Warcraft III: Reforged — Forsaken Kingdom official cover art
Forsaken Kingdom

Sources, updates and coverage.

Current edition

Reforged 3.0.1 live again since October 19 (hotfix build 24371) · official release and lore sources checked October 31, 2026 UTC · installed client not yet tested. 24 guides and 34 connected entries. Research checked 31 Oct 2026; article edit dates are recorded separately.

What still needs work

  • All four prologue chapters, A Second Chance and Rescue the Forsaken have recorded-gameplay walkthroughs. Apothecarium Supplies and A Light in the Shadow remain partial. The optional-quest index lists 30 quests from community quest-log transcriptions and recorded footage; complete optional routes, quest rewards and the later campaign remain unconfirmed. Talent and item entries transcribe observed tooltips, not tested builds.
  • Official release state checked October 31 UTC: 3.0.1 is live again since October 19 (hotfix build 24371). Older footage remains dated evidence; Kingy has not loaded any save version on the current build or retested 3.0.1 balance. Reports of October 7–8 saves failing are player reports. No named Apothecarium Supplies repair is established; the Tirisfal venom location rests on two player reports.
  • No firsthand playthrough, measured completion time, hardware benchmark or installed-build test has been performed.
  • Strategy and troubleshooting routines are Kingy recommendations. Source links substantiate the surrounding game facts, not independent testing of those routines.
  • Retail WoW and Classic lore do not establish Forsaken Kingdom quest outcomes, ability values or unlock requirements.

How updates are reviewed

Sources are linked to the guides that depend on them in Kingy’s review pipeline. A source change requests an editorial review; it does not automatically rewrite the guide or advance its edit date. Automated source checks are separate from a substantive guide review.

Source ledger

Warcraft III: Reforged official site ↗Official feature body read in an anonymous browser October 31 UTC: Undercity origins, prologue, Definitive Edition, multiplayer Forsaken Paladin, World Editor and Windows/Mac availability. The banner does not establish a hardware support matrix. Use the current purchase article and Battle.net product terms for Collection availability; no exact cutoff hour is established.Official · checked
Forsaken Kingdom product and comparison page ↗Current public product body read in an anonymous browser October 31 UTC: Reforged ownership requirement, Combo, free Definitive Edition update, account/app/internet requirements and English-only Forsaken Kingdom voiceover. The Collection terms say available through January 11, 2027, without a cutoff hour or timezone. No purchase, account entitlement or localized checkout was tested.Official · checked
Forsaken Kingdom public purchase and access announcement ↗Public Blizzard article documents launch purchase availability, Reforged ownership requirement, Combo bundle, free Definitive Edition update and Battle.net account/app/internet requirements. It does not establish English-only voiceover, live stock or current regional prices.Official · checked · published 12 Sep 2026
Version 3.0.0 · build 24268 patch notes ↗September 12 launch notes identify 3.0.0 build 24268 and its campaign, graphics, selection, hotkey, network and editor baseline. Blizzard restored live version 3.0.0 on October 8; the rollback notice does not state a build number. 3.0.1 returned to live on October 19 (see the October 19 hotfix post); use patch301 for the 3.0.1 changes.Official · checked · published 12 Sep 2026
Forsaken Kingdom Deep Dive Recap ↗Official recap confirms two campaigns: a four-mission Last Days of Lordaeron prologue and a main campaign with a soft open-world RPG structure. It also supports Definitive Edition presentation, World Editor availability, the Forsaken Paladin and the 12-to-24 selection-limit change.Official · checked · published 12 Sep 2026
Offline Mode in Select Battle.net Games ↗Current hydrated Blizzard support article read October 31 UTC explicitly says Warcraft III: Reforged no longer supports offline mode. The Legacy 1.29 client retains LAN/offline functionality and is available to Reforged and Classic owners. General offline instructions and the Bonjour requirement for LAN do not establish Forsaken Kingdom support in Legacy. No installed-client or disconnected-session test.Official · checked
Forsaken Kingdom gameplay trailer ↗Verified channel and visible description inspected. Advertises over 30 hours and a same-day launch. A publisher estimate, not a measured completion time. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Official · checked · published 12 Sep 2026
Blizzard just dropped a new Warcraft 3 campaign, the first in 23 years ↗Indexed article text inspected: announcement at BlizzCon, two-part campaign and first campaign since The Frozen Throne in 2003. Full direct page was unavailable.Reported · checked · published 12 Sep 2026
BlizzCon 2026: Blizzard just launched a new Warcraft 3 campaign after 23 years ↗Indexed reporting inspected: Arthas-related Last Days of Lordaeron introduction and undead-focused main campaign. Full direct page was unavailable. October 8 direct retrieval returned HTTP 403; historical reporting remains dated.Reported · checked · published 12 Sep 2026
Blizzard: Sylvanas Hero Week — historical Warcraft lore ↗Historical Warcraft facts in Blizzard’s Sylvanas profile, read October 31 UTC: Ranger-General of Silvermoon, Arthas raising her as a banshee, recovery of free will as the Lich King’s grasp wavered, the Forsaken and a base in Undercity beneath Lordaeron. Replaces the inaccessible Classic manual citation. The article also covers Heroes of the Storm; its Nexus abilities are not evidence for Forsaken Kingdom mechanics or new campaign events.Official · checked · published 24 Mar 2015
