve separate materials for constructing the Processor.

Used in: Fabricator and Processor: unlock stations and make your first ingots →
Crafting recipes: sustenance, stations and navigation ↗Corroborates selected meal, water, Fiber and First Aid Kit ingredients; not an exhaustive current-build database. Beacon and Habitat Beacon construction costs and Builder categories. Portable Oxygen Generator materials and Habitat Builder Utility category. Plasteel Ingot at Processor and selected Lithium portions for High Capacity Air Tank and Scout Ray. Silver portions for Standard Air Tank, Wakemaker, Wiring Kit, System Chip, Scanner Station and Silver Ingot. Power Cell table lists 1 Salt, matching Game Checklists and GameWith’s June recipe page.Walkthrough · checked
Processor blueprint and Titanium Ingots ↗Old Habitat scan, construction recipe and selecting and loading a process.Walkthrough · checked · published 15 May 2026
Processed resource

Strong Acid

Powered Processor: 2 Necrolei Cysts. Used for Power Cells and later crafting.

Used in: Fabricator and Processor: unlock stations and make your first ingots →
Processor construction and Strong Acid ↗Processor recipe and interior scan directions; Necrolei harvesting and Strong Acid inputs. No storage-pull radius adopted.Walkthrough · checked · published 27 May 2026
Strong Acid from Necrolei Cysts ↗Corroborates a powered Processor and two Necrolei Cysts per Strong Acid. Excludes unrelated Rebreather shopping totals.Walkthrough · checked
Equipment

Rebreather

Reduces oxygen use at depth. Scan one fragment, then craft with 2 Fiber Mesh and 1 System Chip; raw ingredient totals remain disputed.

Used in: Oxygen upgrades: tanks, Air Bladders and the Rebreather →
Oxygen upgrades ↗Standard tank, Air Bladder and Oxygen Control.Walkthrough · checked
Rebreather fragment locations and finished recipe ↗One-fragment unlock, attributed south-southeast landmark route and two-Mesh/one-Chip recipe. No exact oxygen multiplier adopted.Walkthrough · checked · published 15 May 2026
Rebreather recipe and station requirements ↗Corroborates finished components and full Fabricator/Processor requirement. Its two-Cyst shopping list conflicts with the Strong Acid article; no flattened raw total adopted.Walkthrough · checked
Building

Scanner Station

Build with 3 Titanium, 1 System Chip and 1 Wiring Kit. Select a resource contact to mark a gathering destination.

Used in: Scanner Station: unlock it and mark nearby resources →
Base construction and power facilities ↗Generator and terminal construction recipes; Modification Station cost. Habitat Beacon cost and reported placement atop a base section.Walkthrough · checked
Scanner Station unlock, construction and resource tracking ↗Camp One fragment route, building recipe, contact selection and reported range. Exact energy rate and complete filter unlocks excluded.Walkthrough · checked
Building

Beacon

Mark a destination: two fragment scans, then 1 Copper and 1 Titanium in Habitat Builder’s Utility menu.

Used in: Beacons and signals: mark a location and find your way back →
Crafting recipes: sustenance, stations and navigation ↗Corroborates selected meal, water, Fiber and First Aid Kit ingredients; not an exhaustive current-build database. Beacon and Habitat Beacon construction costs and Builder categories. Portable Oxygen Generator materials and Habitat Builder Utility category. Plasteel Ingot at Processor and selected Lithium portions for High Capacity Air Tank and Scout Ray. Silver portions for Standard Air Tank, Wakemaker, Wiring Kit, System Chip, Scanner Station and Silver Ingot. Power Cell table lists 1 Salt, matching Game Checklists and GameWith’s June recipe page.Walkthrough · checked
Beacon scans, construction and signal controls ↗Two Beacon scans near the Welcome Center, Builder recipe and Signals label/color controls. Older Pathfinder unlock advice is not adopted.Walkthrough · checked · published 28 May 2026
Building

Habitat Beacon

Base marker: 1 Titanium in Habitat Builder’s Exterior Facilities menu. Check a valid placement on your base.

