Decide which part of the enemy operation must stop. A Drill, emplacement, supply route and FOB terminal are different targets; coordinate the attack around the chosen result.
Before you start
- A confirmed target and a route to approach or observe it.
- Equipment appropriate to the intended in-game target.
- Teammates who know the purpose of the attack.
Season 02 build costs and hammer changes
Build supply costs now include Bremmer wall 32, Door 80, Gate 200, L81 Mortar 600, Stingray 650, Talon 650, Vanguard CIWS 1,200 and Hot Zone Magnet 2,750. These are construction supplies, not cash vendor prices. New Wooden Step, Large Shelter and MG Nest require the small, medium and large hammer respectively.
Medium-hammer contribution and critical-hit bonuses are reduced; large-hammer contribution is unchanged. Doors and gates cannot be breached with a hammer; the Halligan bar now breaches both. The notes do not establish a universal build time.
Sources and verification
- BULKHEAD: Season 02 is now live — Update 0.2.0 ↗
October 15 official confirmation that Update 0.2.0 is released and servers are back online. No Kingy installed-client or match test.
- BULKHEAD: Season 02 patch notes ↗
October 14 official notes, fetched October 15: released weapons, prices, role gates, construction, logistics, controller and vehicle changes. Wager Vendor opens later in Season 02; no current earnings or gameplay test.
Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.
Protect usable access
The pre-launch base guide warns that an enemy reaching the FOB can hack it and change control of the base. The author recommends protecting the core and preserving a controlled entrance.
A separate player discussion asks what FOBs are for and distinguishes the construction and Drill role from APC-linked spawning. Treat the FOB as an operational base and logistics anchor; do not assume its terminal is an infantry respawn point unless the current client shows that behavior.
Our layout check is to walk the approach as a friendly supplier: can you reach the stock safely, move through the entrance and leave without opening the whole perimeter? Revisit that path after expanding the base.
Sources and verification
- Player guide: Build a base in ten steps ↗
Pre-launch construction advice; launch prices supersede beta numbers.
- Players discuss what FOBs are for ↗
Review date. Community discussion distinguishes FOB construction and Drill use from APC-linked spawning. The thread is a player question and reply set, not an official spawn specification.
Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.
Choose a measurable attack
Launch players describe stopping Drill bases through direct assaults, explosives, mortar pressure or capturing the FOB. These are accounts of particular matches, not proof that one weapon always wins.
Before committing, choose the result your team needs: destroy a specific object, interrupt a delivery, dislodge defenders or gain control of the terminal. Report success by that result rather than by the number of shots fired.
Sources and verification
- Launch players discuss attacking Drill FOBs ↗
Review date. Firsthand reports of destroying or capturing defended Drill FOBs. Tactical accounts do not establish fixed rocket counts or universal counters.
Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.
Reassess when the attempt fails
If the target remains operational, determine whether the problem was reaching it, identifying it, maintaining pressure or confirming its destruction. Adjust the next attempt around that observation.
This guide deliberately gives no universal rocket count, blast radius, structure health or armor penetration claim. Each needs the exact weapon, ammunition, target state and build.
Sources and verification
Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.
Common problems
- A visually dramatic explosion does not prove the objective stopped working.
- A successful tactic in one match does not establish a universal counter.
- Avoid promising permanent base security from one wall arrangement.
Keep reading
Sources and verification
- Player guide: Build a base in ten steps ↗
Pre-launch construction advice; launch prices supersede beta numbers.
- Players discuss what FOBs are for ↗
Review date. Community discussion distinguishes FOB construction and Drill use from APC-linked spawning. The thread is a player question and reply set, not an official spawn specification.
- Launch players discuss attacking Drill FOBs ↗
Review date. Firsthand reports of destroying or capturing defended Drill FOBs. Tactical accounts do not establish fixed rocket counts or universal counters.
- BULKHEAD: Season 02 is now live — Update 0.2.0 ↗
October 15 official confirmation that Update 0.2.0 is released and servers are back online. No Kingy installed-client or match test.
- BULKHEAD: Season 02 patch notes ↗
October 14 official notes, fetched October 15: released weapons, prices, role gates, construction, logistics, controller and vehicle changes. Wager Vendor opens later in Season 02; no current earnings or gameplay test.
Source review establishes what a source says. Kingy has not independently reproduced these mechanics in the current game. Community observations retain their original build context.