Prologue chapter markers ↗Creator chapter markers inspected: Homecoming 53:50, Treachery 1:52:00, Siege 2:52:44, Vengeance 3:50:04. Chapter order only; the recording ends during Vengeance. No claim of a complete main-campaign mission list. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Homecoming: patrol and palace entrance ↗In-game frames inspected at 2:37 (roses and survival objective), 4:30–5:14 (cart-wheel task and equipment hint), and 8:45 (patrol completed; both heroes must enter the palace together). Launch-day recording; difficulty and exact client build were not established. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Homecoming: leave the palace and cross the bridge ↗In-game frames inspected at 16:30 (escape the palace; both heroes survive), 18:21 (palace combat), 20:58–21:30 (sewer destination dialogue and city evacuation), 23:35–24:38 (bridge route and completed crossing). Selected objective checkpoints, not a catalogue of every encounter or pickup. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Homecoming: final Abomination objective ↗25:15 shows the Abomination objective after palace and bridge completion, with Garek and Landen required to survive. The post-fight cinematic was inspected at 25:55. The rune timer is visible, but rune effects, boss statistics and difficulty scaling were not verified. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Siege: repair settlements and rebuild the force ↗4:40 shows Retake the Countryside, repair-to-capture instructions, one-settlement retention, Ilastar joining and Peasants available at the Lumber Mill. 14:44 shows captured Stables and Knight recruitment. 16:15 shows the transition briefing. Difficulty and exact client build were not established. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Siege: capture the four guard towers ↗16:40 shows Siegebreaker: take all guard towers, retain one tower, keep Garek and Ilastar alive. The hint says to stand near a tower with heroes to capture it. The four directional tower counters are visible at 17:00–17:40. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Siege: recover a lost tower and finish the chapter ↗26:31 shows the lost-tower warning; 27:30 shows the force at a tower with changing control counters, and 27:34–27:46 shows all four Control Points rows. At 27:47 both tower objectives read Completed; Ras Frostwhisper arrives at 28:08 and the quest adds Defeat Ras Frostwhisper, then completes by 28:20. 28:45 shows the post-battle briefing with Uther and the Stratholme destination. No universal capture duration, spawn interval or difficulty-specific unit composition is inferred. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Treachery: explore the sewers and protect both heroes ↗0:45 displays The Sewers and its exploration and two-hero survival requirements. The opening dialogue puts civilians behind the fighting group. Combat and route checkpoints inspected at 3:05, 4:04, 6:10, 9:10, 12:18, 15:23, 18:27 and 21:32. Exact build and difficulty are not established. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Treachery: finish The Sewers and pursue Rivendare ↗22:02 marks The Sewers complete at the guard near the exit stairs. At 22:36 Landen leaves civilians with a soldier. At 22:52 The Rot Within names Rivendare as the target and retains both hero-survival conditions. The two-hero route is visible at 23:27, 24:37, 25:22 and 26:22; a scripted confrontation follows. No boss damage threshold or required talent build is inferred. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Treachery: The Final Order and support pillars ↗28:21 shows The Final Order: get Garek to safety and keep him alive. 28:36 explicitly instructs breaking support pillars to obstruct the pursuer. 28:56 shows the cave route and debris; 29:11 shows Garek continuing alone. At 30:11 he meets the guard outside. This establishes the changed objective, not an alternative outcome that saves Landen. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Vengeance: The Baron and the split-party entrance ↗0:30 assigns Ilastar the side gate and portcullises. 0:45 displays The Baron: find and defeat Baron Rivendare while Garek and Ilastar survive. At 0:55 Ilastar is on the upper route; 1:05–1:09 confirms the way is open and he remains above to scout. 6:00 shows the separated routes; 11:57 shows the reunited force. Exact client build and difficulty are not established. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Vengeance: rescued Mortar Teams and city progress ↗Around 3:00 the recording shows a rescued Mortar Team speaking near Alonsus Chapel and units joining Ilastar. City checkpoints were inspected at 11:57, 14:56, 17:53, 20:52 and 23:52. At 26:54 the dialogue says soldiers can continue searching for civilians while the heroes confront Rivendare. No complete rescue inventory, reward or optimal army is claimed. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Vengeance: optional Plague Mushrooms objective ↗At 8:56 the game labels Plague Mushrooms optional and displays one of three giant mushrooms destroyed. This verifies the optional status and total target count. It does not establish all three locations, the reward or a required boss debuff. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Vengeance: Rivendare encounter and completion ↗At 28:00 Garek and Ilastar fight Rivendare in the chapel arena. At 28:24 the game marks The Baron complete; the following cinematic is visible at 28:49. No exact boss values, timers, difficulty-specific rotation or cure for the story infection is inferred. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
