Storage: locker recipes, portable hauling and Tracking Tags
Quick answer
For base storage, a Wall Locker holds 20 items for 2 Titanium; a Floor Locker holds 30 for 3 Titanium and 1 Quartz. A Portable Locker holds 15 and can travel with you. Use the Habitat Builder for the construction recipes below.
“Best way to use Portable Locker with Tadpole Subnautica 2 HINT” by ZaFrostPet · May 16, 2026 · Early Access launch window (uploaded 2026-05-16); predates the Adaptive Measures and Buddy System updates
Unlock the Habitat Builder; carry a charged Scanner for missing blueprints.
Check the blueprint menu before gathering for a container you have not unlocked.
1
Keep tomorrow’s supplies out of today’s crafting budget
Adaptive Measures added storage whose contents are excluded from nearby crafting. Use the current Builder description to identify it; the announcement does not establish its recipe here.
If a nearby recipe still appears short, check whether the intended ingredients are in that excluded storage. Move only the supplies you intend to spend, then recheck the recipe instead of gathering a duplicate batch.
Separate expendable crafting stock from supplies reserved for the next trip or another player.
Put only stock you intend to spend into the starter-kit calculator. Its local inventory fields cannot read which game container holds an item.
Keep finished Batteries and Rubber separate from unused raw materials. Do not count the same Copper, Pouch or Rotsacs after they have been crafted into components.
After crafting, recount the remaining stock before saving the next kit. A saved web checklist is a snapshot, not a live connection to the game.
An underwater habitat from the official site. Follow the guide for the specific construction requirements.
Check Interior Facilities in the Habitat Builder for base lockers and Utility for the Portable Locker. The dedicated Portable Locker walkthrough and Prima agree on the Builder; GameWith’s general storage table instead labels it a Fabricator item.
Published Wall Locker unlock instructions differ: Destructoid says it comes with the Builder; Prima says to scan a locker. Check your menu first, then scan accessible furniture if the recipe is absent.
Scan Floor Lockers in abandoned habitats or ship interiors as you explore. The Tailing Chest needs two scans around the village huts in the hot region; prepare Heat Tolerance before that trip. Build available early lockers while working toward those unlocks.
The Haul is reported to provide 30 internal slots plus two 15-slot lockers, giving 60 cargo slots when both are attached. Its scans and construction costs are covered in the existing chassis guide.
Look for a free locker in the shallows around the Lifepod, or build one after unlocking the Builder.
Load gathered materials, then carry it with your hands free. Put it down when you need a handheld tool.
Mount it on a Tadpole attachment point for transport. Standard and Scout Ray configurations take one; the Haul takes two.
Older footage · checked Oct 25, 2026 · before Subnautica 2 Early Access 1.2 (Buddy System, August 19, 2026)
On screen: At about 128 m a white-and-orange Portable Locker floats beside a parked Tadpole under a Carry prompt; the diver carries the box up to the vehicle, and the view then switches to the Tadpole's cockpit with the vehicle's power and hull readouts.
Check the guide’s version notes before following older footage.
“Best way to use Portable Locker with Tadpole Subnautica 2 HINT” by ZaFrostPet · May 16, 2026 · Early Access launch window (uploaded 2026-05-16); predates the Adaptive Measures and Buddy System updates
Put a Tracking Tag in a carryable locker to give it a short-range signal. Hotfix 1 increased tracker detection range; the notes provide no numeric radius. A tag in your hand or inventory when reprinting also extends black-box detection.
Buddy System standardised the name Carryable Rack; older guides may call it a Wall Rack or Hardpoint. Hotfix 1 fixed rack items missing from Refund Base. Save and inspect your stored equipment before rebuilding.
Keep useful supplies out of the Trashcan: it destroys items after a short delay. For co-op handovers, leave the Tadpole before opening inventory sharing.
Kingy’s suggested setup: keep building materials together and put charged spares, food, water and healing where you collect your departure kit. Unload after each trip, then pack for one clear objective. Extra cargo capacity is useful only if the return route and oxygen reserve still work.
Hotfix 2 fixes tools appearing visually duplicated while moving a Carryable Rack. The note describes a display bug, not a way to create additional equipment. Check the actual stored items after the move before counting them in your departure supplies.
Adaptive Measures update ↗July 8 release date, scan-progress and power-display fixes. Silver updates in Coral Gardens, nearby hint dialogue, misleading Sonic prompts and Silver nook pickup fixes. Storage excluded from nearby crafting and Moonpool size feedback.Official ·
Storage capacities and base containers ↗Locker capacities and ingredients; cross-checked below. Portable crafting-station claim conflicts with the dedicated guide.Walkthrough ·
Storage blueprint locations ↗Floor Locker and Tailing Chest scans; Wall Locker unlock differs from Prima.Walkthrough ·
Buddy System Hotfix 2 — October 6, 2026 ↗Official October 6 release notes: voice detection, Tadpole docking and teleporting, power streaming, Scanner Station accuracy, Shiver interaction with unpiloted vehicles, Biobed and rack visuals, black-box signal names, Xbox memory and crash diagnostics. Rollout may take time; no Kingy reproduction or universal save recovery.Official ·
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