Scanner
Exact first-tool ingredients and the battery conversion.
Used in: Craft the Scanner and keep it charged →114 of 114 entries. Story-sensitive details stay closed.
Exact first-tool ingredients and the battery conversion.
Used in: Craft the Scanner and keep it charged →Starter oxygen recipes and the next upgrade gate.
Used in: Oxygen upgrades: tanks, Air Bladders and the Rebreather →The two Welcome Center scans and the first construction priorities.
Used in: Unlock Habitat Builder and make a powered base →Three shallow scan stops and the full-Fabricator recipe.
Used in: Find three Wakemaker fragments and swim faster →Solve the “unknown tool” gate and clear Bloom Biofilm.
Used in: Mine large deposits with the Sonic Resonator →Fragment options, dock clearance and the vehicle recipe.
Used in: Build your first Tadpole and keep it running →Two scans unlock it. Published recipes disagree on 1 or 2 Titanium Ingots; check your Fabricator before planning a batch.
Used in: Unlock the Repair Tool with two scans →Two progression gates, their tools and the order of operations.
Used in: Clear Angel Combs for Heat Tolerance and Axum Vision →Follow the hot-cave route without taking the Tadpole past its rating.
Used in: Find Zip’s black box and open the Tadpole Pens →Loose deposits can be collected before the Sonic Resonator.
Used in: Early resource routes from the Lifepod →Cut outer pouches before removing the central gel sack.
Used in: Early resource routes from the Lifepod →Two make one Rubber; look around the southwest arch.
Used in: Early resource routes from the Lifepod →Harvest with the Multitool from suitable plants.
Used in: Early resource routes from the Lifepod →2 Copper and 1 Acidic Raion Pouch.
Used in: Craft the Scanner and keep it charged →2 Quartz make 1 Glass.
Used in: Unlock Habitat Builder and make a powered base →2 Copper make 1 Copper Wire.
Used in: Unlock Habitat Builder and make a powered base →Clear with a charged Sonic Resonator blast.
Used in: Mine large deposits with the Sonic Resonator →First Angel Comb reward; needed for the hot region.
Used in: Clear Angel Combs for Heat Tolerance and Axum Vision →Later Angel Comb reward enables alien-device interaction.
Used in: Clear Angel Combs for Heat Tolerance and Axum Vision →Two Habitat Builder fragments and Biolab access.
Used in: Unlock Habitat Builder and make a powered base →Northern ruins with Sonic Resonator and Processor scans.
Used in: Mine large deposits with the Sonic Resonator →Emergency oxygen or ascent; practise before a deep dive.
Used in: Oxygen upgrades: tanks, Air Bladders and the Rebreather →September 3 fixes affected in-progress turbine construction.
Used in: Clear Angel Combs for Heat Tolerance and Axum Vision →Recovery aid introduced in Buddy System.
Used in: Storage: locker recipes, portable hauling and Tracking Tags →Axum Vision, turbine construction and the final control room unlock the Observatory route.
Used in: Repair the Power Plant and open the Observatory →A new repair needs 10 Titanium Ingots, 10 Mangalloy Ingots and 10 Strontium.
Used in: Repair the Power Plant and open the Observatory →Three scans unlock mineral production; input mineral and connected power are required.
Used in: Build a Metal Farm and keep Troilite renewable →Processor: 1 Titanium Ingot, 1 Atacamite and 1 Troilite.
Used in: Celestine, Atacamite and Troilite: routes from the Alien Ruins →Process 2 Celestine for one Strontium.
Used in: Celestine, Atacamite and Troilite: routes from the Alien Ruins →Pale-blue clusters southeast of the Alien Ruins Research Base, near Needlers.
Used in: Celestine, Atacamite and Troilite: routes from the Alien Ruins →Dark-green columns below the east-northeast alien dwellings.
Used in: Celestine, Atacamite and Troilite: routes from the Alien Ruins →Deep Metal Farms resource. Keep a raw piece for farm input.
Used in: Celestine, Atacamite and Troilite: routes from the Alien Ruins →450 m rating; scan near Ruby’s second black box, then craft and install.