Used in: Beacons and signals: mark a location and find your way back →
Base construction and power facilities ↗Generator and terminal construction recipes; Modification Station cost. Habitat Beacon cost and reported placement atop a base section.Walkthrough · checked
Crafting recipes: sustenance, stations and navigation ↗Corroborates selected meal, water, Fiber and First Aid Kit ingredients; not an exhaustive current-build database. Beacon and Habitat Beacon construction costs and Builder categories. Portable Oxygen Generator materials and Habitat Builder Utility category. Plasteel Ingot at Processor and selected Lithium portions for High Capacity Air Tank and Scout Ray. Silver portions for Standard Air Tank, Wakemaker, Wiring Kit, System Chip, Scanner Station and Silver Ingot. Power Cell table lists 1 Salt, matching Game Checklists and GameWith’s June recipe page.Walkthrough · checked
Building

Portable Oxygen Generator

Two Great Jaw scans unlock it. Build with 3 Titanium and 2 Lithium using Habitat Builder, then power it with a Basic Battery for oxygen top-ups.

Used in: Portable Oxygen Generator: unlock, build and use it →
Crafting recipes: sustenance, stations and navigation ↗Corroborates selected meal, water, Fiber and First Aid Kit ingredients; not an exhaustive current-build database. Beacon and Habitat Beacon construction costs and Builder categories. Portable Oxygen Generator materials and Habitat Builder Utility category. Plasteel Ingot at Processor and selected Lithium portions for High Capacity Air Tank and Scout Ray. Silver portions for Standard Air Tank, Wakemaker, Wiring Kit, System Chip, Scanner Station and Silver Ingot. Power Cell table lists 1 Salt, matching Game Checklists and GameWith’s June recipe page.Walkthrough · checked
Portable Oxygen Generator recipe and oxygen reservoir ↗Corroborates generator construction, Basic Battery, carrying and published +15/+5 oxygen gains. Unrelated tank and Biomod advice is not adopted.Walkthrough · checked · published 14 May 2026
Great Jaw approach and two generator scans ↗Approximate Lifepod approach, two generator scans and tendon/acid hazard. No guaranteed mining escape method or inside-creature base advice adopted. Lithium deposits, Sonic Resonator and later hot caves with Heat Tolerance.Walkthrough · checked · published 14 May 2026
Resource

Lithium

Mine large deposits with the Sonic Resonator in the Great Jaw or later hot caves. Used raw for the Portable Oxygen Generator and processed into Plasteel; also accepted by Metal Farms.

Used in: Collect Lithium for oxygen gear and Plasteel →
Crafting recipes: sustenance, stations and navigation ↗Corroborates selected meal, water, Fiber and First Aid Kit ingredients; not an exhaustive current-build database. Beacon and Habitat Beacon construction costs and Builder categories. Portable Oxygen Generator materials and Habitat Builder Utility category. Plasteel Ingot at Processor and selected Lithium portions for High Capacity Air Tank and Scout Ray. Silver portions for Standard Air Tank, Wakemaker, Wiring Kit, System Chip, Scanner Station and Silver Ingot. Power Cell table lists 1 Salt, matching Game Checklists and GameWith’s June recipe page.Walkthrough · checked
Great Jaw approach and two generator scans ↗Approximate Lifepod approach, two generator scans and tendon/acid hazard. No guaranteed mining escape method or inside-creature base advice adopted. Lithium deposits, Sonic Resonator and later hot caves with Heat Tolerance.Walkthrough · checked · published 14 May 2026
Metal Farm inputs include Lithium ↗Lithium as farm input, power and harvesting. Does not establish measured current-build yield or cycle time. Silver is also a listed accepted farm input.Walkthrough · checked · published 15 May 2026
Crafting material

Plasteel Ingot

Process 2 Titanium and 1 Lithium at the Processor. Used in the High Capacity Air Tank and Scout Ray chassis; keep raw Lithium aside for other uses.

Used in: Collect Lithium for oxygen gear and Plasteel →
Crafting recipes: sustenance, stations and navigation ↗Corroborates selected meal, water, Fiber and First Aid Kit ingredients; not an exhaustive current-build database. Beacon and Habitat Beacon construction costs and Builder categories. Portable Oxygen Generator materials and Habitat Builder Utility category. Plasteel Ingot at Processor and selected Lithium portions for High Capacity Air Tank and Scout Ray. Silver portions for Standard Air Tank, Wakemaker, Wiring Kit, System Chip, Scanner Station and Silver Ingot. Power Cell table lists 1 Salt, matching Game Checklists and GameWith’s June recipe page.Walkthrough · checked
Crafting material

Silver Ingot

Process 3 raw Silver at the Processor. Reserve the raw Silver needed for immediate tank and Wiring Kit recipes first.