A Second Chance: main-campaign opening ↗Actual gameplay frame at 1:45 shows A Second Chance and its opening instruction to gather your senses, with Garek awakened as a Forsaken. At 2:00 Anya introduces herself and tells him to follow. The creator titles this recording City of the Dead part 1; an in-game act-title card was not inspected. Exact client build and difficulty are not established. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
A Second Chance: Revival Altar tutorial ↗At 2:45 Anya introduces the Revival Altar for use after falling in battle. At 2:50 the structure is named and the game explicitly says Revival Altars heal nearby units. No healing rate, resurrection cost, cooldown or complete death-and-revival sequence was verified. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
A Second Chance: train with the guards ↗At 3:00 Anya assigns guard training and a remaining-guards counter is visible. Inspected checkpoints: 3:30 (11 remaining), 4:30 (8), 6:00 (4), 6:11 (2), 6:21 (1). At 6:26 and 6:30 the counter is gone and Anya acknowledges the training. No exact initial total, optimal ability rotation or difficulty-specific clear is claimed. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
A Second Chance: Fiona and explicit quest completion ↗At 7:36 the group reaches the circular market platform. At 7:46 Fiona is selected, Anya describes her supplies and gives spending coin, and MAIN QUEST COMPLETED: A Second Chance is visible. The same completion message remains at 7:51. No mandatory purchase, item recommendation or universal reward value is inferred. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Main campaign: handoff to Rescue the Forsaken ↗After completion, the recording shows a Sylvanas cinematic at 9:00 and 10:00. At 10:15 she asks for newly awakened Forsaken to be brought to safety. At 10:30 the next main quest, Rescue the Forsaken, directs travel to the Capital City Ruins and finding and rescuing new Forsaken. Only its assignment is covered here; its route, rescue count and completion were not verified. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Rescue the Forsaken: assignment and arrival ↗At 10:39 the quest directs travel to Capital City Ruins and finding and rescuing new Forsaken. At 11:08 a named Elevator is visible on the circular Undercity platform with both heroes nearby. At 12:03 the travel objective is explicitly completed, and Anya warns that some freed from the Scourge are unfriendly. At 13:03 the Remaining Groups counter reads 4. Exact client build and difficulty are not established. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Rescue the Forsaken: first group sent to the sewers ↗At 16:50 Remaining Groups is 4. At 16:55 it is 3, a Forsaken Villager is selected beside a round tiered fountain, supplies and a campfire, and Anya offers shelter in the Undercity and tells the group to head for the sewers. The counter remains 3 at 17:05. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Rescue the Forsaken: the hostile group ↗At 18:11 the counter has dropped to 2 as a Forsaken Survivor demands to feed. The group is near a fountain, a dark spiked structure and green domes. Combat aftermath is visible at 18:26, and at 18:31 Garek calls them mindless husks. The decrement precedes the fight’s aftermath; this does not establish four successful rescues or a kill-based counter. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Rescue the Forsaken: third group reaches safety ↗At 36:31 a Barricade is labelled in front of the group. At 36:36–36:41 the heroes move around the fountain and the counter remains 2. At 36:51 it is 1 and Anya says it is safe and tells them to make for the sewers. Part of that scene is obscured by the player’s talent panel. No mandatory barricade destruction is established. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Rescue the Forsaken: final group and return objective ↗At 38:41 the party fights near the final group between ruined houses, with Remaining Groups 1. At 39:41 Bernd thanks the rescuers, Garek directs the group to the sewers, and the counter is absent. At 39:48 both original objectives are explicitly completed and Return to Sylvanas is added. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Rescue the Forsaken: explicit completion at Sylvanas ↗At 41:13 the party is back in the Undercity with Sylvanas selected. MAIN QUEST COMPLETED: Rescue the Forsaken is visible, and Sylvanas acknowledges the new Forsaken. Exact rewards and the next quest are outside this verification. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 12 Sep 2026
Apothecarium Supplies: assignment after Rescue ↗Actual gameplay inspected: after Rescue completes, Sylvanas directs Garek to Grand Apothecary Putress. At 41:43 MAIN QUEST: Apothecarium Supplies instructs Talk to Putress in the Apothecarium. This verifies the next main quest, not a new act or chapter title. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked
Apothecarium Supplies: Putress and the collection requirements ↗Paused frame at 43:02 shows Talk to Putress completed, Travel to Tirisfal Glades, Gather Darkhound blood (0 of 5 collected), Gather Murloc Scales (0 of 6 collected), and Gather Broodmother Venom. At 43:15 the hint says to use the Apothecarium elevator to reach the Trade Quarter. Exact client build and difficulty are not established. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked
Apothecarium Supplies: Darkhound blood counter ↗At 11:42 (rechecked 2026-10-15; earlier notes said 11:18, where no update is on screen) the quest update marks Talk to Putress and travel completed, with Darkhound blood 4 of 5 and Murloc Scales 0 of 6. The heroes are in woodland near a webbed opening and broken cart. No drop rate, precise spawn inventory or fifth-kill location is inferred. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked
Apothecarium Supplies: Murloc scale collection ↗Paused frame at 28:16 shows the quest update with Darkhound blood completed and Murloc Scales 1 of 6 collected. The party is in a rocky cave with blue and orange mushrooms. The final quest log at 56:11 confirms blood 5 of 5 and scales 6 of 6. Exact entrances and every individual pickup remain unconfirmed. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked
Broodmother encounter and The Widow’s Lair completion ↗A named Broodmother of the Spiders faction is visible at 45:13 in a webbed green cavern. The paused 50:03 frame explicitly completes the OPTIONAL quest The Widow’s Lair. This is not evidence that Apothecarium Supplies or its venom objective completes. A venom pickup, any inventory transfer requirement and the main-quest turn-in were not verified. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked
The Widow’s Lair: optional completion message ↗Freshly inspected paused gameplay frame at 50:10, with matching visible player time: OPTIONAL QUEST COMPLETED names The Widow’s Lair in the webbed cavern. This confirms that optional quest’s completion in this recording. It does not show a Broodmother Venom pickup, an ingredient objective update, a main-quest return instruction or the Apothecarium Supplies turn-in. No causal claim about drops, inventory transfer or a bug is established. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked
Apothecarium Supplies: final visible quest log ↗The later frame near 56:13 was inspected with the lower objectives visible. Apothecarium Supplies is active; travel, Darkhound blood (5 of 5) and Murloc Scales (6 of 6) are completed, while Gather Broodmother Venom has no completion marker. Optional Gordo, Highway Robbery and The Widow’s Lair are labelled Completed. A Second Chance and Rescue the Forsaken are also completed. This does not establish venom acquisition, a bug, return objective or reward; optional routes were not followed in full. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked
Apothecarium Supplies: independent quest-order checkpoint ↗The completed recording runs 7:21:11. Paused gameplay at 6:20:04 explicitly completes Rescue the Forsaken; at 6:50:53 the quest log labels A Second Chance and Rescue the Forsaken Completed while Apothecarium Supplies remains active. Pain Beyond Death is selected, so this frame does not expose the supply objectives or ingredient counters. This separate creator corroborates quest order only. The reviewed transcript and gameplay checkpoints did not establish a named venom pickup, completed venom objective, return instruction or supply-quest hand-in. The full recording was not watched continuously. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked
Garek: Parry and Counter Attack tooltips ↗Selected gameplay frames inspected near 50:17 (Parry) and 50:42 (Counter Attack). Supports the displayed modifications to Undying Defiance and rank sequences only. No full talent tree, prerequisite, point cost, respec or interaction test. Exact installed build and difficulty are not established. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked
Multiplayer Forsaken Paladin: Righteous Fury and Consecration ↗Selected early tooltip frames inspected for Righteous Fury; Consecration rechecked around 0:31. Supports displayed range, rank values, target descriptions and Consecration duration. Multiplayer-style recording; exact installed build, cooldowns, costs and actual targeting behavior are not independently tested. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked
Multiplayer Forsaken Paladin: Cleansing Fire tooltip ↗Selected tooltip frame inspected near 2:16. Displays mana cost 150, allied/enemy dispel effects, base and per-debuff healing/damage bonuses, 25-second buff duration and 3-second enemy stun. Does not independently test stacking, immunity, radius or cooldown. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked
A Light in the Shadow: two main-quest objectives at the gate ↗Fresh paused frame reviewed October 11 at 13:05 displays MAIN QUEST UPDATE: A Light in the Shadow, Find the keys to open the door (Completed), and Defeat the Silver Hand Remnants still active. This frame establishes the objective wording. The old 1:30 link did not reliably show that overlay in this review and has been replaced. Quest giver and prerequisite sequence remain unverified. The creator title spells Silver Hand as SLIVER HAND; the guide uses the in-game spelling.Walkthrough · checked
A Light in the Shadow: Dungeon Key checkpoint ↗A named Dungeon Key ground item is visible near 10:02 in a narrow stone corridor/cell area with skeletons and a torch. One key sighting, not proof of both key locations, both pickups or a complete route. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked
A Light in the Shadow: closed door checkpoint ↗Selected gameplay frame near 12:12 shows the party approaching a large closed wooden door beneath pipework. The opening interaction, final objective, completion and reward were not verified. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked
Zombie Arm: primary weapon tooltip ↗Selected inventory tooltip near 5:10 displays Zombie Arm, Common Primary Weapon, +4 Damage and +1% Life Steal. Acquisition, guaranteed availability and vendor price are not established. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked
Anya: Attribute Bonus tooltip ↗Selected ability-learning frame near 35:02 shows Anya, level-10 Dark Ranger, and Attribute Bonus Level 2: rank 1 adds five points to Strength, Agility and Intelligence; rank 2 adds another five to each. Observed level is not a verified level cap or unlock condition. Creator-labelled Arcane Sanctuary footage does not establish the formal in-game area name. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked
