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Umbral Sands · Activity

Fight Cave: how to get the Fire Cape in Umbral Sands

The short answer

Finish Icthlarin’s Little Helper, then return to the volcanic gateway in The Burning Spire and pick the 30-wave mode at the podium. Clear 30 waves of KotHaar, ending with two Tok-Xil, then defeat Fuzan in the same run to earn the Fire Cape: +4 melee, ranged and magic defence.

Unlock the 30-wave Fight Cave, prepare for every KotHaar wave, beat Fuzan for the Fire Cape and troubleshoot reported bugs.

Reviewed 2026-10-19 · Developer source + community cross-check · not a playtest

Released · 1.0.1 announced live October 14 · 1.0.1 known issues posted October 15 · 1.0.1.2 hotfix posted October 23 · developer post lists 1.0.1.3 on Xbox and PC Game Pass; Switch 2 rollout unconfirmed · official sources checked October 28, 2026 UTC · installed builds and recovery unconfirmed. Official release status checked 2026-10-28. 34 linked sources. Exact rates, quantities and balance still need installed-build verification where noted.

Story spoilers: Fuzan’s boss phases, the full 30-wave roster and the Fire Cape reward.

Before you start

  • Complete Icthlarin’s Little Helper, including its ten-wave Trials of Fuzan and the Fuzan’s Head hand-in. The full mode stays locked until then.
  • Bring power level 7 armour or better, a main weapon, a backup weapon and repair supplies. Sources treat these as preparation benchmarks, not hard entry requirements.
  • Pack stacks of cooked food, Strong Tea, Super Antifire Potions, drinks for Scorch and pre-made buffs. You only get ten seconds between waves.
  • Set aside about an hour. The cave isn’t safe: dying drops your items and ends the attempt.

1. Unlock, start and re-enter the Fight Cave

A death or a teleport ends the attempt. The wiki says the cave isn’t safe: you drop your items and respawn at your bed. A 1.0 guide reports your grave may appear outside the cave, and that leaving to restock can reset the run. No source confirms a mid-run checkpoint, so plan each attempt from wave 1.

The wiki’s strategy page suggests building a Lodestone at the Fight Cave entrance for faster returns after a failed run.

  1. Finish Icthlarin’s Little Helper. The community wiki lists full Fight Cave access, with the chance of a Fire Cape, among the quest rewards.
  2. Travel to The Burning Spire. Use the volcanic gateway at the base of Fuzan’s volcano to enter the Fight Cave.
  3. Interact with the podium. After the quest it offers the full mode, which the wiki labels “Start the Fight Caves”; some players call it challenge mode. One 1.0 guide reports a shorter post-quest Fuzan option that doesn’t award the cape, so read the label and choose the 30-wave option.
  4. Before each wave you get ten seconds to swap weapons and use buffs. After wave 30, continue to Fuzan for the boss fight.
  5. To re-enter for another run, go back through the gateway and use the podium again. The activity is repeatable.
Sources for this section

Community database · RuneScape: Dragonwilds Wiki: Icthlarin’s Little Helper · volcanic gateway, podium and quest rewards · checked 2026-10-19 · Community database · RuneScape: Dragonwilds Wiki: Fight Cave · 30-wave roster and activity rules (revision of October 17, 2026) · checked 2026-10-19 · Reported guide · Christian Kuri · Gamers.Wiki: Fight Cave guide · 1.0 preparation, checkpoints and failed-run recovery (September 17, 2026) · checked 2026-10-19 · Community database · RuneScape: Dragonwilds Wiki: Fuzan/Strategies · presets and eight-phase breakdown (edited October 4, 2026; marked under construction for 1.0) · checked 2026-10-19 · Developer · Jagex: Eye on Ashenfall 0.12.0 · Fight Cave added and repeat rewards · checked 2026-10-19 · Reported guide · Steam Community discussion: Weapon durability in the 30-wave mode · whip broke three times (September 26, 2026) · checked 2026-10-19

Trials of Fuzan versus the full Fight Cave

Our Icthlarin’s Little Helper guide covers the ten-wave trial. The full run adds 20 more waves, Tok-Xil mini-bosses on waves 20 and 30, and the Fire Cape. Clearing the quest trial and its Fuzan fight doesn’t award the cape.

