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87 pages
Arago
A kingdom shown on Nintendo’s official Dagdan world map; its role is not yet documented.
Read the page ↗WorldArena Plaza
Dagsion’s training facility, with a once-per-week training opportunity.
Read the page ↗ClassesArmored Knight
Specialty tier · Defense-focused specialty class.
Read the page ↗CharactersBalor
The demon god whose return threatens the empire in 1454.
Read the page ↗CombatBattle forecasts and preparation
Read movement, range and weapon forecasts through reviewed footage. Complete chapter and boss clears are not yet available.
Read the page ↗Start hereBeginner’s guide: your first ten hours
A calm opening route through paths, recruitment, combat, free time, deadlines and the systems new players most often miss.
Read the page ↗FeaturesBeyond the obvious
The small details that change the big picture: Burst, Clashes, path switching and more.
Read the page ↗CombatBlaze Arts & Burst
Power has a price: hero abilities cost HP, while a full Blaze Gauge halves maximum HP.
Read the page ↗WorldBrezarant
A kingdom shown on Nintendo’s official Dagdan world map; its role is not yet documented.
Read the page ↗CharactersCai
A youth from Ribeira fighting for the freedom of his father, imprisoned beneath Dagsion.
Read the page ↗ClassesCataphract
Advanced tier · Armored cavalry class.
Read the page ↗CombatCertification exams
Change classes through Dagsion’s proctors and compare the reported exam targets in the class database.
Read the page ↗CharactersCharacters & classes
Choose a story, understand each hero’s motive and follow the current class-planning information without a guessed tier list.
Read the page ↗ClassesCharioteer
Specialty tier · Uses linear area-of-effect strikes.
Read the page ↗ClassesClass and certification database
Five Beginner and twelve Specialty exam records, an Advanced class index, all five tier gates and explicit gaps in late-game coverage.
Read the page ↗ClassesClass planning & certification
Choose an attainable class, check its exam targets and reserve a license without treating ideal levels as hard gates.
Read the page ↗CombatClasses & certification
How class changes work, with official examples and links to seventeen documented early certification exams.
Read the page ↗CombatCombat & exploration
Grid battles, dungeon Clashes, preparation and the risk–reward of hero abilities.
Read the page ↗CombatCombat & preparation
Read the battle forecast, prepare your party and connect the next objective to your saved checklist.
Read the page ↗CombatCombat Arts & durability
Special maneuvers exchange weapon durability for power, range or other tactical benefits.
Read the page ↗WorldDagda
The wider continent beyond Dagsion: towns, quests, roaming enemies and dungeons.
Read the page ↗CharactersDagda the Great
The founding king commemorated by the Heroic Games.
Read the page ↗WorldDagsion
The capital of the Dagdan Empire and your preparation hub for the Heroic Games.
Read the page ↗Updates & extrasDevelopment & release
Nintendo, Intelligent Systems, the Switch 2 platform and the announcement history.
Read the page ↗CharactersDietrich
A shipwrecked swordsman who enters the games in pursuit of stronger opponents.
Read the page ↗CombatDifficulty & unit loss
What is not yet established about difficulty, permadeath and assist options.
Read the page ↗CombatDifficulty, defeat and rewind guide
A verification-first guide to difficulty modes, unit loss, retries, assist rules and Fortuna's Blessing charges.
Read the page ↗CombatDivine Blessings
Temple-earned boons, tactical advantages and the limits of the known system.
Read the page ↗ClassesDiviner
Beginner tier · Foundational magic user.
Read the page ↗CombatDungeon guide & Keys of the Diadem
A 32-dungeon region and level index, five Keys of the Diadem locations, and clear limits on chest and access coverage.
Read the page ↗CombatDungeons & Clashes
The distinct turn-based dungeon format built around coordinated attacks with allies.
Read the page ↗Start hereEditions & buying guide
Current US-store facts about the standard game, Dagdan Collection, platform, storage and play modes.
Read the page ↗ClassesElephant Rider
Advanced tier · Advanced mounted class using an elephant.
Read the page ↗WorldFactions & faith
Empires, a queen’s kingdom and divine powers—with political unknowns left visible.
Read the page ↗Start hereFire Emblem: Fortune’s Weave
Four heroes, tactical battles and a changing future: begin with the game’s premise, then open the saved player companion.
Read the page ↗CombatFirst-week preparation
A preparation routine and reviewed recruitment-menu clip; use the saved checklist for documented route deadlines.
Read the page ↗CharactersFortuna
The goddess of fate whose time-travelling power offers a way to change the future.
Read the page ↗CombatFortuna’s Blessing
Rewind a battle and reconsider a decision—distinct from ordinary divine Blessings.
Read the page ↗FeaturesFortune & Weave: terminology
The subtitle is not evidence of two separate gameplay systems. Here is what is actually named.
Read the page ↗CombatFortune’s Weave paralogues: dates, deadlines and rewards
All nine Part I Paralogues with each route’s pickup window, deadline, giver and reward, cross-checked across two guides, plus bonus rewards, deployment limits and the Part III catch.
Read the page ↗CombatFortune’s Weave support and meals: guests, weekly reset and replay
Unlock inn guests with one gift, choose meals around the support pair you need, and avoid the chapter-bookmark trap when repeating meal weeks.
Read the page ↗Start hereFrequently asked questions
Quick answers about the release, platform, story, controls, editions and the details that are still being revealed.
Read the page ↗ClassesGladiator
Beginner tier · Weapon-focused foundational class.
Read the page ↗CharactersGods & supporting cast
Sothis, Fortuna, Balor and the figures whose influence reaches across the heroes’ lives.
Read the page ↗ClassesGuardian
Advanced tier · Specializes in white magic and spears.