Pain Beyond Death: Capital City Ruins quest log ↗Fresh paused gameplay frame at 6:50:54 names Pain Beyond Death under Optional Quests, gives the objective Calm the Banshees and the location Capital City Ruins. The description concerns banshees distressed by their deaths at the hands of the Scourge. A Second Chance and Rescue the Forsaken are completed while Apothecarium Supplies is active. No exact quest trigger, calming interaction, completion or reward is established by this frame. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked
Pain Beyond Death: the banshee hint, the first banshee and completion ↗Native-player frames checked October 11. At 54:30 Anya says one of the stumbling corpses must be the banshee's beloved; at 54:50 the in-game HINT says to find and kill the banshee's lover to soothe her and that the other spectral zombies respawn; at 55:25 the first banshee thanks the party. The creator's on-screen tip at 54:10 says the first two banshees can be done early but the third is too strong at that level; the video's chapters mark a failed third attempt at 1:02:02 and a success at 2:52:43. At 2:53:46 OPTIONAL QUEST COMPLETED: Pain Beyond Death appears. Difficulty, the reward and the second and third banshee locations were not checked.Walkthrough · checked · published 19 Sep 2026
Intelligent Behavior: the three ghouls and Keever's turn-in ↗Native-player frames checked October 11. At 5:57:50 the optional quest update lists Retrieve lumber for the Industrious Ghoul, Locate an intelligent ghoul in the Capital City Ruins and Locate an intelligent ghoul in Tirisfal Glades; the hint says to gather nearby lumber, and a counter reads Lumber left to collect: 2500. At 6:04:05 the Crafty Ghoul says Whazzup?. At 6:13:55 Anya notices a ghoul fishing. At 6:16:25 Save the Foraging Ghoul from Murlocs is Completed. At 6:21:03 the next objective is Lure the Studious Ghoul out of its hideout using a book. At 7:18:05 OPTIONAL QUEST COMPLETED: Intelligent Behavior appears as Keever speaks. Where the quest is accepted and the reward were not checked.Walkthrough · checked · published 19 Sep 2026
Keep an Eye Out: the eye found and Edric's turn-in ↗Native-player frames checked October 11. At 3:46:15 the OPTIONAL QUEST UPDATE marks Find Edric Hollowgaze's Lost Eye (Completed) and lists Return the Eye to Edric Hollowgaze and Or equip the Eye for yourself. At 3:52:35 OPTIONAL QUEST COMPLETED: Keep an Eye Out appears with a Ring of the Fortunate Adventurer (Common Accessory) tooltip as Edric thanks the party. 3.0.0, one recording; the keep-the-eye branch is not shown.Walkthrough · checked · published 19 Sep 2026
Gordo: freed, then the completion hint ↗Native-player frames checked October 11. At 1:46:53 the OPTIONAL QUEST UPDATE marks Find Gordo (Completed) with Free Gordo open; at 1:47:07 Gordo says he is free and going back to camp. At 1:49:20 OPTIONAL QUEST COMPLETED: Gordo appears with HINT - Visit Gordo to buy and sell items. 3.0.0, one recording; Gordo's stock and prices are not shown.Walkthrough · checked · published 19 Sep 2026
Highway Robbery: Glix’s deal, Torgo and the completion ↗Native-player frames checked October 11. At 1:29:22 OPTIONAL QUEST Highway Robbery reads Recover Glix’s stolen wares, and Glix says the gnoll camp is to the south. At 2:47:32 the unit card reads Torgo, Level 5 Gnoll Warlord. At 2:49:52 OPTIONAL QUEST COMPLETED: Highway Robbery appears with HINT - Your heroes have acquired a Talent Point! 3.0.0, one recording.Walkthrough · checked · published 19 Sep 2026
From Many, One: Garithos’s bones, all three parts, and the completion ↗Native-player frames checked October 12. At 4:14:35 the unit card reads Garithos Bones and the OPTIONAL QUEST UPDATE lists From Many, One. At 4:17:25 the update marks Defeat the Bandit Lord in Tirisfal Glades, Defeat the Alliance Remnants in the Capital City Ruins and Retrieve the remains of Grand Marshal Garithos as Completed, adding Return the collected body parts to Apothecary Keever. At 4:33:34 OPTIONAL QUEST COMPLETED: From Many, One. 3.0.0, one recording; the reward is not shown.Walkthrough · checked · published 19 Sep 2026
Lesser Mark of the Forsaken: trinket and Death Coil tooltip ↗Fresh paused inventory frames at 6:20:19 and 6:20:29 display Lesser Mark of the Forsaken, Common Trinket, and an additional Death Coil ability. Its text states 150 hit points of healing for a friendly Undead unit, half damage to an enemy living unit and a 15-second cooldown. The tooltip appears after Rescue the Forsaken completion, but the reviewed frames do not establish acquisition, a guaranteed quest reward, prices or tested combat output. Resource icons are not interpreted as costs. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked
Lesser Blade of the Cultist: primary weapon tooltip ↗Fresh paused inventory frame at 6:50:25 displays Lesser Blade of the Cultist, Common Primary Weapon, +5% Attack Rate and +5% Ability Amplification. Anya's equipment panel is open. No acquisition route, guaranteed drop, comparative damage test or vendor transaction is established. A displayed currency number is not treated as a verified transaction price. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked
A Light in the Shadow: double gate and completed key objective ↗Fresh paused frames reviewed October 11: at 12:55 the party holds two keys on the approach; at 13:00 the double gate across the narrow green-water channel remains closed and Garek holds two keys; by 13:05 it is open, the key icon is gone, and Find the keys to open the door is explicitly Completed. Defeat the Silver Hand Remnants remains active. This is a different door from the earlier wooden door beneath pipework. Exact unlocking input is not established. The former claim of an already completed objective at precisely 13:00 has been corrected.Walkthrough · checked