Used in: Tadpole upgrades: depth, recipes and a useful four-slot loadout →Reported Creative-only; no verified Survival unlock in this edition.
Used in: Tadpole upgrades: depth, recipes and a useful four-slot loadout →Craft vehicle modules after unlocking each blueprint.
Used in: Tadpole upgrades: depth, recipes and a useful four-slot loadout →Reduced power use; each copy occupies one of four module slots.
Used in: Tadpole upgrades: depth, recipes and a useful four-slot loadout →Physical damage reduction; recipe and scan landmark.
Used in: Tadpole upgrades: depth, recipes and a useful four-slot loadout →Noise reduction; deeper cliff-platform scan.
Used in: Tadpole upgrades: depth, recipes and a useful four-slot loadout →Shallow daylight charging; the Iso wreck route needs a Repair Tool.
Used in: Tadpole upgrades: depth, recipes and a useful four-slot loadout →Tadpole Pens scan; choose for travel speed.
Used in: Scout Ray or Haul: chassis scans, recipes and docking →Three fragments unlock the cargo chassis.
Used in: Scout Ray or Haul: chassis scans, recipes and docking →Two Old Habitat scans; recharges handheld batteries.
Used in: Recharge batteries and Power Cells without rebuilding your tools →Separate charger for vehicle cells.
Used in: Recharge batteries and Power Cells without rebuilding your tools →Fabricator: 2 Basic Batteries, 1 Strong Acid and 1 Salt (Destructoid and Game Checklists agree; an older GameWith table lists 2).
Used in: Recharge batteries and Power Cells without rebuilding your tools →Reported 305 m scan and four-ingredient Fabricator recipe.
Used in: Entangled Power Cell: the deeper scan and crafting recipe →Sunlight-dependent; budget from current HUD readings.
Used in: Base power: generators, transmitter connections and outages →Place in a natural current and connect a transmitter chain to the base.
Used in: Base power: generators, transmitter connections and outages →Heat-dependent output; requires a power connection.
Used in: Base power: generators, transmitter connections and outages →Interior generator using organic fuel.
Used in: Base power: generators, transmitter connections and outages →Finish the generator chain with a transmitter attached to the base exterior.
Used in: Base power: generators, transmitter connections and outages →Stores surplus; reserve duration depends on the active deficit.
Used in: Base power: generators, transmitter connections and outages →Active: Directional burst. Check your current Biolab unlock.
Used in: Biomod loadouts and scan requirements →Active: Return-trail navigation. Check your current Biolab unlock.
Used in: Biomod loadouts and scan requirements →Passive: Faster near underwater surfaces. Check your current Biolab unlock.
Used in: Biomod loadouts and scan requirements →Passive: Lower oxygen use while still. Check your current Biolab unlock.
Used in: Biomod loadouts and scan requirements →Active: Predator deterrent. Bioscan: Electric Geordie.
Used in: Biomod loadouts and scan requirements →Active: Nearby resource detection. Bioscan: Collector Leviathan.
Used in: Biomod loadouts and scan requirements →Active: Bait distraction. Bioscan: Toxic Sponge + Houndgar.
Used in: Biomod loadouts and scan requirements →Passive: Body light. Bioscan: Sandspear + Electric Geordie.
Used in: Biomod loadouts and scan requirements →Passive: Concealment while still. Bioscan: Bullethead.
Used in: Biomod loadouts and scan requirements →Passive: More water from sources. Bioscan: Coral Crab.
Used in: Biomod loadouts and scan requirements →Passive: Powered-base detection. Bioscan: Surge Jelly + Hammerhead.
Used in: Biomod loadouts and scan requirements →Passive: Nearby threat detection. Bioscan: Hoverthorn.
Used in: Biomod loadouts and scan requirements →Passive: Edible algae production. Bioscan: Needler Mango.
Used in: Biomod loadouts and scan requirements →Passive: Slower food depletion. Bioscan: Nibbler Mango.
Used in: Biomod loadouts and scan requirements →Passive: Water-packet production. Bioscan: Water Slug.
