Selected scenes, not full-campaign coverage. Repeated timestamps count once. Videos connect to YouTube only when you load a player; playback is not automatic.
Find your checkpoint
16 of 16 collections available
Prologue / Objective walkthrough
Homecoming
Patrol, palace escape, bridge and final encounter. Selected checkpoints; no difficulty-specific boss build.
Reveal video checkpoints Contains gameplay and objective spoilers
Video Game News
First checkpoint: 2:37
Choose a reviewed checkpoint, then use the written guide for its meaning and the route between scenes. These timestamps do not establish every event in the full recording.
Recording: Video Game News · Game: Blizzard Entertainment
In-game frames inspected at 2:37 (roses and survival objective), 4:30–5:14 (cart-wheel task and equipment hint), and 8:45 (patrol completed; both heroes must enter the palace together). Launch-day recording; difficulty and exact client build were not established.
In-game frames inspected at 16:30 (escape the palace; both heroes survive), 18:21 (palace combat), 20:58–21:30 (sewer destination dialogue and city evacuation), 23:35–24:25 (bridge route and completed crossing). Selected objective checkpoints, not a catalogue of every encounter or pickup.
25:15 shows the Abomination objective after palace and bridge completion, with Garek and Landen required to survive. The post-fight cinematic was inspected at 25:55. The rune timer is visible, but rune effects, boss statistics and difficulty scaling were not verified.
Independent creator footage in the original YouTube player. No partnership or endorsement implied. Footage is not copied or rehosted. Timestamps are starting points; playback can continue into unreviewed scenes.
Reveal video checkpoints Contains gameplay and objective spoilers
Video Game News
First checkpoint: 0:45
Choose a reviewed checkpoint, then use the written guide for its meaning and the route between scenes. These timestamps do not establish every event in the full recording.
Recording: Video Game News · Game: Blizzard Entertainment
0:45 displays The Sewers and its exploration and two-hero survival requirements. The opening dialogue puts civilians behind the fighting group. Combat and route checkpoints inspected at 3:05, 4:04, 6:10, 9:10, 12:18, 15:23, 18:27 and 21:32. Exact build and difficulty are not established.
22:02 marks The Sewers complete at the guard near the exit stairs. At 22:36 Landen leaves civilians with a soldier. At 22:52 The Rot Within names Rivendare as the target and retains both hero-survival conditions. The two-hero route is visible at 23:27, 24:37, 25:22 and 26:22; a scripted confrontation follows. No boss damage threshold or required talent build is inferred.
28:21 shows The Final Order: get Garek to safety and keep him alive. 28:36 explicitly instructs breaking support pillars to obstruct the pursuer. 28:56 shows the cave route and debris; 29:11 shows Garek continuing alone. At 30:11 he meets the guard outside. This establishes the changed objective, not an alternative outcome that saves Landen.
Independent creator footage in the original YouTube player. No partnership or endorsement implied. Footage is not copied or rehosted. Timestamps are starting points; playback can continue into unreviewed scenes.
Reveal video checkpoints Contains gameplay and objective spoilers
Video Game News
First checkpoint: 4:40
Choose a reviewed checkpoint, then use the written guide for its meaning and the route between scenes. These timestamps do not establish every event in the full recording.
Recording: Video Game News · Game: Blizzard Entertainment
4:40 shows Retake the Countryside, repair-to-capture instructions, one-settlement retention, Ilastar joining and Peasants available at the Lumber Mill. 14:44 shows captured Stables and Knight recruitment. 16:15 shows the transition briefing. Difficulty and exact client build were not established.
16:40 shows Siegebreaker: take all guard towers, retain one tower, keep Garek and Ilastar alive. The hint says to stand near a tower with heroes to capture it. The four directional tower counters are visible at 17:00–17:40.
26:31 shows the lost-tower warning; 27:30 shows the force at a tower with changing control counters. 28:45 shows the post-battle briefing with Uther and the Stratholme destination. No universal capture duration, spawn interval or difficulty-specific unit composition is inferred.
Independent creator footage in the original YouTube player. No partnership or endorsement implied. Footage is not copied or rehosted. Timestamps are starting points; playback can continue into unreviewed scenes.