A Light in the Shadow: Silver Hand fight and explicit quest completion ↗The earlier September review records a named Silver Hand enemy at 13:31 and MAIN QUEST COMPLETED: A Light in the Shadow at 15:00 and 15:05. A fresh paused frame at 15:06 was visually reviewed October 11 and confirms the same explicit main-quest completion message in the central chamber bordered by green-water channels. No current-build combat test, formal boss name, separate hand-in or item reward is established.Walkthrough · checked
Player reports: supply objectives and inventory state ↗Individual missing-venom, split-inventory and travel-counter reports; no developer-confirmed cause or tested workaround.Reported · checked · published 13 Sep 2026
Blizzard: September 17 PTR build 24281 ↗Historical September PTR notice re-read October 31 UTC. Its save/balance warnings are background evidence. The October 7 3.0.1 release was rolled back October 8; 3.0.1 returned to live on October 19. Use the October 19 hotfix post for current live status. No Kingy gameplay test or named Apothecarium Supplies repair.Official · checked · published 17 Sep 2026
Blizzard: September 25 PTR build 24306 ↗Historical September PTR notice re-read October 31 UTC. Its save/balance warnings are background evidence. The October 7 3.0.1 release was rolled back October 8; 3.0.1 returned to live on October 19. Use the October 19 hotfix post for current live status. No Kingy gameplay test or named Apothecarium Supplies repair.Official · checked · published 25 Sep 2026
Player report: purchased stat tomes lost after a map transition ↗One player reports that purchased Agility tomes changed Anya's displayed statistics, then the bonus disappeared after travelling from the hub to Tirisfal Glades. A reply asks whether other state transfers. This does not establish every tome, hero, transition or cause, and Kingy has not reproduced it.Reported · checked · published 18 Sep 2026
Player report: Act 2 crash followed by missing campaign state files ↗One detailed report says the game hung while leaving the Act 2 survival activity, crashed again while loading, and then lost Act 2 progress. The author lists file-system timestamps and missing state files. This is not a developer-confirmed cause or a verified universal recovery method; Kingy did not reproduce it.Reported · checked · published 17 Sep 2026
Apothecarium Supplies: Putress hand-in and main-quest completion ↗Selected native-player frames from the Day 2 recording: at 1:36:42 Anya stands by Putress; at 1:36:52 Garek approaches the laboratory worktable; at 1:37:02 Putress acknowledges the requested reagents; at 1:37:07 MAIN QUEST COMPLETED names Apothecarium Supplies; at 1:37:12 Putress directs the heroes to the mason near the canal. This verifies a successful return and hand-in in this recording. It does not establish a universal single-hero inventory rule, exact interaction input, venom pickup, guaranteed reward, client build or difficulty. The full four-hour recording was not reviewed. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 14 Sep 2026
After Apothecarium Supplies: Bone and Stone objective ↗Paused native-player frame at 1:38:09 shows Bone and Stone with the objective Talk to Bernd. Its description identifies Bernd as the stonemason previously rescued from the Capital City ruins. This follows the independently inspected Apothecarium Supplies completion and Putress’s direction to the mason near the canal. The route to Bernd and the rest of Bone and Stone were not reviewed. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 14 Sep 2026
After Apothecarium Supplies: Bernd conversation and next objectives ↗Selected native-player frames from the Day 2 recording: at 1:39:35 Bernd speaks to the heroes in a stone-walled work area; at 1:40:00 he says he needs stone from the nearby quarry, which is overrun by ogres; at 1:40:30 MAIN QUEST UPDATE names Bone and Stone, marks Talk to Bernd completed, and lists Travel to Tirisfal Glades and Defeat the Ogre Lord in the quarry. This establishes the next recorded objectives, not a turn-by-turn route, a combat method, a boss drop or quest completion. The client build and difficulty are unidentified; the recording was sampled, not watched continuously. Source page fetched October 8 for availability; gameplay-frame inspection and recorded values remain from the earlier dated review, with no 3.0.1 retest.Walkthrough · checked · published 14 Sep 2026
Version 3.0.1 · build 24342 patch notes ↗October 7 release post for 3.0.1 build 24342, re-read October 31 UTC. Lists the older-save incompatibility warning with chapter/act progress retained, campaign/equipment balance, talent-reset tomes, graphics, multiplayer Paladin and editor fixes. Live was rolled back to 3.0.0 on October 8 and 3.0.1 re-deployed on October 19 (hotfix post: build 24371); Blizzard has not posted separate notes for the re-deployed build. No installed-client test, complete stat audit or named Apothecarium Supplies repair.Official · checked · published 7 Oct 2026
Warcraft III: Reforged hotfixes · 3.0.1 build 24371 (October 19) ↗Staff post 28 in Blizzard’s live hotfix thread, read October 31 UTC. Says a hotfix has been deployed for version 3.0.1 build 24371 and lists one fix: a crash when transferring resources to other players in the Korean locale. It does not restate the October 7 notes, mention saves or say what else differs from build 24342. No installed-client test.Official · checked · published 19 Oct 2026