Used in: Biomod loadouts and scan requirements →Unlock and preparation guide.
Used in: Bioscanner: Iso wreck route and upgrade recipe →Unlock and preparation guide.
Used in: Biolabs: unlock Biomods and more passive slots →Encounter behaviour and survival guidance.
Used in: Creature survival: escape tools and Leviathan encounters →Hotfix 2 stops interaction with unpiloted vehicles; occupied vehicles and riders are not established as safe.
Used in: Creature survival: escape tools and Leviathan encounters →Encounter behaviour and survival guidance.
Used in: Creature survival: escape tools and Leviathan encounters →Anita’s Angel Comb unlocks local food; follow her NOA signal.
Used in: Food and Digestion: Anita’s route, cooking and growbeds →Pre-Digestion food; craft from Biofuel Block and Salt. Keep travel rations out of the Bioreactor.
Used in: Food and Digestion: Anita’s route, cooking and growbeds →Fabricator meal made from 2 Fibrous Pulp after Digestion.
Used in: Food and Digestion: Anita’s route, cooking and growbeds →Halfmoon, Harvestmoon, Bluemoon and Fibrous Pulp recipe.
Used in: Food and Digestion: Anita’s route, cooking and growbeds →Deepwing Egg Clump, Sugar of Saturn and Cherimoya Rotsac recipe.
Used in: Food and Digestion: Anita’s route, cooking and growbeds →Coral Shavings and Sugar of Saturn recipe; recovery figures remain disputed.
Used in: Food and Digestion: Anita’s route, cooking and growbeds →Alien Ruins scans unlock cultivation; grow Pulp and Medical Gel ingredients.
Used in: Food and Digestion: Anita’s route, cooking and growbeds →Collect for Fabricator drinking water; distinct from the Flash Slug used in Isotonic Water.
Used in: Drinking water: Water Slugs, Processor recipes and thirst →Fabricator: Water Slug. Processor: 3 Fibrous Pulp.
Used in: Drinking water: Water Slugs, Processor recipes and thirst →Fabricator recipe uses 1 Flash Slug and 1 Salt.
Used in: Drinking water: Water Slugs, Processor recipes and thirst →2 Fibrous Pulp at the Fabricator; used for a Basic First Aid Kit.
Used in: Healing: First Aid Kits, Fiber and Medical Gel routes →1 Fiber at the Fabricator; published guides agree on 50 HP recovery.
Used in: Healing: First Aid Kits, Fiber and Medical Gel routes →1 Fiber and 1 Medical Gel Sac; recovery amount requires current-build confirmation.
Used in: Healing: First Aid Kits, Fiber and Medical Gel routes →Acidic Raion’s centre: cut outer pouches first, then collect for healing recipes.
Used in: Healing: First Aid Kits, Fiber and Medical Gel routes →20 slots for 2 Titanium; check the Builder menu before seeking a scan.
Used in: Storage: locker recipes, portable hauling and Tracking Tags →30 slots for 3 Titanium and 1 Quartz. Scan furniture in habitats or wrecks.
Used in: Storage: locker recipes, portable hauling and Tracking Tags →15-slot carried cargo; 4 Titanium through the Habitat Builder Utility menu.
Used in: Storage: locker recipes, portable hauling and Tracking Tags →25 slots for 3 Titanium; two village scans reported in the hot region.
Used in: Storage: locker recipes, portable hauling and Tracking Tags →Current name for the attachment furniture called Wall Rack or Hardpoint in older guides.
Used in: Storage: locker recipes, portable hauling and Tracking Tags →An upgrade Biobed reward that adds three carrying slots.
Used in: Inventory upgrades: Biobed terminals, Endurance and hotbar slots →Adds a hotbar slot; check the terminal reward separately from carrying capacity.
Used in: Inventory upgrades: Biobed terminals, Endurance and hotbar slots →Build the full station inside a base with 1 Titanium, 1 Copper and 1 Quartz.
Used in: Fabricator and Processor: unlock stations and make your first ingots →Scan the Old Habitat machine; build with 2 Titanium, 1 Mild Acid and 1 Copper Wire.