Trials of Fuzan (quest)Full Fight Cave
WhenDuring Icthlarin’s Little Helper; the only option at firstAfter the quest is complete
Waves1030
Last waveDisputed; see our quest guideTwo Tok-Xil
BossFuzan, who drops Fuzan’s Head for the questFuzan again, straight after wave 30
Fire CapeNoYes, after the Fuzan kill
If you dieRestart all ten wavesTreat it as a full restart
Sources for this section

Community database · RuneScape: Dragonwilds Wiki: Fight Cave · 30-wave roster and activity rules (revision of October 17, 2026) · checked 2026-10-19 · Community database · RuneScape: Dragonwilds Wiki: Fuzan · stat card, respawn waves and drop · checked 2026-10-19 · Reported guide · Sword_n_Board19 · Steam Community: Fuzan boss battle · phases and Fire Cape route (Early Access, updated August 1, 2026) · checked 2026-10-19 · Reported guide · Christian Kuri · Gamers.Wiki: Fight Cave guide · 1.0 preparation, checkpoints and failed-run recovery (September 17, 2026) · checked 2026-10-19

2. What to pack: preparation as sources recommend it

Quantities are community starting points, not requirements. The wiki marks its strategy page, where the presets live, as still being updated for 1.0.

ItemWhat sources recommend
ArmourA 1.0 guide treats power level 7 desert gear as the floor. The wiki’s presets use Adamant (melee), Red Dragonhide (ranged) or Infinity Robes (magic) with an Amulet of Glory; its advanced presets add the Obsidian Cape.
HealthThe wiki suggests collecting enough Sanguine Urns to raise your health before you go.
WeaponsA main weapon and a backup. A 1.0 player says their Abyssal Whip broke about three times in one run and the repair spell stripped its buffs. Bring a repair kit or Magical Mending.
Notable picksThe wiki’s advanced presets single out the Bow of Elidinis for its special attack; an Early Access run leaned on that special’s area water damage for all 30 waves. The wiki also names Pharaoh’s Sceptre, and an ascended Abyssal Whip or Zombie Axe.
Damage typeWater against every KotHaar (all listed as Water-weak). Fire and burn effects do nothing to them. For Fuzan, sources disagree; see section 4.
FoodSeveral stacks of cooked food. The wiki’s presets carry about 20 Stuffed Catfish or Eggs Royale; one Early Access run took stacks of 50 pumpkin soup and pumpkin drinks.
Strong TeaThe wiki calls it a must for the Fight Cave and suggests 10 or more. Its item page lists 10 hydration and 20 rest; make it at a Cooking Range from Ground Tea Leaves and 3 Clean Water.
AntifireSuper Antifire Potions for Fuzan: about 20 in the wiki’s presets, 10 or more in an Early Access run.
DrinksThe arena is always sunny, so Scorch builds and drains thirst. Carry drinks and use shade.
BuffsInfusions, Whetstones or Magical Focus, made in advance. Ten seconds isn’t enough time to cook or craft.
Ammunition and runesEnough for every combat style you carry.
Leave behindTools, building materials and anything else you won’t use in combat.
Sources for this section

