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WARDOGS FIELD MANUAL

Heal, revive and prepare medical equipment

Choose a healing item or a revive tool, equip it, and avoid interrupting a teammate’s rescue.

Browse all WARDOGS topics

Open the medical support draft in Kit Doctor →

Healing restores a living player’s health; reviving returns a downed player to action. Check the target’s condition and select the corresponding item or interaction.

InfantryReviewed 2026-10-15Update 0.2.0 / Season 02 official notes; older reports retain their dates; gameplay untested
JA Guides Gaming explains buying and selecting a bandage, then attempts self-use at full health. Original creator capture; exact build unidentified. This clip does not demonstrate a successful heal. Open original video ↗

Before you start

  • An appropriate medical item, or access to the basic revive interaction.
  • A reachable target and a covered approach.
  • A charged battery when using a defibrillator.

Season 02 medical access and supplies

The Medical Bag now has durability 150, costs $1,800 and unlocks at Medic level 14 for $50,000. The defibrillator moves to level 22 with a $110,000 unlock fee. Field Resuscitator purchase price is $425. These are the announced gates and prices; no exact revive duration or tested complete medical kit is established.

Sources and verification
  • BULKHEAD: Season 02 is now live — Update 0.2.0 ↗

    October 15 official confirmation that Update 0.2.0 is released and servers are back online. No Kingy installed-client or match test.

  • BULKHEAD: Season 02 patch notes ↗

    October 14 official notes, fetched October 15: released weapons, prices, role gates, construction, logistics, controller and vehicle changes. Wager Vendor opens later in Season 02; no current earnings or gameplay test.

Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.

Restore health

TacticalNed’s walkthrough reports that health does not regenerate passively and points to the lower-right health display. Bandages and first aid kits restore lost health.

A beta player describing their custom bindings reports right mouse as the bandage’s self-use action. Check the currently displayed item controls before relying on a rebinding.

  1. Check your health and move into cover.
  2. Equip the medical item rather than leaving it unused in your backpack.
  3. Use the action shown for yourself or for the nearby target, then confirm that the health display changes.
Sources and verification

Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.

Buy and select a bandage

JA Guides Gaming’s short walkthrough directs players to Items → Medical at the HQ equipment vendor, then selects a bandage and confirms the purchase. At 0:42, the creator describes opening the quickslot wheel with 4 and selecting the bandage. Use your displayed quickslot binding if it differs.

Sources and verification
  • JA Guides Gaming: How to Heal Yourself & Teammates in Wardogs ↗

    Review date. Original launch-period creator footage; exact capture build and custom bindings unidentified. Transcript: Items tab 0:18, Medical selection and purchase 0:37–0:40, quickslot wheel on 4 at 0:42, right-click self / left-click teammate 0:47–0:55. Visually checked equipped bandage and YOU ARE FULL HEALTH feedback around 0:49. The creator reports no teammate in range; no successful heal or measured health gain is established. Discounted shop displays do not establish normal prices. Original video linked/embedded; no footage rehosted or Kingy gameplay test.

Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.

Check which player you are healing

The creator explains right-click for self-use and left-click for a teammate. Around 0:49, the equipped bandage produces “YOU ARE FULL HEALTH”; the creator also reports that no teammate is in range. Those attempts show why an equipped item may do nothing, but do not establish healing amount, treatment time or maximum reach.

  1. Check whether you need healing before using the self-target action.
  2. For teammate use, face a reachable injured teammate and use the displayed target action.
  3. Read any feedback and confirm a health change before treating the attempt as successful.
Sources and verification
  • JA Guides Gaming: How to Heal Yourself & Teammates in Wardogs ↗

    Review date. Original launch-period creator footage; exact capture build and custom bindings unidentified. Transcript: Items tab 0:18, Medical selection and purchase 0:37–0:40, quickslot wheel on 4 at 0:42, right-click self / left-click teammate 0:47–0:55. Visually checked equipped bandage and YOU ARE FULL HEALTH feedback around 0:49. The creator reports no teammate in range; no successful heal or measured health gain is established. Discounted shop displays do not establish normal prices. Original video linked/embedded; no footage rehosted or Kingy gameplay test.

Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.

Choose a revive tool

The medic video describes the Field Resuscitator as a single-use faster revive item. It describes the Individual First Aid Kit as a healing item, and the defibrillator as a reusable revive tool that needs a battery. The Medical Bag has a limited supply pool. These are pre-launch descriptions; exact charges, prices and timings require current evidence.

