WARDOGS FIELD MANUAL
Equipment field notes
The objects that turn a good route into a repeatable one: build, recover, resupply and keep the specialist tools in reach.
Construction / objective supportOfficial
Forward Operating Base
The squad’s return point and a commitment: place it to support a route, then protect it from enemy hacking.
FOBbase buildinglogistics
- The Season 1 changelog raised the vendor price from $2,500 to $7,500.
- The official listing frames logistics and vehicles as part of the wider battlefield loop.
SNAPSHOTEarly Access · Update 0.2.0 / Season 02 released October 15 · official sources checked October 23, 2026 UTC · gameplay untested; older records retain source contextSOURCE CHECKED 23 OCT 2026Official source
Steam · Pre-Load Live & Season 1 Changelog ↗Construction toolOfficial
Large Hammer
A higher-tier build tool for squads that want to turn a foothold into a defensible system.
hammerconstructionsupport
- The Season 1 changelog raised the vendor price from $1,600 to $2,400.
- Support unlock placement also moved in the Season 1 unlock list.
SNAPSHOTEarly Access · Update 0.2.0 / Season 02 released October 15 · official sources checked October 23, 2026 UTC · gameplay untested; older records retain source contextSOURCE CHECKED 23 OCT 2026Official source
Steam · Pre-Load Live & Season 1 Changelog ↗Inventory / tempo
Specialist quickslots
Move specialist items into backpack quickslots 4–9 so the tool is available without stopping to search the kit.
backpackquickslotsspecialist
- This is a current player tip, not an official control guide.
- Set up the quickslot rhythm before the first contested rotation.
SNAPSHOTEarly Access · Update 0.2.0 / Season 02 released October 15 · official sources checked October 23, 2026 UTC · gameplay untested; older records retain source contextCURRENT-BUILD TEST PENDINGCommunity report · retest after patches
Reddit daily tips · community ↗Recovery / squad sustain
Medical recovery kit
Bandages, medkits and a defibrillator form the community’s recurring baseline for staying useful after the first down.
bandagesmedkitsdefib
- Exact prices and carry limits are intentionally not stated until verified in-game.
- Treat the defibrillator as a hotbar item when the squad is playing around revives.
SNAPSHOTEarly Access · Update 0.2.0 / Season 02 released October 15 · official sources checked October 23, 2026 UTC · gameplay untested; older records retain source contextCURRENT-BUILD TEST PENDINGCommunity report · retest after patches
Reddit loadout thread 2 · community ↗Ammunition / counterplay
AP ammunition
Armor-piercing ammunition is the community answer to protected vehicle angles, including Humvee windows and helicopter pilots.
AParmorcounterplay
- The vehicle tip sheet specifically calls out AP for Humvee windows and heli pilots.
- Do not assume every caliber or hit location behaves the same way.
SNAPSHOTEarly Access · Update 0.2.0 / Season 02 released October 15 · official sources checked October 23, 2026 UTC · gameplay untested; older records retain source contextCURRENT-BUILD TEST PENDINGCommunity report · retest after patches
Reddit vehicle tips · community ↗Logistics / economyOfficial
Supply crates
Crates are an economy decision as much as a resupply object: carry what the next move needs and keep the lane open.
supplieseconomyresupply
- The Season 1 changelog rescaled the supply-crate purchase curve.
- Low-value crate items no longer provide the same XP opportunity described in the pre-launch economy.
SNAPSHOTEarly Access · Update 0.2.0 / Season 02 released October 15 · official sources checked October 23, 2026 UTC · gameplay untested; older records retain source contextSOURCE CHECKED 23 OCT 2026Official source
Steam · Pre-Load Live & Season 1 Changelog ↗Ordnance / loadout spaceOfficial
155mm Deployable
A named deployable whose Season 1 footprint increased, making the artillery choice compete with the rest of the kit.
155mmdeployableartillery
- The official note names the larger loadout footprint but does not publish slot count, weight or price.
- Check the current vendor and inventory before treating it as a complete item record.
SNAPSHOTEarly Access · Update 0.2.0 / Season 02 released October 15 · official sources checked October 23, 2026 UTC · gameplay untested; older records retain source contextSOURCE CHECKED 23 OCT 2026Official source
Steam · Pre-Load Live & Season 1 Changelog ↗Ordnance / loadout spaceOfficial
122mm Deployable
A named deployable included in the Season 1 loadout-footprint change.
122mmdeployableartillery
- The announcement does not establish current ammunition, damage, unlock or deployment price.
- Use the official name as the anchor and leave the missing fields unknown.
SNAPSHOTEarly Access · Update 0.2.0 / Season 02 released October 15 · official sources checked October 23, 2026 UTC · gameplay untested; older records retain source contextSOURCE CHECKED 23 OCT 2026Official source
Steam · Pre-Load Live & Season 1 Changelog ↗Aircraft / countermeasureOfficial
Flare Deployables
A named countermeasure category whose Season 1 loadout footprint increased.
flaresaircraftcountermeasure
- The changelog does not specify flare count, aircraft compatibility or lock-breaking behavior.
- Keep aircraft protection claims separate from the official footprint change.
SNAPSHOTEarly Access · Update 0.2.0 / Season 02 released October 15 · official sources checked October 23, 2026 UTC · gameplay untested; older records retain source contextSOURCE CHECKED 23 OCT 2026Official source
Steam · Pre-Load Live & Season 1 Changelog ↗