Reported guide · Christian Kuri · Gamers.Wiki: Fight Cave guide · 1.0 preparation, checkpoints and failed-run recovery (September 17, 2026) · checked 2026-10-19 · Community database · RuneScape: Dragonwilds Wiki: Fuzan/Strategies · presets and eight-phase breakdown (edited October 4, 2026; marked under construction for 1.0) · checked 2026-10-19 · Community database · RuneScape: Dragonwilds Wiki: Strong Tea · effect and Cooking Range recipe · checked 2026-10-19 · Reported guide · Steam Community discussion: Fight Caves 30 round Cheese · pillar safe spot and supplies (June 25, 2026, Early Access) · checked 2026-10-19 · Reported guide · Steam Community discussion: Weapon durability in the 30-wave mode · whip broke three times (September 26, 2026) · checked 2026-10-19 · Reported guide · RuneScape Dragonwilds community guide: Tok-Xil guide · KotHaar health and damage-type comparison (updated September 26, 2026) · checked 2026-10-19

KotHaar enemies and their threats

The wiki gives all five the same profile: power level 7, weak to Water, resistant to Ranged, immune to Fire and Burn. Those stat cards were last edited in July and August 2026, before 1.0, and a 1.0 guide advises checking them in the live client. Jagex’s 1.0 notes say KotHaar damage now scales with the Hard Mode difficulty option.

Early Access players reported invisible burning ground left by the cave’s “fire golem” in both the 10- and 30-wave runs. The wiki records a patch 0.12.1.4 fix (August 5, 2026) for invisible burn damage where a Tok-Xil has been.

EnemyHealth (wiki)What it does
KotHaar-Hur660Unarmed melee. It swings with one arm, then the other, and hops back when you get close (the wiki says within 25 metres).
KotHaar-Xil660The ranged caste: its journal describes weapons hurled at distant targets. The wiki page records no attack list.
KotHaar-Ket990Hammer swipes, a double-hammer special and a 16-metre earth spike. Below half health it raises a fire shield that blocks attacks, then explodes. Water damage breaks the shield.
KotHaar-Kal2,475Throws rings that deal ranged damage and burn. In the double throw the second ring tracks you unless you dodge. Its centre stab special can kill outright.
Tok-Xil7,000Mini-boss on waves 20 and 30. The wiki lists no attacks for it.
Sources for this section

Community database · RuneScape: Dragonwilds Wiki: KotHaar-Hur · attacks and stat card · checked 2026-10-19 · Community database · RuneScape: Dragonwilds Wiki: KotHaar-Xil · stat card and journal · checked 2026-10-19 · Community database · RuneScape: Dragonwilds Wiki: KotHaar-Ket · attacks, fire shield and stat card · checked 2026-10-19 · Community database · RuneScape: Dragonwilds Wiki: KotHaar-Kal · ring attacks, stat card and drops · checked 2026-10-19 · Community database · RuneScape: Dragonwilds Wiki: Tok-Xil · stat card, drops and burn fix · checked 2026-10-19 · Reported guide · RuneScape Dragonwilds community guide: Tok-Xil guide · KotHaar health and damage-type comparison (updated September 26, 2026) · checked 2026-10-19 · Reported guide · Steam Community discussion: Invisible burning ground left by the fire golem · 10- and 30-wave runs (July 31, 2026, Early Access) · checked 2026-10-19 · Reported guide · Christian Kuri · Gamers.Wiki: Fight Cave guide · 1.0 preparation, checkpoints and failed-run recovery (September 17, 2026) · checked 2026-10-19 · Developer · Jagex: Our 1.0 Release is live! · Fuzan 0 HP fix and KotHaar Hard Mode scaling (September 15, 2026) · checked 2026-10-19

3. All 30 waves: enemies and threats

Source: the community wiki’s wave table. Jagex hasn’t published a roster. Most counts date from Early Access edits made between July 27 and August 5, 2026; an August 5 edit, saying the counts were higher than listed, changed ten rows. Only waves 6 and 24 were edited after 1.0, on October 16 and 17, and wave 6 went back to its August 4 count.

Sources disagree on wave 3, and the wiki itself flags waves 18, 21 and 27 as uncertain. Count the enemies as each wave starts and compare them with this table. Wave 29’s wiki entry also carries a stray number after its KotHaar-Kal.

