Dark Trip controls, pills and evidence: how flat mode works

Quick answer

Hold the right mouse button to aim: your right hand becomes a pointer, and a left-click grabs or uses what it touches. A plain left-click or Space without aiming did nothing on the TV for us. Your gloves turn green when something is in reach. R cycles what you hold, including empty hands (the key bar lists E and R), Ctrl crouches, T opens the photo pad and Esc brings out the radio with the settings. Once you have the pill bottle (room 1), Q takes a pill: the room changes, and for us the effect was still on four minutes later. Going to the lab from the radio gave that room's pill back. The TV counter and the photo pad both show 18, and room 1 hides 3 pieces of evidence.

How this guide was checked

Coverage: Released October 29, 2026 on Steam (Windows) · Kingy played pre-release build 1.0.147 (Steam build 26145217) on Windows 11 in flat mode with mouse and keyboard, October 26, 2026 (UTC): room 1 finished in three new games, room 2 started but not solved · room 1 re-played on launch build 1.0.149 (Steam build 26303776) on October 31, 2026 UTC, same solution · room 2 not re-played · Steam listing and news feed checked October 31, 2026. Research checked 31 Oct 2026. Updated 31 Oct 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 3 sources
3 sources
Kingy played7 steps

Before you start

  • Dark Trip on Steam, launched with PLAY (no VR) or with a headset
1

Flat mode, the TV and the lab

With no headset connected, the launcher says no VR headset was detected and offers PLAY (no VR), RETRY VR, a language picker and EXIT. PLAY (no VR) starts the game with mouse and keyboard. The Steam listing also supports controllers and VR through SteamVR; we haven't tested either.

On launch build 1.0.149, Steam asks how to launch before any of that: Launch Dark Trip in Steam VR Mode, selected by default, or Play Dark Trip. Without a headset, choose Play Dark Trip. Our launch link sat on Launching until we answered that dialog from the game's Steam library page.

You start in the lab: a dark room with an old TV, an armchair and some machines. Aim at the green PLAY label under the TV screen and click (see below). Once you have a saved record, the screen counts rooms and pills; ours read rooms: 1/18, and the photo pad also has 18 pages. The Steam listing doesn't give a room count.

The TV menu shows your saved record next to a NEW GAME card (ours read Record #1: 2. The Keeper of the Gate after we reached room 2), with PLAY, RESET, GO TO THE LAB and EXIT. Pick a card, then PLAY.

The TV menu: a selected record card reading Record #1: 2. The Keeper of the Gate with rooms 1/18 and pills 9, a NEW GAME card beside it, and the buttons PLAY, RESET, GO TO THE LAB and EXIT.
The TV menu with a saved recordKingy capture · Dark Trip build 1.0.147 (Steam build 26145217) on Windows 11, flat mode, October 26, 2026 UTC. Game © iWorlds. · Open full-size diagram ↗
Sources for this section
2

Keys while you explore

The bar at the bottom of the screen always shows the current keys. This is what each one did for us.

Room 1 at the start: a dining room with a hanging lamp over a table holding a metal box and a newspaper, a cabinet under a wall lamp on the left, an oil lamp on a side table on the right, a floating hint about moving the mouse, and the EXPLORE key bar along the bottom.
The key bar in explore modeKingy capture · Dark Trip build 1.0.147 (Steam build 26145217) on Windows 11, flat mode, October 26, 2026 UTC. Game © iWorlds. · Open full-size diagram ↗
KeyWhat it does
W A S DMove
MouseLook around
Right mouse (hold)Aim: your right hand becomes a pointer
Left mouse (while aiming)Grab or use what the pointer touches
CtrlCrouch (press again to stand)
E / RCycle the item in your hands, including empty hands (we used R)
FInspect (key bar label); F closed the New Item Found close-up for us
QTake a pill (with the bottle in hand)
TPhoto pad: the evidence album
EscBring out or put away the radio with the settings
Sources for this section
3

Aim and grab: the one control that matters

Hold the right mouse button. The bar switches to INTERACT (Point, Grab / interact) and your right hand turns into a pointing finger that follows the mouse. Put the fingertip on the object and left-click. Release the right button and the mouse turns the camera again.

The bar lists Space as Interact too, but on the TV only aim-and-click worked for us. Get close first: your gloves turn green when something you can use is within reach.

Small targets such as keypad buttons are easier straight on. Crouch with Ctrl in front of them so the buttons face you, and check each digit after you press it.

Holding the right mouse button in front of the TV: the left glove glows green in the foreground, the right hand has become a pointing finger near the PLAY label, the screen reads rooms: 1/18 | pills: 9, and the bar reads INTERACT, Point, Grab / interact.
Right mouse held: the pointer fingerKingy capture · Dark Trip build 1.0.147 (Steam build 26145217) on Windows 11, flat mode, October 26, 2026 UTC. Game © iWorlds. · Open full-size diagram ↗
Sources for this section
4

Items, inspecting and keypads

Picking something up shows New Item Found with the item in close-up. The bar lists the mouse to rotate, the wheel to zoom and Esc or F to close; F closed it for us and left the item in our hand.

R stepped through everything we carried (the bar lists E and R). One step in the cycle is empty hands, which is useful when a held note blocks your view. A key works by holding it and clicking the lock it fits; in room 1 the keyhole glowed once we held the right key.

Keypads take one click per button. BS deletes the last digit, and a full wrong code just stays on the display, so clear it with BS and try again.

Sources for this section
5

Pills and hallucinations

You find a pill bottle in room 1 with 10 pills; the count shows in the bottom-right corner. Holding the bottle, the bar shows Q Drink. Press Q to take one.