Players report October 7–8 3.0.1 saves failing on the re-deployed build ↗Thread opened October 19 and read October 20 (about 20 posts on two pages). Several players say mid-map saves made during the first 3.0.1 window (October 7–8; local dates vary) do not load on the re-deployed build and that they restarted maps. One player, Danicela, reports an October 7 prologue save loading. Players repeat that completed missions stay completed. No Blizzard reply when read, no confirmed cause, no Kingy reproduction.Reported · checked · published 19 Oct 2026
Version 3.0.0 Restored — October 8 ↗Staff post 1 by Kaivax was re-read October 31 UTC. It states that live Warcraft III was restored to 3.0.0 on October 8 and 3.0.1 remains on PTR pending re-deployment in the coming weeks, allowing players additional time to finish Acts before the save-compatibility change. This inspected staff post gives no exact return date, rollback build number or guaranteed save recovery. No installed-client test. Superseded on October 19, when Blizzard re-deployed 3.0.1 (see the October 19 hotfix post).Official · checked · published 8 Oct 2026
Player reports of 3.0.1 saves missing after the rollback ↗Forum JSON fetched October 8. Post 17 by Danicela says a mission save made on 3.0.1 does not appear in the 3.0.0 list; post 14 by Thyrian says a save is absent in game but still present in Documents. Attributed player reports, not a Kingy reproduction, proof of deletion or a confirmed PTR recovery method.Reported · checked · published 8 Oct 2026
Player report: the venom spider is in Tirisfal Glades ↗Misterjdizzl replies (posts 3–4, September 15) that the Undercity spider is the wrong one and confirms the venom spider at the middle left of the Tirisfal Glades map. One player; Kingy has not reproduced it.Reported · checked · published 15 Sep 2026
Player report: venom drops from a Tirisfal Glades boss, not the Undercity Broodmother ↗Tamplier (post 135, September 23) reports the Apothecarium venom drops from Countess Spite in Tirisfal Glades, not the Broodmother in the Undercity caves. Independent of the post-38635 report. Lord Teirvel's footage (checked October 11) shows a unit labelled Countess Spite before the venom objective completes.Reported · checked · published 23 Sep 2026
Countess Spite fight and the venom objective completing ↗Native-player frames checked October 11: at 24:34 the heroes fight a unit labelled Countess Spite in a forest clearing; at 25:14 the MAIN QUEST UPDATE lists Gather Broodmother Venom (Completed) and adds Return to Putress. The video is an edited 26-minute montage of a longer session, and a stream overlay covers the minimap, so the spot on the map is not visible. No version is shown on screen; it was uploaded October 1, while 3.0.0 was live.Walkthrough · checked · published 1 Oct 2026
Player reports: ingredients split between two heroes ↗Kopamees (post 5, September 14) and Enylrad (post 71, September 16) report that the turn-in failed after ingredients were picked up by two different heroes, because quest items cannot be traded or dropped. Kingparty (post 42, September 15) reports splitting did not matter and the missing item was the venom line below the scroll. Conflicting player reports; no developer statement.Reported · checked · published 14 Sep 2026
Player reports: supply counters reset after leaving Tirisfal Glades ↗Gurt (post 10, September 14) and ANigelator (post 93, September 18) report the objectives show complete in Tirisfal Glades but read zero after entering another area. Reports on 3.0.0; cause unconfirmed.Reported · checked · published 14 Sep 2026
Player reports: The Plague Must Flow breaks if the reservoir room is entered first ↗Mabie (post 20, September 14) and Henricus (post 37, September 15) report that triggering the sewer reservoir room before Sylvanas gives The Plague Must Flow makes the quest impossible to finish. SkwitSkwot (post 102, September 19) separately reports a valve gear vanishing when picked up with a full inventory. 3.0.0 reports.Reported · checked · published 14 Sep 2026
Stuck-state reports inside the Arcane Sanctuary ↗Techoff (post 3, September 13) reports that holding both portal keys can spend both on one portal; the northwest portal is required for the quest and the southeast one is optional, and a reload resolved it. A separate guide report describes the Energy Generator becoming unusable after leaving the area. Two different stuck states, each from one report.Reported · checked · published 13 Sep 2026
Guide report: Relic Raiders Energy Generator stuck state ↗Independent guide site page read October 10 for gap analysis only. Reports the Energy Generator can stop responding if you leave mid-sequence and suggests a manual save before entering. Not copied; one report.Reported · checked · published 2026-09
Player reports: Act 2 murloc boss stays invulnerable ↗BurningWings (post 60, September 16), Tiqson (post 80, September 17) and CloseDdog (post 106, September 20) report the Act 2 Tirisfal Glades murloc boss staying in its invulnerable phase while minions keep spawning, or respawning after death. 3.0.0 reports; no developer statement names it.Reported · checked · published 16 Sep 2026
Player reports: healing stops in the Undercity Death Knight fight ↗ShawnOFF (September 18, Hard) and youareinluck (September 23) report heroes receiving no healing for the rest of the map after the first Varimathras quest’s Dark Knight fight; Blink (bug thread post 28, September 14) reports the same in the catacombs fight. Blizzard’s 3.0.1 notes list a fix for permanent HP regen reduction in this fight; 3.0.1 is not live.Reported · checked · published 18 Sep 2026
Players quote the Battle.net notice for 3.0.1 on October 19 ↗Danicela (post 2) and BrotherRoga (post 6), October 10, quote a Battle.net app notification planning 3.0.1 for October 19, invalidating campaign saves while keeping unlocked chapters and Acts. Kingy has not seen the notice in the app; Blizzard’s rollback post said only “in the coming weeks”. The date matched: Blizzard’s October 19 hotfix post confirms 3.0.1 on live that day.Reported · checked · published 10 Oct 2026
