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WARDOGS FIELD MANUAL

Build and activate the Drill

Prepare a fueled FOB Drill and distinguish it from the pre-existing tower interaction.

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The buildable Drill is documented by players as a Large Hammer structure that pulls the Hot Zone toward its FOB while active. It needs Fuel Supplies and must be ready for activation.

BuildingReviewed 2026-10-15Update 0.2.0 / Season 02 official notes; older reports retain their dates; gameplay untested

Before you start

  • A supplied FOB and the supported hammer/build option.
  • Enough Build Supplies for the cost displayed in your current menu.
  • Fuel Supplies stored in the FOB.
  • A defended position and access to the Drill interaction.

Season 02 Drill Rig fuel and uptime

Minimum fuel is now 2,000, maximum stored fuel 10,000 and duration per fuel 0.03, with maximum uptime 300 seconds. The post-spawn cooldown increases without a published duration. Do not use the earlier 1,500 / 7,500 fuel and 375-second figures as current limits.

Sources and verification
  • BULKHEAD: Season 02 is now live — Update 0.2.0 ↗

    October 15 official confirmation that Update 0.2.0 is released and servers are back online. No Kingy installed-client or match test.

  • BULKHEAD: Season 02 patch notes ↗

    October 14 official notes, fetched October 15: released weapons, prices, role gates, construction, logistics, controller and vehicle changes. Wager Vendor opens later in Season 02; no current earnings or gameplay test.

Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.

Season 02 build costs and hammer changes

Build supply costs now include Bremmer wall 32, Door 80, Gate 200, L81 Mortar 600, Stingray 650, Talon 650, Vanguard CIWS 1,200 and Hot Zone Magnet 2,750. These are construction supplies, not cash vendor prices. New Wooden Step, Large Shelter and MG Nest require the small, medium and large hammer respectively.

Medium-hammer contribution and critical-hit bonuses are reduced; large-hammer contribution is unchanged. Doors and gates cannot be breached with a hammer; the Halligan bar now breaches both. The notes do not establish a universal build time.

Sources and verification
  • BULKHEAD: Season 02 is now live — Update 0.2.0 ↗

    October 15 official confirmation that Update 0.2.0 is released and servers are back online. No Kingy installed-client or match test.

  • BULKHEAD: Season 02 patch notes ↗

    October 14 official notes, fetched October 15: released weapons, prices, role gates, construction, logistics, controller and vehicle changes. Wager Vendor opens later in Season 02; no current earnings or gameplay test.

Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.

Prepare the activation

WBC describes the Drill at 6:02 in its building tutorial: sufficient Fuel Supplies and a completed cooldown are required before activation can pull the Hot Zone.

  1. Select the Drill with the supported hammer and check its displayed construction requirement.
  2. Place it inside your FOB’s supported build area and finish construction.
  3. Inspect the FOB’s Fuel stock and the Drill’s readiness prompt.
  4. Activate when the prompt permits, then confirm the Hot Zone movement on the map.
  5. Watch the active state and fuel stock before planning another activation.
Sources and verification

Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.

Distinguish the two Drill workflows

The player discussion separates a constructed FOB Drill from the map’s existing tower terminals and code system. The constructed Drill account describes bringing Build and Fuel supplies to a chosen FOB. It does not require first capturing a map tower.

Do not carry a tower-code instruction into the buildable Drill guide. Use the terminal or object that matches the system you are operating.

Sources and verification

Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.

Read the actual requirements

Sources disagree on construction cost and fuel thresholds. This guide therefore leaves those values open rather than selecting the most frequently repeated number. The released 0.2.0 fuel limits and maximum uptime above supersede those older threshold reports. The exact increased cooldown length and interaction between competing Drills remain unresolved.

Our suggested activation check is to have defenders and a resupply plan ready before drawing the objective to the base. This is tactical advice, not an additional game requirement.

Sources and verification

    Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.

    Common problems

    • Fuel carried nearby has not necessarily entered the FOB stock.
    • A build menu entry is not a finished and ready Drill.
    • Neither a universal number of Drills per FOB nor a guaranteed permanent Hot Zone lock is established here.

    Keep reading

    Sources and verification

    Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.

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