DREADMOOR

DREADMOOR reference

6 of 6 entries. Story-sensitive details stay closed.

Melee weapon

Axe

Pulled from the ghoul's head in the opening; slot 1. The game says its blade takes interchangeable attachments. Breaks yellow-painted barricades.

Used in: DREADMOOR demo walkthrough: the radio, the trading post and the flophouse →
Kingy test run: DREADMOOR demo, new game to the Catch Snappers job ↗Kingy's own session in the Steam demo on Windows 11, November 1–2, 2026 (PC local time): Steam build 26254439, in-game save version 0.3.41, mouse and keyboard, English. Covered the first-launch telemetry prompt, the main menu, the Game and Controls settings, a new game from waking in the shack through the axe, the pier, the radio, sailing to the trading post (including one death on the first attempt), mooring, the bell, Gill and Bozur, the chest, the flophouse repairs, sleeping to 10 AM, the Simple Rod and the start of Catch Snappers. Not covered: catching fish, the engineer, the dry dock, combat with a creature, a controller, and the rest of the demo. Silent clips and stills were recorded from the game window during the session. Saves were found in %LOCALAPPDATA%\Dreadmoor\Saved\SaveGames, and the Game tab showed gamepad, adaptive trigger and vibration options.Walkthrough · checked · published 2 Nov 2026
Tool

Hook Gun

In slot 2 from the start: pulling force 64, cable length 15 m. The game says it pulls cargo and materials from water and land, clears obstacles and works mechanical objects.

Used in: DREADMOOR demo controls and settings: keys, boat, fishing and the options worth changing →
Kingy test run: DREADMOOR demo, new game to the Catch Snappers job ↗Kingy's own session in the Steam demo on Windows 11, November 1–2, 2026 (PC local time): Steam build 26254439, in-game save version 0.3.41, mouse and keyboard, English. Covered the first-launch telemetry prompt, the main menu, the Game and Controls settings, a new game from waking in the shack through the axe, the pier, the radio, sailing to the trading post (including one death on the first attempt), mooring, the bell, Gill and Bozur, the chest, the flophouse repairs, sleeping to 10 AM, the Simple Rod and the start of Catch Snappers. Not covered: catching fish, the engineer, the dry dock, combat with a creature, a controller, and the rest of the demo. Silent clips and stills were recorded from the game window during the session. Saves were found in %LOCALAPPDATA%\Dreadmoor\Saved\SaveGames, and the Game tab showed gamepad, adaptive trigger and vibration options.Walkthrough · checked · published 2 Nov 2026
Rod

Simple Rod

On the flophouse workbench, usable from the Fishing Rod quest: line strength 20, thrust 20, exhaustion 20. For small predatory and peaceful fish.

Used in: DREADMOOR demo walkthrough: the radio, the trading post and the flophouse →
Kingy test run: DREADMOOR demo, new game to the Catch Snappers job ↗Kingy's own session in the Steam demo on Windows 11, November 1–2, 2026 (PC local time): Steam build 26254439, in-game save version 0.3.41, mouse and keyboard, English. Covered the first-launch telemetry prompt, the main menu, the Game and Controls settings, a new game from waking in the shack through the axe, the pier, the radio, sailing to the trading post (including one death on the first attempt), mooring, the bell, Gill and Bozur, the chest, the flophouse repairs, sleeping to 10 AM, the Simple Rod and the start of Catch Snappers. Not covered: catching fish, the engineer, the dry dock, combat with a creature, a controller, and the rest of the demo. Silent clips and stills were recorded from the game window during the session. Saves were found in %LOCALAPPDATA%\Dreadmoor\Saved\SaveGames, and the Game tab showed gamepad, adaptive trigger and vibration options.Walkthrough · checked · published 2 Nov 2026
Device

Boat radio

On the wheelhouse table. Hold left mouse on the big dial and drag right; the first signal locked near the right end of the 100–250 kHz band.

Used in: DREADMOOR demo walkthrough: the radio, the trading post and the flophouse →
Kingy test run: DREADMOOR demo, new game to the Catch Snappers job ↗Kingy's own session in the Steam demo on Windows 11, November 1–2, 2026 (PC local time): Steam build 26254439, in-game save version 0.3.41, mouse and keyboard, English. Covered the first-launch telemetry prompt, the main menu, the Game and Controls settings, a new game from waking in the shack through the axe, the pier, the radio, sailing to the trading post (including one death on the first attempt), mooring, the bell, Gill and Bozur, the chest, the flophouse repairs, sleeping to 10 AM, the Simple Rod and the start of Catch Snappers. Not covered: catching fish, the engineer, the dry dock, combat with a creature, a controller, and the rest of the demo. Silent clips and stills were recorded from the game window during the session. Saves were found in %LOCALAPPDATA%\Dreadmoor\Saved\SaveGames, and the Game tab showed gamepad, adaptive trigger and vibration options.Walkthrough · checked · published 2 Nov 2026
Gill and Bozur · reveal details

The merchants of Betsy & Sons at the trading post. They give Malcolm Essence on credit, the flophouse key and his first fishing job.

Used in: DREADMOOR demo walkthrough: the radio, the trading post and the flophouse →
Kingy test run: DREADMOOR demo, new game to the Catch Snappers job ↗Kingy's own session in the Steam demo on Windows 11, November 1–2, 2026 (PC local time): Steam build 26254439, in-game save version 0.3.41, mouse and keyboard, English. Covered the first-launch telemetry prompt, the main menu, the Game and Controls settings, a new game from waking in the shack through the axe, the pier, the radio, sailing to the trading post (including one death on the first attempt), mooring, the bell, Gill and Bozur, the chest, the flophouse repairs, sleeping to 10 AM, the Simple Rod and the start of Catch Snappers. Not covered: catching fish, the engineer, the dry dock, combat with a creature, a controller, and the rest of the demo. Silent clips and stills were recorded from the game window during the session. Saves were found in %LOCALAPPDATA%\Dreadmoor\Saved\SaveGames, and the Game tab showed gamepad, adaptive trigger and vibration options.Walkthrough · checked · published 2 Nov 2026
Fish

Snapper

Common, peaceful fish; our first was 1.76 kg. Caught on Earthworm bait from the pier for Gill and Bozur's Catch Snappers job.

Used in: DREADMOOR demo fishing: how to start, hook, tire and land a fish →
Kingy test run: DREADMOOR demo, the first fishing job ↗Kingy's own second session in the Steam demo on Windows 11, November 2, 2026 (PC local time): Steam build 26254439, mouse and keyboard. Covered starting Catch Snappers from the pier, Select Tackle, the bite-zone, hook-set, rod-movement and line-tension tutorials, choosing the A and D rod controls, landing one Snapper (1.76 kg) for 1 of 3, losing one when the line snapped, and the Guided Fishing, Immersive Fishing, Fish Distance and Fish Struggle Indicators descriptions in Settings. Not covered: the second and third Snappers, selling, the engineer, the dry dock and fishing from the boat. Silent clips and stills were recorded from the game window. A third session the same day (about 04:40 to 05:00 PC time, same build) reloaded the 12:15 AM manual save at 0 of 3, hooked three fish and landed one Snapper (1.83 kg), lost two (one after it recovered its stamina, one when the tension went red), found Guided Fishing off again, Save Game greyed out while fishing and no autosave after a catch, then quit without saving.Walkthrough · checked · published 2 Nov 2026

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