Used in: Collect Silver for your first tank, tools and electronics →
Crafting recipes: sustenance, stations and navigation ↗Corroborates selected meal, water, Fiber and First Aid Kit ingredients; not an exhaustive current-build database. Beacon and Habitat Beacon construction costs and Builder categories. Portable Oxygen Generator materials and Habitat Builder Utility category. Plasteel Ingot at Processor and selected Lithium portions for High Capacity Air Tank and Scout Ray. Silver portions for Standard Air Tank, Wakemaker, Wiring Kit, System Chip, Scanner Station and Silver Ingot. Power Cell table lists 1 Salt, matching Game Checklists and GameWith’s June recipe page.Walkthrough · checked
Crafting material

Wiring Kit

Craft with 1 Silver and 1 Copper Wire at the Fabricator. Count Silver inside required Wiring Kits when budgeting for tools and electronics.

Used in: Collect Silver for your first tank, tools and electronics →
Crafting recipes: sustenance, stations and navigation ↗Corroborates selected meal, water, Fiber and First Aid Kit ingredients; not an exhaustive current-build database. Beacon and Habitat Beacon construction costs and Builder categories. Portable Oxygen Generator materials and Habitat Builder Utility category. Plasteel Ingot at Processor and selected Lithium portions for High Capacity Air Tank and Scout Ray. Silver portions for Standard Air Tank, Wakemaker, Wiring Kit, System Chip, Scanner Station and Silver Ingot. Power Cell table lists 1 Salt, matching Game Checklists and GameWith’s June recipe page.Walkthrough · checked
Silver caves and the Scanner Station component chain ↗Camp One/Quaker cave alternative and two-Silver Scanner Station calculation. No fixed yields or mandatory first-build priority adopted.Walkthrough · checked · published 14 May 2026
Resource

Copper

Collect small pieces by hand from cave walls and ceilings near the Lifepod. Large veins require the Sonic Resonator. Reserve raw Copper for batteries and wire.

Used in: Collect Copper for batteries, wiring and your first base →
Copper collection and large veins ↗Lifepod cave, appearance and large-vein Sonic requirement. Respawns, western route, safety guarantee and Power Transmitter recipe excluded.Walkthrough · checked · published 22 Jul 2026
First Copper near the Lifepod ↗Coral recesses and cave walls beneath the starting pod; large-deposit tool corroboration. Random-generation claim excluded.Walkthrough · checked · published 14 May 2026
Copper hand pickups ↗Small hand pickups only. Any-tool, yield, respawn and fastest-route claims excluded.Walkthrough · checked · published 14 May 2026
Crafting material

Copper Ingot

Process 3 raw Copper at the Processor. Keep the raw Copper needed for immediate battery and wire recipes separate.

Used in: Collect Copper for batteries, wiring and your first base →
Crafting recipes: sustenance, stations and navigation ↗Corroborates selected meal, water, Fiber and First Aid Kit ingredients; not an exhaustive current-build database. Beacon and Habitat Beacon construction costs and Builder categories. Portable Oxygen Generator materials and Habitat Builder Utility category. Plasteel Ingot at Processor and selected Lithium portions for High Capacity Air Tank and Scout Ray. Silver portions for Standard Air Tank, Wakemaker, Wiring Kit, System Chip, Scanner Station and Silver Ingot. Power Cell table lists 1 Salt, matching Game Checklists and GameWith’s June recipe page.Walkthrough · checked
Copper Ingot recipe ↗Three raw Copper at the Processor.Walkthrough · checked · published 14 May 2026
Resource

Lead

Collect small pieces by hand in the northeast ravine; large veins need the Sonic Resonator. Reserve 2 Lead for your first mining tool.

Used in: Collect Lead for your first Sonic Resonator →
Lead collection in the northeast ravine ↗Published ravine landmarks and small hand pickups. Approximate directions; no Kingy gameplay run or measured yield.Walkthrough · checked · published 14 May 2026
Lead pickups, large veins and crafting uses ↗Small hand pickups, large-vein Sonic requirement, Cicada Wreck landmark and selected Lead costs. Inconsistent distances, coordinates and fixed scan assumptions excluded.Walkthrough · checked · published 21 Jul 2026
Material

Salt

Loose pickups near Chap’s cave; later deposits on pale dead coral. Used in Power Cells, prepared food and water, and alternative Glass processing. Each Power Cell takes 1 Salt.