Treat waves 20, 25 and 30 as resource checkpoints, as one 1.0 guide does. A 1.0 full-run video timestamps waves 20, 25 and 30 and the Fuzan fight if you want to see them before you go.

WaveEnemies (community wiki, October 17, 2026 revision)Threat or note
18 KotHaar-HurMelee only. Keep the pack together and spend as little stamina as possible.
23 KotHaar-Hur, 3 KotHaar-XilFirst ranged throwers. Use a pillar to break their line of sight.
32 KotHaar-Ket or 2 KotHaar-Xil (disputed)The wiki’s text says Ket, but its icon and link point to Xil; its August 4 revision listed 2 Xil. A 1.0 guide says a central magma spout starts firing onto random tiles around here.
45 KotHaar-Hur, 5 KotHaar-XilMelee pack plus five throwers.
56 KotHaar-Hur, 1 KotHaar-KetFirst Ket: break its fire shield with water damage before it explodes.
64 KotHaar-KetChanged from 5 to 4 on October 16. Watch for several fire shields and earth-spike lines.
71 KotHaar-KalFirst Kal. Dodge the second, tracking ring; the centre stab can kill outright.
89 KotHaar-HurLargest melee pack so far. Keep an escape lane open.
91 KotHaar-Hur, 1 KotHaar-Xil, 1 KotHaar-Ket, 1 KotHaar-KalOne of each caste: swings, thrown weapons, a fire shield and rings.
101 KotHaar-KetSingle Ket. The quest trial is also ten waves, but no source checked confirms the two rosters match.
118 KotHaar-Hur, 1 KotHaar-KalA wiki note says the Hur keep respawning in sixes until the Kal dies, so kill the Kal first.
122 KotHaar-KalTwo ring-throwers. Use pillars to fight one at a time.
137 KotHaar-Hur, 1 KotHaar-KetMelee pack plus a shielded Ket.
147 KotHaar-Hur, 5 KotHaar-XilLarge mixed melee and ranged wave.
1510 KotHaar-KetTen fire shields and earth spikes; water damage pays off here.
161 KotHaar-Hur, 1 KotHaar-Xil, 1 KotHaar-Ket, 1 KotHaar-KalSame mix as wave 9.
176 KotHaar-KetMore shields and spikes.
184 KotHaar-Xil, 2 KotHaar-KetThe wiki flags the Xil count as possibly wrong; its August 4 revision listed 6 Xil and 1 Ket.
193 KotHaar-Hur, 1 KotHaar-Xil, 1 KotHaar-Ket, 1 KotHaar-KalLast wave before the first mini-boss. Check food, durability and ammunition.
20Up to 20 KotHaar-Hur (in batches), 1 Tok-XilFirst Tok-Xil checkpoint. Focus it while you keep the Hur under control.
216 KotHaar-Hur, 1 KotHaar-Ket, 1 KotHaar-KalUnconfirmed on the wiki: the Hur may keep respawning until the Ket is defeated.
229 KotHaar-Ket (in batches)They don’t all spawn at once.
234 KotHaar-KetShields and spikes again.
241 KotHaar-Hur, 3 KotHaar-Xil, 3 KotHaar-Ket, 3 KotHaar-Kal (in batches)Edited October 17; the previous entry listed 2 Xil and 1 Ket.
253 KotHaar-KalCheckpoint. Isolate one Kal behind a pillar instead of spreading damage across all three.
266 KotHaar-KetTarget whichever enemy applies the most ranged or area pressure.
2716 KotHaar-Hur, 8 KotHaar-XilLargest listed wave. The wiki says counts may be off by one; its August 4 revision said 10 of each.
283 KotHaar-Hur, 4 KotHaar-Xil, 2 KotHaar-Ket, 1 KotHaar-KalAll four castes. Replace a failing weapon between waves, not during one.
292 KotHaar-Hur, 1 KotHaar-Xil, 2 KotHaar-Ket, 1 KotHaar-KalLast wave before the finale. Top up before the ten-second countdown ends.
302 Tok-XilFinal wave. Kill one Tok-Xil at a time and keep off burning ground.
After 30FuzanSame run, no restock. See section 4.
Spoiler clip · Round 30: the countdown, then the Tok-Xil fight · reveal

Checked on screen · Oct 19, 2026 · Version 1.0

44:40–45:45 · 65 sRound 30: the countdown, then the Tok-Xil fight

Survive the Round 30 countdown, then take on the Tok-Xil: its name shows on the boss bar at the top of the screen.

