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GUIDE / BOSS

Chief Disciple of the Seven-Stars boss guide

The Chief Disciple of the Seven-Stars Formation fights with a squad of puppets in Mandate Encampment. Game8 lists the fight as optional, but its Training Grounds Key opens the Training Grounds. Game8 says Red can join if you spared her earlier.

Attributed launch-week routes and footage · exact build, platform and difficulty unconfirmed unless statedSpoilers · Major spoilers

Below the ladder at Three Towers

Community-reported

Game8, Maxroll and ShowGamer put the fight directly below the ladder at the Three Towers bell, reached by dropping down after Red’s tower. All Things How instead places it near the Tower Rear Exit bell. Match the ladder and the burning tower in the clip.

Reveal video · Seven-Stars location

Footage interval reviewed · see build limits below

After the Mandate Encampment map, the player climbs down beside a wooden tower to an open yard where white-robed puppets stand near a burning tower.

PowerPyx · 0:00–0:18

Source & footage context

Creator-hosted recording. Reviewed with bounded original-player playback and three on-screen samples (4s, 10s, 17s), rechecked cold. This checks the pictured situation, not frame-precise inputs or a complete moveset. Exact game build, platform and difficulty are unconfirmed. Kingy has not played or tested this encounter.

Source record ↗ · Checked 2026-11-04

The original creator hosts the recording. If playback is restricted, use the YouTube link.

Decide about Red before the fight

Community-reported

Game8 reports that if Red is left alive she joins at about half his health and heals him. Maxroll, ShowGamer and All Things How warn that fighting Red at her tower costs a Memory Flower and an accessory. Kingy has not tested either branch.

Read the formation

Community-reported

These formation cues come from Game8 alone. Treat them as one guide’s reading of the fight, and keep moving so the puppets cannot surround you, as Maxroll and ShowGamer advise.

Puppets stack into a sword platform

Response
Parry the leaping slash that follows.
Opening to look for
After the parry.
Common mistake
Dodging into the next puppet.

Puppets fall back into a staircase and he dashes in

Response
Parry the dash.
Opening to look for
As he lands in front of you.
Common mistake
Turning to fight a puppet instead.

All six puppets move in unison

Response
Dodge; several hits arrive at once.
Opening to look for
When the synced strike ends.
Common mistake
Trying to block every blade.

In the second phase, strings glow red

Response
Dodge the ranged hit.
Opening to look for
After the strings clear.
Common mistake
Standing still to guard.

What the formation looks like

Community-reported

PowerPyx’s recording shows the puppets closing from several sides around the player. It identifies the fight and spacing; it does not demonstrate each cue above.

Reveal video · Seven-Stars formation

Footage interval reviewed · see build limits below

The Chief Disciple's puppets crowd the player from several sides. Use this to recognize the formation, not to time a specific parry.

PowerPyx · 0:34–0:52

Source & footage context

Creator-hosted recording. Reviewed with bounded original-player playback and three on-screen samples (36s, 42s, 50s), rechecked cold. This checks the pictured situation, not frame-precise inputs or a complete moveset. Exact game build, platform and difficulty are unconfirmed. Kingy has not played or tested this encounter.

Source record ↗ · Checked 2026-11-04

The original creator hosts the recording. If playback is restricted, use the YouTube link.

Swordsman’s Summon and the Training Grounds Key

Community-reported

Every source here lists the Swordsman’s Summon Phantom Edge and the Training Grounds Key. Maxroll and ShowGamer also list Twin Heroes’ Memory Flowers and the Twin Fish Pendant.

Sources and how this guide was made

Updated: 2026-11-04. Checked: 2026-11-04. This guide uses official information and attributed reporting; Kingy has not play-tested these instructions. Each section links to its evidence.

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