Used in: Collect Salt for Power Cells, food and water →
Battery and Power Cell terminals ↗Old Habitat scans, swaps and recipes. Exact charging load and duration withheld pending current-build verification. Power Cell table (updated May 26) lists 2 Salt; Destructoid, Game Checklists and GameWith’s own June recipe page list 1, so the page uses 1 and names this older figure.Walkthrough · checked · published 26 May 2026
Crafting recipes: sustenance, stations and navigation ↗Corroborates selected meal, water, Fiber and First Aid Kit ingredients; not an exhaustive current-build database. Beacon and Habitat Beacon construction costs and Builder categories. Portable Oxygen Generator materials and Habitat Builder Utility category. Plasteel Ingot at Processor and selected Lithium portions for High Capacity Air Tank and Scout Ray. Silver portions for Standard Air Tank, Wakemaker, Wiring Kit, System Chip, Scanner Station and Silver Ingot. Power Cell table lists 1 Salt, matching Game Checklists and GameWith’s June recipe page.Walkthrough · checked
Salt near Chap’s black box ↗Approximate southeast cave route and pillar/light landmarks. Fixed stock and respawn claims excluded.Walkthrough · checked · published 14 May 2026
Salt cave pickups and later gathering ↗Corroborates Chap cave and loose crystal pickups. Room oxygen and complete recipe list not adopted.Walkthrough · checked · published 14 May 2026
Salt on dead coral and reported uses ↗Dead-coral identification, later biomes, unresolved respawn mechanics and alternative Glass recipe. Does not resolve Power Cell Salt quantity.Walkthrough · checked · published 21 Jul 2026
Glass from Quartz or Salt ↗Corroborates 2 Salt at Processor as an alternative to 2 Quartz at Fabricator.Walkthrough · checked · published 14 May 2026
Material

Sulfur

Look near the pillar beyond the Welcome Center. Loose pieces are hand pickups; large deposits need the Sonic Resonator.

Used in: Collect Sulfur for your first Repair Tool →
Sulfur: early pillar and collection tools ↗Approximate pillar route and loose versus large deposits; Repair Tool Ingot quantity conflicts with the dedicated tool guide.Walkthrough · checked · published 14 May 2026
Sulfur near the edge of the hot region ↗Supports edge pickups before deeper heated collection; not a guarantee of a safe route.Walkthrough · checked
Material

Gold

Search the heated region east of the Lifepod after preparing Heat Tolerance. Loose Gold is a hand pickup; large deposits need the Sonic Resonator.

Used in: Collect Gold in the eastern hot region →
Gold near the crashed colony ship ↗Approximate eastern wreck landmark, heat cues, predators, collection methods and selected uses.Walkthrough · checked · published 14 May 2026
Gold identification and hot-region preparation ↗Eastern hot region, Heat Tolerance, deposit appearance and Gold Ingot use; no conversion ratio.Walkthrough · checked
Material

Creature Enamel

Mine pale spikes on dark deposits near the Alien Ruins with the Sonic Resonator. Bring the material back for Enameled Glass.

Used in: Collect Creature Enamel and craft Enameled Glass →
Creature Enamel: southeast pillar and mining ↗Southeast landmark, deposit appearance, Sonic Resonator targeting and Needler hazards; approximate directions.Walkthrough · checked · published 15 May 2026
Creature Enamel: southern monolith and hazards ↗Southern landmark and Needler hazards; keep separate from PC Gamer’s southeast bearing.Walkthrough · checked
Material

Enameled Glass

Fabricator recipe: 1 Glass + 1 Creature Enamel. Used in vehicle upgrades, Haul Chassis and Bioscanner crafting.

Used in: Collect Creature Enamel and craft Enameled Glass →
Enameled Glass: unlock, recipe and uses ↗Updated May 19: pickup unlock, one Glass plus one Creature Enamel at a Fabricator, and upgrade uses.Walkthrough · checked
Creature Enamel and Enameled Glass recipe ↗Independent recipe and Fabricator cross-check; no farming-rate or respawn claim.Reported · checked

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