The short answer
PvE content depth, endgame structure, weekly caps and difficulty systems are unresolved. What is actionable today is the PvE method: priority targets over rotations, wipe documentation over blame, difficulty selection over ego, and recording observations that become this wiki’s first Observed claims.
Before you start
- Endgame tiers, raid sizes and lockouts are unresolved.
- Balance statements require current evidence and are never published on vibe.
The PvE method (build it before content exists)
- Learn the fight’s mechanics list first — from verified sources, then from your own pulls.
- Set a priority target (interrupt > add > tank > boss) per pull; re-evaluate after each wipe.
- Document wipes in one line each; the pattern of four wipes is more information than any guide link.
- Choose a difficulty that keeps everyone learning; difficulty systems are unresolved until records land.
Sources for this section
Endgame: what to verify when records exist
| Question | Why it matters | Status |
|---|---|---|
| What is the first endgame loop? | Sets your long-term login habit | Unresolved |
| Are there weekly caps? | Changes farming strategy | Unresolved |
| Is there a gear-score gate? | Groups will ask for it | Unresolved |
| Did balance change this patch? | Old advice misleads | Tracks on updates page |
Sources for this section
The balance promise
This wiki publishes no balance conclusions without current evidence: a damage comparison needs a patch version, a build, a date and a method. Until then, the PvE page states what is unresolved and links the updates log.
Sources for this section
Troubleshooting: stuck on a boss
If the boss page is a waiting-room record (no verified mechanics), your fastest path is the prep loop, not the internet. If the page has verified mechanics, follow them exactly once before improvising.
Sources for this section
Your checklist
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Research checked 2026-09-21. This is a source-based guide; Kingy has not independently play-tested these steps. Evidence and coverage.