The six named attack families
| Type | Officially described use |
|---|---|
| Swords | Close-range weapons; some unusual swords can call down lightning. |
| Gauntlets | Aid evasion; Nintendo also shows gauntlets that resemble firearms. |
| Spears | Can deal heavy damage to cavalry units. |
| Axes | High attack power with lower accuracy. |
| Bows | Strike enemies from a distance. |
| Magic | Effective against heavily armoured foes and can heal or support allies. |
Nintendo also refers to unique weapons beyond these categories. The names, statistics and complete taxonomy are not published. Source 12 ↗
Enhancement and Combat Arts
The Shopping Arcade sells weapons and tools and can enhance weapons with collected materials. Combat Arts spend weapon durability in exchange for stronger attacks, longer range or another tactical advantage. Source 12 ↗
What needs launch verification
Weapon names, attack and accuracy values, weapon ranks, durability maximums, repair rules, material costs, enhancement branches, effective-damage formulas and class restrictions are all release-build fields. A weapon’s visual appearance is not enough to establish its statistics.
For a first pass, record the weapon’s exact name, class access, range, durability change from each Combat Art and the material cost of each enhancement separately.
Read the overview · Combat Arts & durability · Class planning & certification · Life between matches
References for this page2 sources
Further reading for this page. Source details are here when you want to dig deeper; they stay out of the main guide.
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https://www.nintendo.com/us/store/products/fire-emblem-fortunes-weave-switch-2/
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https://www.nintendo.com/us/whatsnew/fire-emblem-fortunes-weave-direct-threads-together-strategic-combat-with-a-story-of-gods-and-heroes-only-on-nintendo-switch-2/
