First-hand DREADMOOR demo help from Kingy's own play: keyboard and controller bindings, the fishing settings, and a walkthrough of the first night from the axe and the radio to the trading post, the flophouse repairs the first fishing job and how to hook and land a fish, with short silent clips.
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Walkthrough
DREADMOOR demo walkthrough: the radio, the trading post and the flophouse
Take the axe from the ghoul's head (aim at the handle), equip it with 1 and break the yellow-painted barricade. Follow the pier to the boat and tune the radio on the wheelhouse table: hold left mouse on the big dial and drag right slowly until the signal locks near the right end of the band. Sail to the trading post, steering around the wrecks, press X in the docking zone and ring the bell on the anglerfish post at the end of the short pier. Talk to Gill and Bozur in Betsy & Sons, carry your chest from the pier to the flophouse, and patch the hole with the iron sheet and then the wooden frame from beside the couch. Sleep until 10 AM, take the Simple Rod from the workbench, step out on the balcony and meet Gill and Bozur on the platform behind the Dry Dock for your first job: Snappers.
Say where you’re stuck in DREADMOOR. You get one hint at a time from a published kingy.wiki guide, and the answer and its clip stay covered until you ask.
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Moments from our own play and creators’ clips, each one opening the step it shows. Spoilers stay out.