Reveal video checkpoints Contains gameplay and objective spoilers
Video Game News
First checkpoint: 0:45
Choose a reviewed checkpoint, then use the written guide for its meaning and the route between scenes. These timestamps do not establish every event in the full recording.
Recording: Video Game News · Game: Blizzard Entertainment
0:30 assigns Ilastar the side gate and portcullises. 0:45 displays The Baron: find and defeat Baron Rivendare while Garek and Ilastar survive. At 0:55 Ilastar is on the upper route; 1:05–1:09 confirms the way is open and he remains above to scout. 6:00 shows the separated routes; 11:57 shows the reunited force. Exact client build and difficulty are not established.
Around 3:00 the recording shows a rescued Mortar Team speaking near Alonsus Chapel and units joining Ilastar. City checkpoints were inspected at 11:57, 14:56, 17:53, 20:52 and 23:52. At 26:54 the dialogue says soldiers can continue searching for civilians while the heroes confront Rivendare. No complete rescue inventory, reward or optimal army is claimed.
At 8:56 the game labels Plague Mushrooms optional and displays one of three giant mushrooms destroyed. This verifies the optional status and total target count. It does not establish all three locations, the reward or a required boss debuff.
At 28:00 Garek and Ilastar fight Rivendare in the chapel arena. At 28:24 the game marks The Baron complete; the following cinematic is visible at 28:49. No exact boss values, timers, difficulty-specific rotation or cure for the story infection is inferred.
Independent creator footage in the original YouTube player. No partnership or endorsement implied. Footage is not copied or rehosted. Timestamps are starting points; playback can continue into unreviewed scenes.
Reveal video checkpoints Contains gameplay and objective spoilers
Video Game News
First checkpoint: 1:45
Choose a reviewed checkpoint, then use the written guide for its meaning and the route between scenes. These timestamps do not establish every event in the full recording.
Recording: Video Game News · Game: Blizzard Entertainment
Actual gameplay frame at 1:45 shows A Second Chance and its opening instruction to gather your senses, with Garek awakened as a Forsaken. At 2:00 Anya introduces herself and tells him to follow. The creator titles this recording City of the Dead part 1; an in-game act-title card was not inspected. Exact client build and difficulty are not established.
At 2:45 Anya introduces the Revival Altar for use after falling in battle. At 2:50 the structure is named and the game explicitly says Revival Altars heal nearby units. No healing rate, resurrection cost, cooldown or complete death-and-revival sequence was verified.
At 3:00 Anya assigns guard training and a remaining-guards counter is visible. Inspected checkpoints: 3:30 (11 remaining), 4:30 (8), 6:00 (4), 6:11 (2), 6:21 (1). At 6:26 and 6:30 the counter is gone and Anya acknowledges the training. No exact initial total, optimal ability rotation or difficulty-specific clear is claimed.
At 7:36 the group reaches the circular market platform. At 7:46 Fiona is selected, Anya describes her supplies and gives spending coin, and MAIN QUEST COMPLETED: A Second Chance is visible. The same completion message remains at 7:51. No mandatory purchase, item recommendation or universal reward value is inferred.
After completion, the recording shows a Sylvanas cinematic at 9:00 and 10:00. At 10:15 she asks for newly awakened Forsaken to be brought to safety. At 10:30 the next main quest, Rescue the Forsaken, directs travel to the Capital City Ruins and finding and rescuing new Forsaken. Only its assignment is covered here; its route, rescue count and completion were not verified.
Independent creator footage in the original YouTube player. No partnership or endorsement implied. Footage is not copied or rehosted. Timestamps are starting points; playback can continue into unreviewed scenes.
Reveal video checkpoints Contains gameplay and objective spoilers
Video Game News
First checkpoint: 12:03
Choose a reviewed checkpoint, then use the written guide for its meaning and the route between scenes. These timestamps do not establish every event in the full recording.