Brandon GurneyFull video ↗
Credits

“RuneScape Dragonwilds: Fight Cave [FULL FIGHT] w/ safespot” by Brandon Gurney · Oct 10, 2026 · 1.0 (uploaded Oct 10, 2026, after the Sep 15 1.0 launch); exact patch not shown

Independent creator · no partnership implied

Creator? Ask us to remove this

Sources for this section

Community database · RuneScape: Dragonwilds Wiki: Fight Cave · 30-wave roster and activity rules (revision of October 17, 2026) · checked 2026-10-19 · Community database · RuneScape: Dragonwilds Wiki: Fight Cave · page history: wave-count edits August 4 to October 17, 2026 · checked 2026-10-19 · Reported guide · Christian Kuri · Gamers.Wiki: Fight Cave guide · 1.0 preparation, checkpoints and failed-run recovery (September 17, 2026) · checked 2026-10-19 · Community database · RuneScape: Dragonwilds Wiki: KotHaar-Hur · attacks and stat card · checked 2026-10-19 · Community database · RuneScape: Dragonwilds Wiki: KotHaar-Ket · attacks, fire shield and stat card · checked 2026-10-19 · Community database · RuneScape: Dragonwilds Wiki: KotHaar-Kal · ring attacks, stat card and drops · checked 2026-10-19 · Reported guide · Brandon Gurney · YouTube: Fight Cave [FULL FIGHT] w/ safespot · 1.0 run with wave timestamps (October 10, 2026) · checked 2026-10-19

Wave tactics and the pillar safe spot

As the run goes on, the arena itself fires at you. A 1.0 guide says the magma spout keeps hitting random tiles for the rest of the run once it starts. Use the stone pillars to break line of sight, keep melee packs together and don’t chase enemies across hot floor.

The best-documented safe spot dates from Early Access. A June 25 Steam post says to reach the top of the pillar beside Fuzan’s door with a jump-boosting spell once the waves begin. Ranged attacks can still reach you there, and the poster expects fire to knock you off about three times per run, so be ready to climb back up.

An October 10, 2026 full run on 1.0 is titled as using a safe spot, so some version appears to survive. We haven’t confirmed it’s the same pillar. Safe-spotting is a community tactic, not something Jagex documents, and a patch could remove it.

Leave the pillar before Fuzan. The same poster, and later Early Access reports, link pillar use to Fuzan bugging out near the end of the fight.

Sources for this section

Reported guide · Christian Kuri · Gamers.Wiki: Fight Cave guide · 1.0 preparation, checkpoints and failed-run recovery (September 17, 2026) · checked 2026-10-19 · Community database · RuneScape: Dragonwilds Wiki: Fight Cave · 30-wave roster and activity rules (revision of October 17, 2026) · checked 2026-10-19 · Reported guide · Steam Community discussion: Fight Caves 30 round Cheese · pillar safe spot and supplies (June 25, 2026, Early Access) · checked 2026-10-19 · Reported guide · Brandon Gurney · YouTube: Fight Cave [FULL FIGHT] w/ safespot · 1.0 run with wave timestamps (October 10, 2026) · checked 2026-10-19 · Reported guide · Steam Community discussion: Fuzan still bugged in fight caves · stuck at 1% health (August 5, 2026, Early Access) · checked 2026-10-19

4. Final boss: Fuzan after wave 30

This is the same Fuzan as the quest fight: the wiki lists him spawning after wave 10 of the trial and wave 30 of the full run, with 16,000 health at power level 7. Our quest guide has an attack-by-attack table; this table follows the wiki’s phase order. The difference here is attrition. You arrive after 30 waves with whatever food, antifire and durability you have left.

