Games/WARDOGS/Patch notes

WARDOGS FIELD MANUAL

Patch ledger.

The live-build page. Official announcements lead; community reactions are linked as field reports, never folded into the changelog as fact.

LIVE BUILD / 11 SEP 2026

Read the change
before the meta.

The first public Season 1 ledger changes progression, economy, vehicles, voice, server tools and stability. The launch hotfix then focuses on getting players into matches.

10 SEP 2026WARDOGS / OFFICIAL

Launch Stability Hotfix #1

Official

Official / live launch support

A small client update focused on login queues, server joins and players being kicked during play.

  • Logged-in players were forced to restart and download the client update.
  • Players were returned to a controlled login queue while server capacity was increased in batches.
  • The team said it was monitoring the situation after the hotfix.
Steam announcements · official
09 SEP 2026WARDOGS / OFFICIAL

Pre-Load Live & Season 1 Changelog

Official

Official / Season 1.0 baseline

The first large public balance and systems ledger: vehicles, voice, server browser, performance, XP, economy and unlock tracks.

  • Fixed the church-roof exploit and added a weighted report tracking system.
  • Improved voice recovery after failed joins and added visible communication status.
  • Applied the Z20 Lakota balance pass, fixed sluggish pitch and limited vehicle turret operator rotation speed.
  • Raised FOB and Large Hammer prices; moved Artillery Tank to Career level 90 and Heavy Tank to Driver level 35.
  • Changed multiple XP bands, vehicle XP, supply-crate XP and role-track unlock positions.
Steam announcements · official

PATCH DIFF / SEASON 1 BASELINE

Before →
after.

Scan the official change surface by category. The “read” column translates a raw number or unlock move into the decision it changes in a match.

CategoryChangeBeforeSeason 1Field read
EconomyForward Operating Base vendor$2,500$7,500FOB spend is a larger opening commitment.
EconomyLarge Hammer vendor$1,600$2,400Construction progression costs more up front.
EconomyArtillery Tank$400,000$500,000Late-track artillery is more expensive.
EconomyRecon 6–10× MRAD scope$25,000$40,000Long-range Recon optics cost more.
EconomyRecon 6–10× MOA scope$30,000$45,000Long-range Recon optics cost more.
ProgressionArtillery Tank unlockCareer 55Career 90Artillery is now a major Career-track goal.
ProgressionHeavy Tank unlockCareer 35Driver 35Heavy armor moves into the Driver track.
ProgressionDriver / URALDriver 4Driver 3The base logistics vehicle arrives earlier.
ProgressionDriver / Kodiak AssaultDriver 8Driver 6Assault mobility arrives earlier.
ProgressionDriver / Dune BuggyDriver 10Driver 8Light mobility arrives earlier.
XPLevel 10 band25,000 XP35,000 XPThe mid-track curve is slower.
XPLevel 20 band111,500 XP250,000 XPThe season baseline expects a longer climb.
XPAir-vehicle player kill300 XP250 XPAir-vehicle kill XP is reduced.
SystemsVoice recoveryFailed joins could cut voice permanentlyRecovery, rejoin and status improvementsLocal voice should recover more reliably after a failed join.
VehiclesZ20 LakotaPre-changelog handlingBalance pass + sluggish-pitch fix + camera rattle −6 dBThe launch baseline changes both feel and presentation.
Steam announcements · official
EDITORIAL RULE

When a change is not in an official announcement, it stays in the community pulse or is marked needs verification. That keeps a useful launch wiki from turning rumors into patch notes.