Recording: Video Game News · Game: Blizzard Entertainment
At 10:39 the quest directs travel to Capital City Ruins and finding and rescuing new Forsaken. At 11:08 a named Elevator is visible on the circular Undercity platform with both heroes nearby. At 12:03 the travel objective is explicitly completed, and Anya warns that some freed from the Scourge are unfriendly. At 13:03 the Remaining Groups counter reads 4. Exact client build and difficulty are not established.
At 16:50 Remaining Groups is 4. At 16:55 it is 3, a Forsaken Villager is selected beside a round tiered fountain, supplies and a campfire, and Anya offers shelter in the Undercity and tells the group to head for the sewers. The counter remains 3 at 17:05.
At 18:11 the counter has dropped to 2 as a Forsaken Survivor demands to feed. The group is near a fountain, a dark spiked structure and green domes. Combat aftermath is visible at 18:26, and at 18:31 Garek calls them mindless husks. The decrement precedes the fight’s aftermath; this does not establish four successful rescues or a kill-based counter.
At 36:31 a Barricade is labelled in front of the group. At 36:36–36:41 the heroes move around the fountain and the counter remains 2. At 36:51 it is 1 and Anya says it is safe and tells them to make for the sewers. Part of that scene is obscured by the player’s talent panel. No mandatory barricade destruction is established.
At 38:41 the party fights near the final group between ruined houses, with Remaining Groups 1. At 39:41 Bernd thanks the rescuers, Garek directs the group to the sewers, and the counter is absent. At 39:48 both original objectives are explicitly completed and Return to Sylvanas is added.
At 41:13 the party is back in the Undercity with Sylvanas selected. MAIN QUEST COMPLETED: Rescue the Forsaken is visible, and Sylvanas acknowledges the new Forsaken. Exact rewards and the next quest are outside this verification.
Independent creator footage in the original YouTube player. No partnership or endorsement implied. Footage is not copied or rehosted. Timestamps are starting points; playback can continue into unreviewed scenes.
Reveal video checkpoints Contains gameplay and objective spoilers
Recording 1 · Video Game News
First checkpoint: 41:43
Choose a reviewed checkpoint, then use the written guide for its meaning and the route between scenes. These timestamps do not establish every event in the full recording.
Recording: Video Game News · Game: Blizzard Entertainment
Actual gameplay inspected: after Rescue completes, Sylvanas directs Garek to Grand Apothecary Putress. At 41:43 MAIN QUEST: Apothecarium Supplies instructs Talk to Putress in the Apothecarium. This verifies the next main quest, not a new act or chapter title.
Paused frame at 43:02 shows Talk to Putress completed, Travel to Tirisfal Glades, Gather Darkhound blood (0 of 5 collected), Gather Murloc Scales (0 of 6 collected), and Gather Broodmother Venom. At 43:15 the hint says to use the Apothecarium elevator to reach the Trade Quarter. Exact client build and difficulty are not established.
Choose a reviewed checkpoint, then use the written guide for its meaning and the route between scenes. These timestamps do not establish every event in the full recording.
Recording: Video Game News · Game: Blizzard Entertainment
At 11:18 the quest update marks Talk to Putress and travel completed, with Darkhound blood 4 of 5 and Murloc Scales 0 of 6. The heroes are in woodland near a webbed opening and broken cart. No drop rate, precise spawn inventory or fifth-kill location is inferred.
Paused frame at 28:16 shows the quest update with Darkhound blood completed and Murloc Scales 1 of 6 collected. The party is in a rocky cave with blue and orange mushrooms. The final quest log at 56:11 confirms blood 5 of 5 and scales 6 of 6. Exact entrances and every individual pickup remain unverified.
A named Broodmother of the Spiders faction is visible at 45:13 in a webbed green cavern. The paused 50:03 frame explicitly completes the OPTIONAL quest The Widow’s Lair. This is not evidence that Apothecarium Supplies or its venom objective completes. A venom pickup, any inventory transfer requirement and the main-quest turn-in were not verified.
Freshly inspected paused gameplay frame at 50:10, with matching visible player time: OPTIONAL QUEST COMPLETED names The Widow’s Lair in the webbed cavern. This confirms that optional quest’s completion in this recording. It does not show a Broodmother Venom pickup, an ingredient objective update, a main-quest return instruction or the Apothecarium Supplies turn-in. No causal claim about drops, inventory transfer or a bug is established.