Used in: Fabricator and Processor: unlock stations and make your first ingots →Process 3 Titanium; reserve separate materials for constructing the Processor.
Used in: Fabricator and Processor: unlock stations and make your first ingots →Powered Processor: 2 Necrolei Cysts. Used for Power Cells and later crafting.
Used in: Fabricator and Processor: unlock stations and make your first ingots →Harvest from Stilt Orbs with the Multitool; two supply the listed Strong Acid recipe.
Used in: Fabricator and Processor: unlock stations and make your first ingots →Reduces oxygen use at depth. Scan one fragment, then craft with 2 Fiber Mesh and 1 System Chip; raw ingredient totals remain disputed.
Used in: Oxygen upgrades: tanks, Air Bladders and the Rebreather →Build with 3 Titanium, 1 System Chip and 1 Wiring Kit. Select a resource contact to mark a gathering destination.
Used in: Scanner Station: unlock it and mark nearby resources →Mark a destination: two fragment scans, then 1 Copper and 1 Titanium in Habitat Builder’s Utility menu.
Used in: Beacons and signals: mark a location and find your way back →Base marker: 1 Titanium in Habitat Builder’s Exterior Facilities menu. Check a valid placement on your base.
Used in: Beacons and signals: mark a location and find your way back →Two Great Jaw scans unlock it. Build with 3 Titanium and 2 Lithium using Habitat Builder, then power it with a Basic Battery for oxygen top-ups.
Used in: Portable Oxygen Generator: unlock, build and use it →Mine large deposits with the Sonic Resonator in the Great Jaw or later hot caves. Used raw for the Portable Oxygen Generator and processed into Plasteel; also accepted by Metal Farms.
Used in: Collect Lithium for oxygen gear and Plasteel →Process 2 Titanium and 1 Lithium at the Processor. Used in the High Capacity Air Tank and Scout Ray chassis; keep raw Lithium aside for other uses.
Used in: Collect Lithium for oxygen gear and Plasteel →Process 3 raw Silver at the Processor. Reserve the raw Silver needed for immediate tank and Wiring Kit recipes first.
Used in: Collect Silver for your first tank, tools and electronics →Craft with 1 Silver and 1 Copper Wire at the Fabricator. Count Silver inside required Wiring Kits when budgeting for tools and electronics.
Used in: Collect Silver for your first tank, tools and electronics →Collect small pieces by hand from cave walls and ceilings near the Lifepod. Large veins require the Sonic Resonator. Reserve raw Copper for batteries and wire.
Used in: Collect Copper for batteries, wiring and your first base →Process 3 raw Copper at the Processor. Keep the raw Copper needed for immediate battery and wire recipes separate.
Used in: Collect Copper for batteries, wiring and your first base →Collect small pieces by hand in the northeast ravine; large veins need the Sonic Resonator. Reserve 2 Lead for your first mining tool.
Used in: Collect Lead for your first Sonic Resonator →Loose pickups near Chap’s cave; later deposits on pale dead coral. Used in Power Cells, prepared food and water, and alternative Glass processing. Each Power Cell takes 1 Salt.
Used in: Collect Salt for Power Cells, food and water →Look near the pillar beyond the Welcome Center. Loose pieces are hand pickups; large deposits need the Sonic Resonator.
Used in: Collect Sulfur for your first Repair Tool →Search the heated region east of the Lifepod after preparing Heat Tolerance. Loose Gold is a hand pickup; large deposits need the Sonic Resonator.
Used in: Collect Gold in the eastern hot region →Mine pale spikes on dark deposits near the Alien Ruins with the Sonic Resonator. Bring the material back for Enameled Glass.
Used in: Collect Creature Enamel and craft Enameled Glass →Fabricator recipe: 1 Glass + 1 Creature Enamel. Used in vehicle upgrades, Haul Chassis and Bioscanner crafting.
Used in: Collect Creature Enamel and craft Enameled Glass →Say where you’re stuck in Subnautica 2. You get one hint at a time from a published kingy.wiki guide, and the answer and its clip stay covered until you ask.
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