The room changes, not just the colours. In room 1 on launch build 1.0.149, walking into the exit door and clicking it did nothing until we took a pill. On pre-release build 1.0.147, vines and small floating shapes appeared around the room. In room 2 a knife switch on a pillar vanished and a blue triangle appeared on the gate, so a pill can hide things as well as show them.

In room 2 the effect was still on more than four minutes after the pill (we never finished that room), and pressing Q again with the bottle in hand did nothing. Leftover pills carry over to the next room, and the results screen records whether you used one.

Changed your mind? Esc, then Go to the lab, YES takes you back to the TV room and gave the room's pill back for us (8 back to 9). PLAY then restarts that room from the beginning, sober.

Room 1 after a pill: the room is tinted green, vines with pale pods climb a chair, small shapes float in the air, and the door under the green exit sign stands open with text about leaving the room.
After a pill in room 1: the exit door is openKingy capture · Dark Trip build 1.0.147 (Steam build 26145217) on Windows 11, flat mode, October 26, 2026 UTC. Game © iWorlds. · Open full-size diagram ↗
Sources for this section
6

Evidence and the photo pad

Room 1 has 3 pieces of hidden evidence. Its results screen showed how many we found out of 3, the total so far, whether we used pills, the pills left and the time spent. We haven't reached another results screen yet, so we can't confirm the count for other rooms.

T opens the photo pad: its page indicator shows 18 pages of 3 slots, matching the TV counter, and the slots on page 1 all read Photo not found. We finished room 1 four times with 0 of 3 evidence, so we can't yet say where it is or confirm that evidence fills these slots.

Rooms also hold items for the lab, shown as New Item For The Laboratory when you pick one up. In room 2 we took a green canister with a hazard label from the seat of the bench by the left gate pillar; it only came within reach from right beside the bench. We haven't seen what it does in the lab.

The photo pad open on page 1/18 with three empty frames reading Photo not found.
Page 1 of 18, three slots per pageKingy capture · Dark Trip build 1.0.147 (Steam build 26145217) on Windows 11, flat mode, October 26, 2026 UTC. Game © iWorlds. · Open full-size diagram ↗
Sources for this section
7

Settings on the radio

Esc brings out a handheld radio with 9 screens. The bar lists W and S to move between screens, A and D for left and right, E to confirm and Q to cancel; D raised Brightness for us.

The screens are Navigate with joystick (help text), Language (13 languages), Height, Volume, Brightness, Move speed, Go to the lab, Quit game and Build version. Brightness starts at the middle; we turned it up near the top because room 2 is a night garden and very dark.

The settings radio held up in room 1, showing GO TO THE LAB with NO and YES. A list on the right reads 01 Navigate with joystick to 09 Build version, and the bar shows W S Up/Down, A D Left/Right, E Confirm, Q Cancel, Esc Close.
The 9 settings screensKingy capture · Dark Trip build 1.0.147 (Steam build 26145217) on Windows 11, flat mode, October 26, 2026 UTC. Game © iWorlds. · Open full-size diagram ↗
Sources for this section

You’re ready when…

Your checklist

0 of 6 complete · Loading saved progress…

Sources · 3Official · Walkthrough · checked 31 Oct 2026 · Research checked 31 Oct 2026
Dark Trip on Steam ↗Read October 31 through Steam's app details for app 3492640. Developer and publisher iWorlds. Released October 29, 2026. Windows only. US price $19.99, shown at $16.99 with a 15% discount on October 31. Single-player, full controller support, DualShock and DualSense support, tracked-controller and VR support (SteamVR; Meta Horizon Link listed), Steam Cloud. Minimum: Windows 10 64-bit, i3-6100 or Ryzen 3 1200, 8 GB RAM, GTX 1050 Ti or RX 470, 2 GB storage. Recommended: i5-4590 or Ryzen 5 1500X, GTX 1060 or RX 480. Interface in 13 languages, full audio in English only. Content descriptors: the hero takes pills of unknown origin; provocative themes and outfits. A free demo (app 4754360) is listed. Germany and Brazil ratings of 16 are shown. No room count, playtime or achievement list is given.Official ·
Kingy test run: build 1.0.147, controls, settings, room 1 three times and room 2 ↗Kingy's own sessions in the pre-release Steam build on Windows 11, October 26, 2026: in-game Build Version 1.0.147 v147, Steam build 26145217, flat mode with mouse and keyboard (no headset). Covered the launcher, the TV menu and the lab, every settings screen, room 1 from three new games (box codes 8514, 7395 and 0428), the journal, the pill bottle, pills and all three results screens, and five attempts at room 2 with and without a pill. No evidence was found, room 2 wasn't solved, and VR and controller weren't tested. Screenshots, including full-resolution captures, were taken from the game during those sessions. Room 2 and the evidence search were not repeated on launch build 26303776.Walkthrough ·
Kingy test run: launch build 1.0.149, room 1 ↗Kingy's own session on the released Steam game on Windows 11, October 31, 2026 UTC: in-game Build Version 1.0.149 v149, Steam build 26303776, flat mode with mouse and keyboard. Covered Steam's launch-options dialog, the launcher, the TV menu and the room 1 solution path from a new game (box code 9876), including walking into and clicking the exit door before taking a pill. Results: 0 of 3 evidence, pills used, 9 pills left, 7:48. The photo pad, the lab refund, room 2, the evidence search, controller and VR were not covered.Walkthrough ·

Stuck? Tell us where

Say where you’re stuck in Dark Trip. You get one hint at a time from a published kingy.wiki guide, and the answer and its clip stay covered until you ask.

If nothing matches, we keep your words (without emails, links or long numbers) to decide which answers to write next. Privacy