The later frame near 56:13 was inspected with the lower objectives visible. Apothecarium Supplies is active; travel, Darkhound blood (5 of 5) and Murloc Scales (6 of 6) are completed, while Gather Broodmother Venom has no completion marker. Optional Gordo, Highway Robbery and The Widow’s Lair are labelled Completed. A Second Chance and Rescue the Forsaken are also completed. This does not establish venom acquisition, a bug, return objective or reward; optional routes were not followed in full.
The completed recording runs 7:21:11. Paused gameplay at 6:20:04 explicitly completes Rescue the Forsaken; at 6:50:53 the quest log labels A Second Chance and Rescue the Forsaken Completed while Apothecarium Supplies remains active. Pain Beyond Death is selected, so this frame does not expose the supply objectives or ingredient counters. This separate creator corroborates quest order only. The reviewed transcript and gameplay checkpoints did not establish a named venom pickup, completed venom objective, return instruction or supply-quest hand-in. The full recording was not watched continuously.
Recording: WTiiWarcraft · Game: Blizzard Entertainment
The completed recording runs 7:21:11. Paused gameplay at 6:20:04 explicitly completes Rescue the Forsaken; at 6:50:53 the quest log labels A Second Chance and Rescue the Forsaken Completed while Apothecarium Supplies remains active. Pain Beyond Death is selected, so this frame does not expose the supply objectives or ingredient counters. This separate creator corroborates quest order only. The reviewed transcript and gameplay checkpoints did not establish a named venom pickup, completed venom objective, return instruction or supply-quest hand-in. The full recording was not watched continuously.
Independent creator footage in the original YouTube player. No partnership or endorsement implied. Footage is not copied or rehosted. Timestamps are starting points; playback can continue into unreviewed scenes.
Objectives, one named Dungeon Key sighting, the completed key objective and the Silver Hand finish. Both pickup routes and the exact unlocking input remain unverified.
Reveal video checkpoints Contains gameplay and objective spoilers
Video Game News
First checkpoint: 1:30
Choose a reviewed checkpoint, then use the written guide for its meaning and the route between scenes. These timestamps do not establish every event in the full recording.
Recording: Video Game News · Game: Blizzard Entertainment
Selected gameplay frame near 1:30 shows MAIN QUEST A Light in the Shadow, finding keys to open the door and defeating the Silver Hand Remnants. Garek refers to two keyholes. Quest giver, prerequisites and complete route not verified. Creator title spells Silver Hand as SLIVER HAND; in-game wording is used here.
A named Dungeon Key ground item is visible near 10:02 in a narrow stone corridor/cell area with skeletons and a torch. One key sighting, not proof of both key locations, both pickups or a complete route.
Selected gameplay frame near 12:12 shows the party approaching a large closed wooden door beneath pipework. The opening interaction, final objective, completion and reward were not verified.
Fresh paused frames at 13:00, 13:05 and 13:15 show MAIN QUEST UPDATE for A Light in the Shadow. Find the keys to open the door is explicitly Completed while Defeat the Silver Hand Remnants remains active. Heroes pass an open double door over a green-water channel. Both pickup actions and the exact unlocking input remain unverified. Earlier inspected frames show a different wooden door beneath pipework closed at 12:27 and open at 12:32; that visual opening alone is not treated as the key-objective update.
Fresh paused frame at 13:31 shows combat with an enemy labelled The Silver Hand in a central tiled chamber surrounded by green-water channels. Combat is still visible at 14:50 and 14:55. At 15:00 and 15:05, MAIN QUEST COMPLETED explicitly names A Light in the Shadow. No formal boss name, full strategy, separate hand-in or item reward is established. The final enemy is not named from appearance alone.
Independent creator footage in the original YouTube player. No partnership or endorsement implied. Footage is not copied or rehosted. Timestamps are starting points; playback can continue into unreviewed scenes.
Reveal video checkpoints Contains gameplay and objective spoilers
Video Game News
First checkpoint: 45:13
Choose a reviewed checkpoint, then use the written guide for its meaning and the route between scenes. These timestamps do not establish every event in the full recording.