Read the page ↗CharactersHow to recruit allies
The practical recruitment loop: support, renown, gifts, meals, quests, route differences and the first useful records.
Read the page ↗FeaturesJoy-Con 2 mouse controls
A series-first input option that complements conventional button controls.
Read the page ↗Start hereKnown & unknown
What the current tools can answer, the source coverage behind them and the missing evidence that still limits recommendations.
Read the page ↗CombatLaunch-day optimization checklist
A practical between-battle routine linked to your saved recruitment, deadlines and resource budget.
Read the page ↗CharactersLeda
A gifted musician searching the tournament for the person who murdered her father.
Read the page ↗CombatLife between matches
Recruit, train, shop, earn Blessings and prepare in Dagsion before the next match.
Read the page ↗WorldMap and dungeon reference
World-map context and a reviewed People-menu clip; open the companion for searchable dungeon records and collected-item tracking.
Read the page ↗Updates & extrasMusic, art & cinematics
Leda’s musical role, the artbook, promotional films and the creative credits still to come.
Read the page ↗ClassesOrnius Rider
Beginner tier · Foundational high-mobility mounted class.
Read the page ↗CombatParallel paths & the Pale Raven
How Dagsion’s Pale Raven’s perch lets you progress the heroes’ stories in parallel.
Read the page ↗CharactersRecruitment & allies
How the reviewed material describes adding warriors to the roster, and what the release build still needs to show.
Read the page ↗CharactersRecruitment database
How to recruit all 46 Part I allies on each route: Support and Renown levels plus gold, items or requests, cross-checked between two guides.
Read the page ↗FeaturesReplay, routes & global progress
Progress carries into another Part I path only when you start that path from Chapter 1 after finishing one path. In Part III, Merge Causality at the Shrine of Causality combines a unit’s route versions and keeps the higher value of each stat.
Read the page ↗WorldRibeira
The peaceful village where Cai’s story begins.
Read the page ↗Start hereRoute progression guide
Choose a route, track documented deadlines and understand replay; complete chapter-by-chapter walkthrough coverage is still missing.
Read the page ↗FeaturesRun and build planner
A saved run planner: mark recruits, track Support pairs, plan inn meals, see Paralogue windows for your path and date, and plan class paths.
Read the page ↗WorldSaramis
Theodora’s kingdom, its faith and the questions surrounding its political position.
Read the page ↗CharactersSolel
The current ruler of the Dagdan Empire and the disclosed granter of the tournament’s wish.
Read the page ↗CharactersSothis
The progenitor god who entrusts the player’s soul with saving the world.
Read the page ↗Updates & extrasAbout this wiki
How this guide uses evidence, handles corrections and keeps open questions visible.
Read the page ↗Start hereStart here: what kind of game is this?
A plain-language introduction to Fortune’s Weave, its four heroes, two eras and the best reading path for new players.
Read the page ↗WorldStory & timeline
The Heroic Games of 1449 and Balor’s ruined future of 1454, with chronology theories kept separate.
Read the page ↗CombatSupport levels, meals and conversations
Best gifts and birthdays for 39 Part I allies, cross-checked across two guides, plus how Support, meals and conversations fit together.
Read the page ↗CombatSupports & bonds
Use meals to raise support, distinguish levels from conversations and understand reported cross-route carryover.
Read the page ↗Start hereTerminology glossary
A linked field dictionary of Dagdan places, divine powers and tactical systems.
Read the page ↗WorldThe atlas of Dagda
The capital, kingdoms, village and facilities currently documented in the world of Dagda.
Read the page ↗Updates & extrasThe Dagdan Collection
The special edition’s steel case, character cards, map and artbook.
Read the page ↗WorldThe Dagdan Empire
An empire of divine prosperity, a wish-granting tournament and a catastrophic future.
Read the page ↗WorldThe Heroic Games
The tournament at the heart of four stories. Its winner is promised one wish.
Read the page ↗CharactersThe protagonist
The player’s soul, Sothis’s chosen agent and the bridge between the ruined future and four earlier hero paths.
Read the page ↗FeaturesThe Three Houses connection
Sothis, Dagda and visual parallels—without mistaking resemblance for a confirmed timeline.
Read the page ↗CharactersTheodora
The reigning Queen of Saramis fights for her people, her kingdom and her goddess.
Read the page ↗WorldTimeline and story premise
The two-era premise and the current boundaries of route and ending coverage, with spoiler settings for the companion.
Read the page ↗CombatTroubleshooting
A short launch-day checklist for updates, storage, save data and evidence capture when something goes wrong.
Read the page ↗Updates & extrasUpdates & patch notes
The official release-day update record, with build-specific notes kept separate from hands-on findings.
Read the page ↗Updates & extrasVideo moments & launch footage
Six reviewed video moments and eight prerelease leads, with exact timestamps, what each clip shows, and what still needs a firsthand check.
Read the page ↗CombatWeapon repair, forging & item economy
Consumables, exam licenses and a documented accessory, with repair instructions and links to recruitment costs and reward locations.
Read the page ↗CombatWeapon types & enhancement
Swords, gauntlets, spears, axes, bows and magic, plus the durability and enhancement systems Nintendo has named.
Read the page ↗CombatWeapon types and combat forecasts
Might, uses, weight and range for 93 weapons and spells where two guides agree, plus the six weapon families and reviewed forecast examples.
Read the page ↗CombatWeapons & equipment
Weapon categories, effectiveness, Combat Art durability and equipment enhancement.
Read the page ↗ClassesWing Soldier
Specialty tier · Mobile class able to traverse obstacles.
Read the page ↗WorldWorld map & kingdoms
The confirmed map labels, travel rules and exploration loop beyond Dagsion.
Read the page ↗