Patch 3.0.1 page ↗Community patch page, read October 20: lists build 24342, the initial October release and reversion, and a 2026-10-19 release date. It does not list build 24371. Not an official source.Reported · checked
City of the Dead (Act 1) quest log ↗Community transcription of the Act 1 quest log, revision 6900904, read October 10: main and optional quest names, areas and objectives. Facts rebuilt in Kingy’s words; no rewards listed.Reported · checked
A Scarlet Flame (Act 2) quest log ↗Community transcription of the Act 2 quest log, revision 6901468, read October 10: main and optional quest names, areas and objectives. No rewards listed.Reported · checked
War of the Damned (Act 3) quest log ↗Community transcription, revision 6901495, read October 10: four main quests and one optional quest. The page may be incomplete for Act 3.Reported · checked
Prologue chapter quest logs ↗Community transcriptions read October 10 for Homecoming (rev 6900568), Treachery (6898684), Siege (6898766) and Vengeance (6898843): optional quest names and objectives.Reported · checked
Act 1 optional quests and rewards ↗Independent guide site, search-indexed October 10. Used to cross-check quest names and to point readers to its reward list; rewards are not confirmed by a second source and are not reproduced here.Reported · checked · published 2026-09
Assess the Damage optional chain ↗Independent guide site, search-indexed October 10. Cross-checks the Assess the Damage, Batting for Brewings, They Never Miss and No Forsaken Left Behind names. Rewards not reproduced.Reported · checked · published 2026-09
Two secret bonus levels (interview with Blizzard’s Brad Chan) ↗Interview with Brad Chan, senior manager on Warcraft III: Reforged: the campaign has two secret bonus levels that take a few steps to unlock. No names, locations or unlock steps given.Reported · checked · published 13 Sep 2026
Warcraft 3 Has a Secret Vampire Survivors Level ↗Frames inspected October 10: at 0:18 the quest log shows Closing the Breach completed (return to Bernd) and Forsaken Survival listed as an optional quest; 0:27 a narrow path into a small side area; 0:32 Garek reaches an altar; 25:02 a Level Up upgrade choice; 11:00 a Game Over stats screen. The description calls it a secret level in an Act 2 side quest: one hero, endless waves, a stat pick every level. Played on Hard before 3.0.1. The route between the tunnels and the altar is cut from the video.Walkthrough · checked · published 30 Sep 2026
WC3 Forsaken Kingdom Secret Level: Forsaken Survivors ↗One player’s post with step-by-step directions from the Closing the Breach tunnels to the altar, plus timer, boss and UI-bug reports. No second source confirms the exact route or those details, so they are linked, not reproduced.Reported · checked · published 2026-09
Player reports: leaving Forgotten Hollow restarts Act 2 or loads a black screen ↗Four players (September 15–27) report that leaving Forgotten Hollow after the minigame restarted Act 2 with the heroes dead, went to a black screen, or loaded an autosave with no interface; one suspects deleting autosaves caused it. 3.0.0 reports; no Blizzard reply; the 3.0.1 notes list no fix. Kingy has not reproduced it.Reported · checked · published 15 Sep 2026
Player reports: Forsaken Survival bosses and stats ↗Players discuss a fourth boss or obelisk (two posters), recommend Luck (two posters) and disagree on whether runs are cut off at 40 minutes (one poster) or can pass 65 (another). Only the two-poster points are used.Reported · checked · published 15 Sep 2026
A Light in the Shadow: western passage, barricade and wooden bridge ↗Creator recording visually reviewed October 11 at selected approach checkpoints: 3:30 western passage beside green water; 4:18 northern corridor with a named Barricade; 4:45 bridge approach; 4:55 waterfall chamber. These landmarks locate the first branch. This is recording review, not a Kingy playthrough or current-client route test.Walkthrough · checked
A Light in the Shadow: first key acquired in the waterfall chamber ↗Paused frames rechecked October 11 from 4:56 to 5:30: Garek’s inventory has no key at 5:04, 5:06, 5:13, 5:15 or 5:17, and shows the silver key icon with count 1 from 5:18 (still there at 5:30). The chamber has a wooden bridge on its west side, a rune-and-bone floor and a green waterfall on its north wall. The input button and whether acquisition is automatic or triggered by a ground-item click are not established.Walkthrough · checked
A Light in the Shadow: Revival Altar, outer corridor and torch-lit spur ↗Creator recording visually reviewed October 11: 5:40 waterfall chamber; 5:50 named Revival Altar and the nearby closed double gate; 6:20 alcove with gold candelabrum and Sludge Flinger; 7:27 and 7:55 narrow outer corridor beside green water; 9:31 stair junction with a narrow bone-strewn passage to its north; 10:03 torch-lit end chamber. These selected landmarks trace the second branch; timestamps include combat and camera scouting, and are not travel-time estimates.Walkthrough · checked
A Light in the Shadow: second key acquired in the torch-lit cell ↗Paused creator frames reviewed October 11: at 10:03 and 10:09, Garek still holds one key during the Silver Hand encounter in a narrow chamber with bones, rubble and a brazier on its left wall. By 10:13, he is leaving that chamber and the same inventory icon shows count 2; count 2 remains visible at 10:23 and 12:55. This establishes the second acquisition in the recorded branch, without identifying an exact mouse button, hotkey or guaranteed enemy drop.Walkthrough · checked