Check the collective, pitch, roll and yaw bindings before takeoff. Practise an empty flight and landing before taking passengers, then carry the equipment needed to recover from damage or low fuel.
Before you start
- An accessible helicopter and a place to practise without passengers.
- Working controls for every flight axis.
- A plan for repairs, fuel and a reachable landing area.
Set the flight axes
The community FAQ uses Settings > Controls > Settings for mouse flight options and Settings > Controls > Keybindings for keys. Its Battlefield-style example enables rotary mouse control, assigns horizontal mouse movement to roll and vertical movement to pitch, then uses W/S for collective and A/D for yaw.
In that example, air-vehicle Y inversion is enabled while infantry Y inversion remains disabled. Pulling back raises the nose. Delete clears a selected binding. The author warns that rebinding vehicle controls can remove an infantry assignment, so check both afterward.
- Inspect each flight action in the menu.
- Test one axis at a time in practice.
- Confirm that your infantry movement still works after changes.
Sources and verification
- Steam community: Helicopter Controls FAQ ↗
Community-hosted controls reference; verify bindings against your device.
Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.
Practise a controlled landing
StratzFPS’s pre-alpha demonstration reduces collective to descend, then raises it as the helicopter approaches the ground to soften the descent. Treat it as a demonstration to practise, not a current-build performance guarantee.
- Choose a clear landing area before approaching.
- Bring the helicopter under control and begin a gradual descent.
- Reduce the descent as the ground approaches rather than holding full downward input.
- After landing, check the aircraft before boarding passengers.
Sources and verification
- StratzFPS: How to Fly Helicopters ↗
Review date. Creator explicitly identifies pre-alpha gameplay. Transcript: controls 1:03; landing 3:24; vehicle access 3:57; countermeasure purchase 5:59. Historical procedure, not a current-build flight test.
Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.
Prepare repair and refuelling
The launch-day player tips recommend carrying a wrench, a resuscitator for passengers and a fuel can. The building account also describes vehicle repair and refuelling services supplied by the FOB.
Exact tool use prompts, service range, required stationary state, consumption rates and repair limits still need a current-client walkthrough. Bring the right equipment, then follow its displayed interaction and confirm the vehicle’s condition changes.
Sources and verification
- Player report: Daily WARDOGS tips #10 ↗
Launch-period community tips; not independently reproduced by Kingy.
- Player guide: Building and supplying a FOB ↗
Review date. Author describes logistics and building experience. Comments correct footprint and map-color claims. Old FOB price and Large Hammer level are superseded by Season 1; deposit payouts conflict with other reports.
Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.
Account for the launch input changes
Season 1 applied helicopter input damping across input devices and adjusted Z20 Lakota pitch behavior. Older sensitivity recommendations may feel different after those changes.
Sources and verification
- BULKHEAD: Pre-Load Live & Season 1 Changelog ↗
Launch changes to vendor prices, progression tracks and XP; not a complete item database.
Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.
Common problems
- Custom key examples are not universal defaults.
- Do not use passengers as the first test of new flight bindings.
- No hardware compatibility list, guaranteed flare protection, fuel endurance or tested landing-speed threshold is established here.
Keep reading
Sources and verification
- Steam community: Helicopter Controls FAQ ↗
Community-hosted controls reference; verify bindings against your device.
- StratzFPS: How to Fly Helicopters ↗
Review date. Creator explicitly identifies pre-alpha gameplay. Transcript: controls 1:03; landing 3:24; vehicle access 3:57; countermeasure purchase 5:59. Historical procedure, not a current-build flight test.
- Player report: Daily WARDOGS tips #10 ↗
Launch-period community tips; not independently reproduced by Kingy.
- Player guide: Building and supplying a FOB ↗
Review date. Author describes logistics and building experience. Comments correct footprint and map-color claims. Old FOB price and Large Hammer level are superseded by Season 1; deposit payouts conflict with other reports.
- BULKHEAD: Pre-Load Live & Season 1 Changelog ↗
Launch changes to vendor prices, progression tracks and XP; not a complete item database.
Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.





