Recording: Video Game News · Game: Blizzard Entertainment
A named Broodmother of the Spiders faction is visible at 45:13 in a webbed green cavern. The paused 50:03 frame explicitly completes the OPTIONAL quest The Widow’s Lair. This is not evidence that Apothecarium Supplies or its venom objective completes. A venom pickup, any inventory transfer requirement and the main-quest turn-in were not verified.
The later frame near 56:13 was inspected with the lower objectives visible. Apothecarium Supplies is active; travel, Darkhound blood (5 of 5) and Murloc Scales (6 of 6) are completed, while Gather Broodmother Venom has no completion marker. Optional Gordo, Highway Robbery and The Widow’s Lair are labelled Completed. A Second Chance and Rescue the Forsaken are also completed. This does not establish venom acquisition, a bug, return objective or reward; optional routes were not followed in full.
Independent creator footage in the original YouTube player. No partnership or endorsement implied. Footage is not copied or rehosted. Timestamps are starting points; playback can continue into unreviewed scenes.
Reveal video checkpoints Contains gameplay and objective spoilers
WTiiWarcraft
First checkpoint: 6:50:54
Fresh paused gameplay frame at 6:50:54 names Pain Beyond Death under Optional Quests, gives the objective Calm the Banshees and the location Capital City Ruins. The description concerns banshees distressed by their deaths at the hands of the Scourge. A Second Chance and Rescue the Forsaken are completed while Apothecarium Supplies is active. No exact quest trigger, calming interaction, completion or reward is established by this frame.
Recording: WTiiWarcraft · Game: Blizzard Entertainment
Fresh paused gameplay frame at 6:50:54 names Pain Beyond Death under Optional Quests, gives the objective Calm the Banshees and the location Capital City Ruins. The description concerns banshees distressed by their deaths at the hands of the Scourge. A Second Chance and Rescue the Forsaken are completed while Apothecarium Supplies is active. No exact quest trigger, calming interaction, completion or reward is established by this frame.
Independent creator footage in the original YouTube player. No partnership or endorsement implied. Footage is not copied or rehosted. Timestamps are starting points; playback can continue into unreviewed scenes.
Reveal video checkpoints Contains gameplay and objective spoilers
Video Game News
First checkpoint: 50:17
Selected gameplay frames inspected near 50:17 (Parry) and 50:42 (Counter Attack). Supports the displayed modifications to Undying Defiance and rank sequences only. No full talent tree, prerequisite, point cost, respec or interaction test. Exact installed build and difficulty are not established.
Recording: Video Game News · Game: Blizzard Entertainment
Selected gameplay frames inspected near 50:17 (Parry) and 50:42 (Counter Attack). Supports the displayed modifications to Undying Defiance and rank sequences only. No full talent tree, prerequisite, point cost, respec or interaction test. Exact installed build and difficulty are not established.
Independent creator footage in the original YouTube player. No partnership or endorsement implied. Footage is not copied or rehosted. Timestamps are starting points; playback can continue into unreviewed scenes.
Reveal video checkpoints Contains gameplay and objective spoilers
Video Game News
First checkpoint: 35:02
Selected ability-learning frame near 35:02 shows Anya, level-10 Dark Ranger, and Attribute Bonus Level 2: rank 1 adds five points to Strength, Agility and Intelligence; rank 2 adds another five to each. Observed level is not a verified level cap or unlock condition. Creator-labelled Arcane Sanctuary footage does not establish the formal in-game area name.
Recording: Video Game News · Game: Blizzard Entertainment
Selected ability-learning frame near 35:02 shows Anya, level-10 Dark Ranger, and Attribute Bonus Level 2: rank 1 adds five points to Strength, Agility and Intelligence; rank 2 adds another five to each. Observed level is not a verified level cap or unlock condition. Creator-labelled Arcane Sanctuary footage does not establish the formal in-game area name.
Independent creator footage in the original YouTube player. No partnership or endorsement implied. Footage is not copied or rehosted. Timestamps are starting points; playback can continue into unreviewed scenes.
