DREADMOOR demo controls and settings: keys, boat, fishing and the options worth changing

Quick answer

On foot it's WASD, Space to jump, Shift to run, left mouse for your main action and F to interact; 1 to 4 pick your melee weapon, tool, ranged weapon and consumable. I opens the inventory, M the map, J the journal, N recipes and L the flashlight. At the helm, WASD steers, Shift is Nitro, X docks and undocks and F leaves the wheel; the menu lists E for fishing from the boat, which we haven't tried. On foot we started fishing with F on the quest marker; left mouse casts and reels, A and D pull against the fish, and F lands it. The Game settings have Keyboard Fishing (fish with A and D) and Guided Fishing, both off by default. The demo autosaves at quest steps and Esc has 25 manual save slots.

How this guide was checked

Coverage: Early Access on Steam since November 9, 2026 (Windows), US$19.99 with a 10% launch discount · no patch notes yet · Kingy's walkthroughs come from the free demo, Steam build 26254439 (in-game version 0.3.41), played on Windows 11 with mouse and keyboard, November 1–2, 2026 (PC local time) · the Early Access build is not played yet · Steam listings and announcements checked November 9, 2026. Research checked 2 Nov 2026. Updated 2 Nov 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 1 sources
1 sources
Kingy played5 steps

Before you start

  • The DREADMOOR Demo from Steam (free, Windows)
1

On foot

These are the defaults on the Controls tab of Settings, read from the menu. The controller column there shows Xbox-style prompts.

The Controls tab of DREADMOOR's settings, Character section: Move Forward W, Move Left A, Move Backward S, Move Right D, Jump Space, Running Shift, Primary Action and Alternative Action on the mouse buttons, with controller prompts beside them.
Settings, Controls, CharacterKingy capture · DREADMOOR Demo, Steam build 26254439, Windows 11, November 1, 2026. Game © Dream Dock. · Open full-size diagram ↗
ActionKeyboard and mouseController
MoveW A S DNot listed in the menu
JumpSpaceX
RunShiftLeft stick click
Primary action (swing, throw)Left mouseRT
Alternative actionRight mouseLT
ReloadRY
InteractFA
Melee weapon / tool / ranged / consumable slot1 / 2 / 3 / 4D-pad
InventoryIView button
Map / Journal / RecipesM / J / N—
FlashlightLRight stick click
Bilges (the boat's hold)B—
MasteryT—
Sources for this section
2

At the helm and while fishing

Walk up to the wheel in the wheelhouse and press F at the Fishboat prompt to take control. The view switches to third person behind the boat. X undocks and docks, but docking only works inside a docking zone: an anchor icon shows at the bottom left when you're in one.

E starts fishing from the boat over a fishing spot. Before you have a rod, the fishing prompt shows but is greyed out.

The Controls tab, Boat section: Move Forward W, Move Left A, Move Backward S, Move Right D, Leave helm F, Change Camera C, Nitro Shift, Dock X.
Settings, Controls, BoatKingy capture · DREADMOOR Demo, Steam build 26254439, Windows 11, November 1, 2026. Game © Dream Dock. · Open full-size diagram ↗
ActionKeyboard and mouseController
Steer the boatW A S DNot listed in the menu
Leave the helmFA
Change cameraCRight stick click
NitroShiftLeft stick click
Dock / undockXX
SpotlightRight mouseRB
Start fishingELB
CastLeft mouseRT
Choose tackleRB
RecastRight mouseLT
Reel ability1X
Pull left / pull rightA / D—
Move a catch to the holdGX
Auto-sort to the holdFA
Release a catchZY
Sources for this section
3

Fishing options on the Game tab

Five fishing switches sit at the bottom of the Game tab. Keyboard Fishing, which the game describes as letting you fish with the keyboard on A and D, Immersive Fishing, Fish Distance and Guided Fishing start off. Fish Struggle Indicators starts on.

The same tab has field of view (90 by default), camera sensitivity, mouse and gamepad invert options, stick dead zones, and DualSense adaptive trigger and vibration settings.

The Game tab scrolled down: trigger and vibration settings, then Keyboard Fishing off with the help text Allows you to fish with the keyboard on AD, Immersive Fishing off, Fish Struggle Indicators on, Fish Distance off and Guided Fishing off.
The fishing switches and their defaultsKingy capture · DREADMOOR Demo, Steam build 26254439, Windows 11, November 1, 2026. Game © Dream Dock. · Open full-size diagram ↗
Sources for this section
4

Saving, dying and loading

The demo autosaves at quest steps: Progress Saved shows at the bottom right. Esc pauses with Continue, Save Game, Load Game, Settings, Exit to Main Menu and Exit to Desktop. Save Game offers 25 manual slots, each with a picture, date and the area name.

When we died on the water, YOU ARE DEAD came up and we started again in the wheelhouse at the pier, at the last autosave.

Sources for this section
5

Interaction habits that save time

Prompts only appear when you're close and aimed straight at the object. For the axe in the opening, that meant aiming at the handle rather than the head.

Some interactions need F held, not tapped. Installing Malcolm's chest and fitting each repair piece in the flophouse took about three seconds of holding F; a tap did nothing.

Yellow paint marks things you can break with the axe, like the barricade on the way out of the first shack. A broken wheel by the shack gave us Rubber.

The quest marker moves to the next thing you need. When a step seemed done but the quest didn't move on, the marker had already jumped to the next item.

Sources for this section

You’re ready when…

Your checklist

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Sources · 1Walkthrough · checked 2 Nov 2026 · Research checked 2 Nov 2026
Kingy test run: DREADMOOR demo, new game to the Catch Snappers job ↗Kingy's own session in the Steam demo on Windows 11, November 1–2, 2026 (PC local time): Steam build 26254439, in-game save version 0.3.41, mouse and keyboard, English. Covered the first-launch telemetry prompt, the main menu, the Game and Controls settings, a new game from waking in the shack through the axe, the pier, the radio, sailing to the trading post (including one death on the first attempt), mooring, the bell, Gill and Bozur, the chest, the flophouse repairs, sleeping to 10 AM, the Simple Rod and the start of Catch Snappers. Not covered: catching fish, the engineer, the dry dock, combat with a creature, a controller, and the rest of the demo. Silent clips and stills were recorded from the game window during the session. Saves were found in %LOCALAPPDATA%\Dreadmoor\Saved\SaveGames, and the Game tab showed gamepad, adaptive trigger and vibration options.Walkthrough ·

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