Sources disagree on his weakness. The wiki’s stat card lists none, a Fire resistance and immunity to Poison, Bleed and Burn, while its strategy page recommends water damage. Don’t build around burn or poison effects. The strategy page is marked as under construction for 1.0, so confirm the phase details in your own game.

The arena is always sunny: watch the heat meter and use shade. Fight on the floor, not from the pillars.

Phase (wiki numbering)What happensResponse
1Ground fight: claw sweep, stomps that launch lava spikes, a lava pool at his feet, arena-wide fire breath and fire rain.Stay off hot floor; the wiki calls the centre safest at the start. Back off when lava pools under him.
2He burns the floor and flies off. Power level 6 KotHaar Thralls spawn. He then crashes into the centre, moves, knocks down a wall and burns two sections.Clear the Thralls, then leave the centre before he lands.
3Two floor sections heat up; his regular attacks resume.Fight from cool floor.
4One hot section rotates counter-clockwise around the arena. He lands with four stomps.Stand in the middle during the rotation, then move when he prepares to drop.
5Four sections heat and two Thralls appear. A charge leaves spikes behind him. He then marks a player and chases them with dragonfire.Keep dodging. The wiki says a Dragoncurse Shield plus antifire makes the dragonfire survivable.
6Another charge, then regular attacks, with Thralls while he rains fire from the air.Kill Thralls between fire-rain impacts; landing spots are marked.
7The floor heats from both sides until one spot is left. He drops in for stomps and repeated charges.Get to the last cool spot early and time your dodges.
8Like phase 5, but three cool sections rotate and several Thralls spawn before he lands.Stay central, clear the Thralls, then dodge the landing stomps.
Sources for this section

Community database · RuneScape: Dragonwilds Wiki: Fuzan/Strategies · presets and eight-phase breakdown (edited October 4, 2026; marked under construction for 1.0) · checked 2026-10-19 · Community database · RuneScape: Dragonwilds Wiki: Fuzan · stat card, respawn waves and drop · checked 2026-10-19 · Reported guide · Sword_n_Board19 · Steam Community: Fuzan boss battle · phases and Fire Cape route (Early Access, updated August 1, 2026) · checked 2026-10-19 · Reported guide · Steam Community discussion: Fight Caves 30 round Cheese · pillar safe spot and supplies (June 25, 2026, Early Access) · checked 2026-10-19 · Reported guide · Steam Community discussion: Fuzan still bugged in fight caves · stuck at 1% health (August 5, 2026, Early Access) · checked 2026-10-19

5. Fire Cape: stats and how it drops

The sources checked agree on the requirement: all 30 waves, then a Fuzan kill in that same run. The ten-wave quest kill doesn’t award it. They describe the delivery differently. The wiki says the cape is awarded for beating the activity and calls it a boss drop, though its Fuzan page lists only Fuzan’s Head; it also lists the cape’s earlier unlock vestige, An Ember-Edged Remnant of Cloth, as removed. An August Steam guide says the quest kill unlocks the recipe and the 30-wave kill earns the cape. Jagex’s notes describe the Fire Cape as a craftable vestige item, and a 1.0 guide says to check Key Items. After the kill, check your inventory, Key Items and crafting menu.

Jagex’s 0.12.1 patch made the stamina refill trigger only on burning enemies. The +4 defence figures also appear in the Early Access Steam guide.

Repeat runs: Jagex pitched the Fight Cave as replayable, with advanced modes, rare crafting rewards and Vestiges. No source checked publishes a 1.0 reward table, drop rates or how advanced modes unlock. The wiki’s world drop tables give Tok-Xil 3 Kot Packs per kill, plus a 1-in-20 Unyielding Obsidian Construct (a shield vestige) and a 1-in-20 Uzzerian Umber mount. We haven’t confirmed that kills inside the cave use those tables.