Reveal video checkpoints Contains gameplay and objective spoilers
Video Game News
First checkpoint: 5:10
Selected inventory tooltip near 5:10 displays Zombie Arm, Common Primary Weapon, +4 Damage and +1% Life Steal. Acquisition, guaranteed availability and vendor price are not established.
Recording: Video Game News · Game: Blizzard Entertainment
Selected inventory tooltip near 5:10 displays Zombie Arm, Common Primary Weapon, +4 Damage and +1% Life Steal. Acquisition, guaranteed availability and vendor price are not established.
Independent creator footage in the original YouTube player. No partnership or endorsement implied. Footage is not copied or rehosted. Timestamps are starting points; playback can continue into unreviewed scenes.
Common Trinket and its Death Coil target rules. Acquisition and measured combat output remain unverified; its appearance after a quest does not prove a reward.
Reveal video checkpoints Contains gameplay and objective spoilers
WTiiWarcraft
First checkpoint: 6:20:19
Fresh paused inventory frames at 6:20:19 and 6:20:29 display Lesser Mark of the Forsaken, Common Trinket, and an additional Death Coil ability. Its text states 150 hit points of healing for a friendly Undead unit, half damage to an enemy living unit and a 15-second cooldown. The tooltip appears after Rescue the Forsaken completion, but the reviewed frames do not establish acquisition, a guaranteed quest reward, prices or tested combat output. Resource icons are not interpreted as costs.
Recording: WTiiWarcraft · Game: Blizzard Entertainment
Fresh paused inventory frames at 6:20:19 and 6:20:29 display Lesser Mark of the Forsaken, Common Trinket, and an additional Death Coil ability. Its text states 150 hit points of healing for a friendly Undead unit, half damage to an enemy living unit and a 15-second cooldown. The tooltip appears after Rescue the Forsaken completion, but the reviewed frames do not establish acquisition, a guaranteed quest reward, prices or tested combat output. Resource icons are not interpreted as costs.
Independent creator footage in the original YouTube player. No partnership or endorsement implied. Footage is not copied or rehosted. Timestamps are starting points; playback can continue into unreviewed scenes.
Reveal video checkpoints Contains gameplay and objective spoilers
WTiiWarcraft
First checkpoint: 6:50:25
Fresh paused inventory frame at 6:50:25 displays Lesser Blade of the Cultist, Common Primary Weapon, +5% Attack Rate and +5% Ability Amplification. Anya's equipment panel is open. No acquisition route, guaranteed drop, comparative damage test or vendor transaction is established. A displayed currency number is not treated as a verified transaction price.
Recording: WTiiWarcraft · Game: Blizzard Entertainment
Fresh paused inventory frame at 6:50:25 displays Lesser Blade of the Cultist, Common Primary Weapon, +5% Attack Rate and +5% Ability Amplification. Anya's equipment panel is open. No acquisition route, guaranteed drop, comparative damage test or vendor transaction is established. A displayed currency number is not treated as a verified transaction price.
Independent creator footage in the original YouTube player. No partnership or endorsement implied. Footage is not copied or rehosted. Timestamps are starting points; playback can continue into unreviewed scenes.
Reveal video checkpoints Contains gameplay and objective spoilers
LegendStuff
First checkpoint: 0:10
Choose a reviewed checkpoint, then use the written guide for its meaning and the route between scenes. These timestamps do not establish every event in the full recording.
Recording: LegendStuff · Game: Blizzard Entertainment
Selected early tooltip frames inspected for Righteous Fury; Consecration rechecked around 0:31. Supports displayed range, rank values, target descriptions and Consecration duration. Multiplayer-style recording; exact installed build, cooldowns, costs and actual targeting behavior are not independently tested.
Selected tooltip frame inspected near 2:16. Displays mana cost 150, allied/enemy dispel effects, base and per-debuff healing/damage bonuses, 25-second buff duration and 3-second enemy stun. Does not independently test stacking, immunity, radius or cooldown.
Independent creator footage in the original YouTube player. No partnership or endorsement implied. Footage is not copied or rehosted. Timestamps are starting points; playback can continue into unreviewed scenes.