Players also describe a slower basic revive and faster equipped tools.

Sources and verification

Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.

Check the defibrillator before buying

Quick Tips’ vendor capture shows the Defibrillator under the specialist slot’s Medical tab. At 0:31–0:32, its tooltip shows a Medic level 11 lock, a 2.6 kg weight label and a battery requirement.

Check the requirement in your own vendor before spending. The creator’s item is locked, and the clip does not demonstrate buying, charging or reviving with it. Carrying the tool alone does not establish that it is ready to use.

Sources and verification
  • Quick Tips: How To Unluck Deliberator in Wardogs ↗

    Review date. Original creator vendor footage inspected at 0:31–0:32; exact capture build unidentified. The Defibrillator tooltip shows Medic level 11, a 2.6 kg weight label, Medical / Quick Slot classification and a battery requirement. The item remains locked in the example. Narration at 0:23–0:29 describes selecting the specialist slot and Medical tab. No completed purchase, charged-tool use, revival timing or battery capacity was demonstrated in the reviewed footage. Displayed price is excluded from current budget calculations. Original video linked; no media rehosted or Kingy gameplay test.

Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.

Complete the rescue

Players report that dragging a casualty can interrupt another person’s revive. The context interaction may offer dragging before reviving, so read the action rather than pressing it blindly.

  1. Tell nearby medics which casualty you are approaching.
  2. If someone is already reviving, avoid moving the casualty without coordinating.
  3. Choose the revive action and keep the target reachable until completion.
  4. After the player gets up, check whether they still need healing.
Sources and verification

Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.

Common problems

  • A healing item is not automatically a revive tool.
  • Battery-dependent equipment needs a usable battery, not merely an empty tool.
  • No precise launch revive times, bleedout-reset rule, medical charge counts or full target-condition matrix have been independently reproduced here.

Keep reading

Sources and verification
  • TacticalNed: WARDOGS beginner systems walkthrough ↗

    Review date. Pre-launch creator walkthrough; auto-generated transcript reviewed. HUD 0:45; permanent unlocks 4:54; gear loss 15:08; medical items 15:49. Later discussion of unavailable features is explicitly speculative and is excluded.

  • Player report: Bandage self-use and custom keybindings ↗

    Dated beta discussion. A player reports right mouse self-healing despite a changed secondary-use binding. This establishes a historical interaction, not a persistent launch bug.

  • JA Guides Gaming: How to Heal Yourself & Teammates in Wardogs ↗

    Review date. Original launch-period creator footage; exact capture build and custom bindings unidentified. Transcript: Items tab 0:18, Medical selection and purchase 0:37–0:40, quickslot wheel on 4 at 0:42, right-click self / left-click teammate 0:47–0:55. Visually checked equipped bandage and YOU ARE FULL HEALTH feedback around 0:49. The creator reports no teammate in range; no successful heal or measured health gain is established. Discounted shop displays do not establish normal prices. Original video linked/embedded; no footage rehosted or Kingy gameplay test.

  • Fringe-Patriot-Gaming: Medic Role Deep Dive ↗

    Review date. Pre-launch creator walkthrough: Field Resuscitator 0:57; IFAK 2:21; defibrillator 2:51; Medical Bag 3:32. Historical item behavior, not verified current prices or precise revive timings.

  • Player discussion: Fast revives, dragging and revive assists ↗

    Dated beta discussion with firsthand replies about interruption and partial revive rewards. No controlled measurement of exact durations.

  • Quick Tips: How To Unluck Deliberator in Wardogs ↗

    Review date. Original creator vendor footage inspected at 0:31–0:32; exact capture build unidentified. The Defibrillator tooltip shows Medic level 11, a 2.6 kg weight label, Medical / Quick Slot classification and a battery requirement. The item remains locked in the example. Narration at 0:23–0:29 describes selecting the specialist slot and Medical tab. No completed purchase, charged-tool use, revival timing or battery capacity was demonstrated in the reviewed footage. Displayed price is excluded from current budget calculations. Original video linked; no media rehosted or Kingy gameplay test.

  • BULKHEAD: Season 02 is now live — Update 0.2.0 ↗

    October 15 official confirmation that Update 0.2.0 is released and servers are back online. No Kingy installed-client or match test.

  • BULKHEAD: Season 02 patch notes ↗

    October 14 official notes, fetched October 15: released weapons, prices, role gates, construction, logistics, controller and vehicle changes. Wager Vendor opens later in Season 02; no current earnings or gameplay test.

Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.

Suggest a correction or add evidence →

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