Fire CapeValue (community wiki)
Defence+4 melee, +4 ranged, +4 magic
Special effectBurning Endurance: taking or blocking damage can set your attacker burning. Melee kills on burning enemies refill stamina.
Weight0
Sources for this section

Community database · RuneScape: Dragonwilds Wiki: Fire Cape · stats, Burning Endurance and update history (edited October 7, 2026) · checked 2026-10-19 · Reported guide · Sword_n_Board19 · Steam Community: Fuzan boss battle · phases and Fire Cape route (Early Access, updated August 1, 2026) · checked 2026-10-19 · Reported guide · Christian Kuri · Gamers.Wiki: Fight Cave guide · 1.0 preparation, checkpoints and failed-run recovery (September 17, 2026) · checked 2026-10-19 · Developer · Jagex: Our 1.0 Release is live! · Fuzan 0 HP fix and KotHaar Hard Mode scaling (September 15, 2026) · checked 2026-10-19 · Developer · Jagex: 0.12 Vital Information · hotfixes 0.12.0.2 to 0.12.0.8 and known issues · checked 2026-10-19 · Developer · Jagex: 0.12.1 is now live! · Fire Cape stamina and Burning Spire fixes (July 29, 2026) · checked 2026-10-19 · Developer · Jagex: Umbral Sands: Coming June 23! · Fight Cave and Fire Cape preview · checked 2026-10-19 · Developer · Jagex: Eye on Ashenfall 0.12.0 · Fight Cave added and repeat rewards · checked 2026-10-19 · Community database · RuneScape: Dragonwilds Wiki: Tok-Xil · stat card, drops and burn fix · checked 2026-10-19 · Reported guide · Steam Community discussion: Missing cape after 30 waves · Fuzan must be beaten again (August 3, 2026, Early Access) · checked 2026-10-19

Disconnected, no cape or no portal? Reported problems

These checks can’t fix every bug, and no source checked offers a save edit or a reward-restore route. Jagex’s October 15 known-issues post names no Fight Cave issue, so record your platform, build and wave before reporting a new one.

ProblemWhat’s been reportedWhat to check
Disconnected mid-runAn October 16 Steam post, after 1.0.1, describes disconnections on waves 23 and 27, the poster’s only ones in about 100 hours of play. In Early Access, a co-op pair hard-crashed at round 23. Jagex’s October 15 known-issues post doesn’t list it.No fix is published. Expect to restart from wave 1. Note the wave, platform and who hosted, then report it. Jagex’s 0.12 vital-information page pointed players to the official Discord’s Bug Reports channel.
Fuzan stuck at 1% or never returnsEarly Access reports describe Fuzan freezing near 1% or flying off and not returning, often linked to fighting from the pillars. Jagex’s 1.0 notes fix him getting stuck at 0 HP in the Fight Caves; 1.0.1 fixes him turning passive and invisible after some player deaths.Update to 1.0.1 and fight on the floor. Reports treat the fight as bugged if Thralls stop spawning during the rotating floor. One Early Access tip was to kite the final Thralls until the floor finishes its cycle.
Fire Cape didn’t dropAn Early Access player cleared 30 waves and both Tok-Xil but got no cape; a reply says Fuzan must be beaten again after wave 30. Other players lost the cape when Fuzan bugged.Confirm you chose the 30-wave mode, not Trials of Fuzan, and killed Fuzan in the same run. Check your inventory, Key Items and crafting menu for a recipe (see section 5).
Cape moves to your bag after loadingEarly Access players found it unequipped whenever they loaded a world; a reply suspected it was a side effect of the fix for a Fire Cape sign-in error (0.12.0.7). The wiki credits 1.0 with ending this. Jagex’s published 1.0 notes checked here don’t mention it.Re-equip it from your inventory after each world load.
Portal to the Fight Cave is goneAn October 9 Steam post says the portal vanished after the player teleported home for food, and the quest NPC still asked for mirrors that were already installed. It has no replies, and Jagex lists no fix.Go to the volcanic gateway at the base of Fuzan’s volcano in The Burning Spire, where the wiki places the entrance, and re-read the quest objective. Back up your save before experimenting, then report it with the quest text.
Enemies stuck in walls or invisible fireAn October 7 post says Fight Cave enemies sometimes fail to spawn or get stuck in walls. In Early Access, players burned on invisible fire left by Tok-Xil until a 0.12.1.4 fix.Melee can’t reach a stuck enemy; the October 7 poster suggests magic users fire into the lava to find it. Note the wave for a bug report.
Co-op Fuzan arena looks wrong after a deathAn Early Access report says that when a non-host player dies and returns, their arena resets and desyncs: missing shade, walls that aren’t there.The host’s view is reported as correct. Record which player desynced.
Sources for this section

