Pre-launch · Player’s field guide
AION 2 — The Field Guide
Prepare for Atreia from the first day — with every claim labeled and sourced.
Global launch dates, post-test download steps and official access rules. Gameplay records and planning tools remain incomplete; no firsthand route is claimed.
Preparation → action → next step
Make your next session count.
Character creation and first decisions
Use the two official story names while treating faction selection as unresolved.
Read the guide 02 / CharacterClasses and roles
How class records will be built, why none exist yet, and how to choose when they do.
Read the guide 03 / CombatSkills, builds and combat growth
How combat growth records will be verified, and how to plan a build before any skill exists.
Read the guide 04 / SystemsThe progression path
From character level to endgame loops: what progression promises, and how it will be evidenced.
Read the guide 05 / SystemsGear, stats and upgrades
What a verified gear record looks like, and how to plan upgrades before any stats exist.
Read the guide 06 / World & storyQuests and story
How quest records will be built and how to follow the story when the story is unresolved.
Read the guide 07 / World & storyAtreia, factions and regions
Official world and faction names, with selection and region rules kept separate.
Read the guide 08 / World & storyExploration, travel and flying
What the official pet-mount statement proves, and what remains unknown about travel.
Read the guide 09 / Group contentExpeditions and group content
Official Expedition dungeon names and player limits, with the rules that remain unresolved.
Read the guide 10 / Group contentDungeon preparation
Use the official five-player ceiling while keeping unresolved rules out of your plan.
Read the guide 11 / CombatPvE and endgame
The PvE frame: priority orders, wipe science and endgame postures — none of it guesswork.
Read the guide 12 / CombatPvP
PvP posture without honey-pot assumptions: what must be proven before the wiki rates anything.
Read the guide 13 / SystemsCrafting and gathering
How crafting records, material routes and profession choices get verified.
Read the guide 14 / SystemsDirect trading, Market access and economy limits
The September direct-trade restriction supersedes an older membership benefit claim.
Read the guide 15 / SystemsPets and companions
Official pet functions, separated from acquisition and upgrade questions.
Read the guide 16 / SystemsWings, cosmetics and customization
One official wing item, with its function and flight implications kept unresolved.
Read the guide 17 / SystemsParties, guilds and social systems
The social layer: how grouping, guilds and friend systems get verified.
Read the guide 18 / HelpGlobal controller support, languages and settings limits
PC scope and controller limitations from NC’s September 16 global FAQ.
Read the guide 19 / HelpLaunch test ended: Steam download and queue guidance
The post-test client steps, wiped progress and limits of the announced priority queue.
Read the guide