First-hand Dark Trip help from Kingy's own play: flat-mode controls, how pills and hallucinations work, the 18-room counter and evidence, and a hints-first walkthrough of room 1 and its box code, which differs between games.
Follow the game and new guides will appear on your home page.
Start here
Dark Trip controls, pills and evidence: how flat mode works
Hold the right mouse button to aim: your right hand becomes a pointer, and a left-click grabs or uses what it touches. A plain left-click or Space without aiming did nothing on the TV for us. Your gloves turn green when something is in reach. R cycles what you hold, including empty hands (the key bar lists E and R), Ctrl crouches, T opens the photo pad and Esc brings out the radio with the settings. Once you have the pill bottle (room 1), Q takes a pill: the room changes, and for us the effect was still on four minutes later. Going to the lab from the radio gave that room's pill back. The TV counter and the photo pad both show 18, and room 1 hides 3 pieces of evidence.
Say where you’re stuck in Dark Trip. You get one hint at a time from a published kingy.wiki guide, and the answer and its clip stay covered until you ask.
If nothing matches, we keep your words (without emails, links or long numbers) to decide which answers to write next. Privacy
Watch the game
Moments from our own play and creators’ clips, each one opening the step it shows. Spoilers stay out.