Reported guide · Steam Community discussion: Fight Cave disconnections on waves 23 and 27 (October 16, 2026) · checked 2026-10-19 · Reported guide · Steam Community discussion: Fight cave 30 round · co-op crash at round 23 and Fuzan not returning (June 24, 2026, Early Access) · checked 2026-10-19 · Developer · Jagex / Steam: 1.0.1 Known Issues · October 15, 2026 (no Fight Cave item listed) · checked 2026-10-19 · Developer · Jagex: 0.12 Vital Information · hotfixes 0.12.0.2 to 0.12.0.8 and known issues · checked 2026-10-19 · Reported guide · Steam Community discussion: Fuzan still bugged in fight caves · stuck at 1% health (August 5, 2026, Early Access) · checked 2026-10-19 · Developer · Jagex: Our 1.0 Release is live! · Fuzan 0 HP fix and KotHaar Hard Mode scaling (September 15, 2026) · checked 2026-10-19 · Developer · Jagex: Eye on Ashenfall 1.0.1 · Fuzan passive and death-animation fixes (October 14, 2026) · checked 2026-10-19 · Reported guide · Steam Community discussion: Missing cape after 30 waves · Fuzan must be beaten again (August 3, 2026, Early Access) · checked 2026-10-19 · Reported guide · Steam Community discussion: Fire Cape unequips on world load (July 28, 2026, Early Access) · checked 2026-10-19 · Community database · RuneScape: Dragonwilds Wiki: Fire Cape · stats, Burning Endurance and update history (edited October 7, 2026) · checked 2026-10-19 · Reported guide · Steam Community discussion: Icthlarin’s Little Helper portal to the Fight Cave gone after teleporting (October 9, 2026) · checked 2026-10-19 · Community database · RuneScape: Dragonwilds Wiki: Icthlarin’s Little Helper · volcanic gateway, podium and quest rewards · checked 2026-10-19 · Reported guide · Steam Community discussion: Fight Cave enemies not spawning or stuck in walls (October 7, 2026) · checked 2026-10-19 · Reported guide · Steam Community discussion: Invisible burning ground left by the fire golem · 10- and 30-wave runs (July 31, 2026, Early Access) · checked 2026-10-19 · Community database · RuneScape: Dragonwilds Wiki: Tok-Xil · stat card, drops and burn fix · checked 2026-10-19 · Reported guide · Steam Community discussion: Fuzan desync · co-op arena resets after a player dies (August 17, 2026, Early Access) · checked 2026-10-19

Your checklist

0 of 15 ready · Loading saved progress…

Your own preparation notes. This checklist does not read your game save or sync between devices.

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Researched 2026-10-19. This edition is source-checked, not an installed-build playtest. Exact rates, quantities and balance remain unconfirmed where a guide marks them. Sources and coverage.

Independent fan guide. Game artwork © Jagex. Sources, version notes & coverage

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