Help teammates find targets
Beta players describe spotting as an earning route. Check the current tool price and your results; these accounts do not establish a guaranteed return.
TOOL COST / REPORTED EARNINGSPlayers describe beta earning routines ↗WARDOGS FIELD MANUAL
Cash persists between matches. Track what each life costs and earns, then keep a reserve for the next deployment.
Season 02 is released. Teams at least 40 points behind second place receive a 20% vendor discount. Consecutive logistics deliveries now add streak bonuses; see the expanded cash guide for the published values. Lonestar has Season 02 cash/XP bonuses without a stated multiplier. The Wager Vendor is unavailable at launch and opens later in the season. BULKHEAD Season 02 notes · checked October 15 UTC.
Update 0.1.2 makes revive checks server-authoritative, caps vehicle fly-through rewards, scales destruction rewards to buildable progress, and reduces pallet-deposit rewards at FOBs outside the zone. That September notice did not provide a replacement payout table; the Season 02 guide now records the new delivery-streak values. The September one-week 5% Community bonus has expired; no extension is established here. Repeatable cash or XP exploit abuse can lead to permanent bans without warning.
Steam · Update 0.1.2 patch notes ↗Historical Patch 0.11 bonus · checked 2026-10-08 ↗Open the expanded practical guide →
The official listing establishes persistent cash, a $10,000 starting budget and doubled Hot Zone cash. Exact payouts, prices and beta-era numbers are kept separate from those current rules.
THE LOOP
Choose work you can perform with available equipment. Compare the full purchase cost with actual earnings before increasing the budget.
Beta players describe spotting as an earning route. Check the current tool price and your results; these accounts do not establish a guaranteed return.
TOOL COST / REPORTED EARNINGSPlayers describe beta earning routines ↗The official listing names squadmate revives as an earning action. Choose equipment you can afford and check whether a casualty needs a revive or health restoration.
MEDICAL SUPPLIES / SQUAD SUPPORTSteam store · official ↗Transporting friendlies is an official earning action. Our recommendation is to agree on a destination before purchasing the vehicle and track the complete trip cost.
VEHICLE COST / TRANSPORT WORKSteam store · official ↗Community base advice recommends protecting the FOB terminal while preserving friendly access. Budget the hammer, FOB and supplies separately. The FOB terminal is not documented here as an infantry spawn point.
UPFRONT COST / DEFENSE AND SERVICESReddit FOB guide · community ↗The Steam listing says Hot Zones double cash. Check whether your squad can hold the position and recover casualties before committing an expensive kit.
HIGH RISK / DOUBLE CASHSteam store · official ↗Player reports distinguish purchased-item crates from bulk FOB-resource pallets. Confirm the receiving builder’s need and the unloading point before buying cargo. An unused delivery leaves the purchase cost with the supplier.
CARGO COST / CONFIRMED DEMANDReddit · running logistics ↗BUDGET RULE
Do not spend the whole wallet on the first version of a plan you have not tested. Start with the tool that creates value immediately, keep enough for a rebuy, then add a sight, gadget or vehicle role when the squad has a stable route.
Historical beta guides mention specific build payouts and transport prices. They are useful for understanding the shape of the loop, not for promising today’s numbers.
Mechanics explains the objective and supply systems, while Loadouts helps turn a budget into a role.
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