S104 — Iron Butcher, the Frenzied Brute recording
Original creator player; bounded intervals and three on-screen frames per clip reviewed November 4, with a cold recheck. See each card for timing and limits. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S103 — How to get the Iron Butcher Mask
Published October 29. Used for clearing the camp first and the mask's ability. Fetched November 4, 2026 Vancouver. Written community guide; setup-specific damage, health and frame numbers are not adopted. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S102 — Mountain of Imprisonment collectible locations
Published October 29, reread November 4. Calls the region optional and tied to the True Ending; used for The Lady's Path bell, the injured NPC, the camp and the Iron Butcher Mask. Fetched November 4, 2026 Vancouver. Written community guide; setup-specific damage, health and frame numbers are not adopted. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S101 — One-Eyed Archer recording
Original creator player; bounded intervals and three on-screen frames per clip reviewed November 4, with a cold recheck. See each card for timing and limits. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S100 — One-Eyed Archer location and how to beat
Updated November 4. Used for optional status and the laser, beam and kick cues. Fetched November 4, 2026 Vancouver. Written community guide; setup-specific damage, health and frame numbers are not adopted. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S99 — One-Eyed Archer moveset and red low-health phase
Updated November 4. Used for One-Eyed Isle, the fight loop, the aimed-arrow line and the red phase. Fetched November 4, 2026 Vancouver. Written community guide; setup-specific damage, health and frame numbers are not adopted. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S98 — Heartpiercer, Elite Shadow Warden recording
Original creator player; bounded intervals and three on-screen frames per clip reviewed November 4, with a cold recheck. See each card for timing and limits. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S97 — Meigu Lake collectible locations
Published October 29. Marks Heartpiercer story-related and lists rewards found near the Heartpiercer and One-Eyed Archer arenas. Fetched November 4, 2026 Vancouver. Written community guide; setup-specific damage, health and frame numbers are not adopted. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S96 — How to beat Heartpiercer
Updated November 2026. Used for the jump-kick and spin cue and the general blocking approach. Fetched November 4, 2026 Vancouver. Written community guide; setup-specific damage, health and frame numbers are not adopted. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S95 — The Four Serpent Houses: Serpent Eye, Tongue and Fang
Updated October 31. Used for the Loong Emblem pieces and the White Serpent Eye pickup. Fetched November 4, 2026 Vancouver. Written community guide; setup-specific damage, health and frame numbers are not adopted. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S94 — Heartpiercer moveset, attacks and tips
Updated November 1. Used for the lattice door, the courtyard and visual cues. Fetched November 4, 2026 Vancouver. Written community guide; setup-specific damage, health and frame numbers are not adopted. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S93 — Wan Jun, the Coppermaul recording
Original creator player; bounded intervals and three on-screen frames per clip reviewed November 4, with a cold recheck. See each card for timing and limits. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S92 — How to get Bashpole
Published November 3. Used for the chain wall, the bell inside the arena and the plank-breaking ability. Fetched November 4, 2026 Vancouver. Written community guide; setup-specific damage, health and frame numbers are not adopted. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S91 — Wan Jun location and how to beat
Updated November 4. Used for optional status and visual cues. Fetched November 4, 2026 Vancouver. Written community guide; setup-specific damage, health and frame numbers are not adopted. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S90 — Chief Disciple of the Seven-Stars Formation recording
Original creator player; bounded intervals and three on-screen frames per clip reviewed November 4, with a cold recheck. See each card for timing and limits. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S89 — The Seven-Stars Formation quest and disciple Memory Flowers
Updated November 1. Places the fight near a different bell from S86-S88; the guide records the conflict. Fetched November 4, 2026 Vancouver. Written community guide; setup-specific damage, health and frame numbers are not adopted. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S88 — Chief Disciple of the Seven-Stars location and how to beat
Updated November 4. Sole source for the puppet-formation cues and Red joining mid-fight. Fetched November 4, 2026 Vancouver. Written community guide; setup-specific damage, health and frame numbers are not adopted. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S87 — Mandate Encampment walkthrough, all secrets
Published October 29. Route and boss order report; some translations differ from on-screen names. Fetched November 4, 2026 Vancouver. Written community guide; setup-specific damage, health and frame numbers are not adopted. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S86 — Mandate Encampment walkthrough
Updated October 29. Used for bell names, the chain wall and rewards. Fetched November 4, 2026 Vancouver. Written community guide; setup-specific damage, health and frame numbers are not adopted. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S85 — Flame, the Mask-Bound Lion Dance Grandmaster recording
Original creator player; bounded intervals and three on-screen frames per clip reviewed November 4, with a cold recheck. See each card for timing and limits. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S84 — How to beat Flame
Updated November 4. Used for main-story status and its second-phase advice, which conflicts with S83 on the burning poles. Fetched November 4, 2026 Vancouver. Written community guide; setup-specific damage, health and frame numbers are not adopted. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S83 — Lion Dance Grandmaster moveset and phases
Updated November 1. Used for Lion Dance Hall Depths, the altar start, visual cues and the second phase. Fetched November 4, 2026 Vancouver. Written community guide; setup-specific damage, health and frame numbers are not adopted. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S82 — Chang Hong location and fight recording
Original creator player; bounded intervals and three on-screen frames per clip reviewed November 4, with a cold recheck. See each card for timing and limits. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S81 — Chang Hong the Thunder Lancer
Updated November 3. Used for location and reward cross-checks; strategy sections incomplete. Fetched November 4, 2026 Vancouver. Written community guide; setup-specific damage, health and frame numbers are not adopted. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S80 — How to beat Chang Hong
Updated November 4. Used for main-story status, parryable moves and the horse-kick warning. Fetched November 4, 2026 Vancouver. Written community guide; setup-specific damage, health and frame numbers are not adopted. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S79 — Chang Hong moveset, phases and respawn
Updated October 31. Used for the backstreet square near Ancestral Shrine Square, visual cues and the reported phase-2 respawn. Fetched November 4, 2026 Vancouver. Written community guide; setup-specific damage, health and frame numbers are not adopted. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S78 — List of all bosses in order, with main-story and optional labels
Updated November 4. Used only for each boss's main-story or optional label and named rewards; labels can differ from other walkthroughs, which the guides note. Fetched November 4, 2026 Vancouver. Written community guide; setup-specific damage, health and frame numbers are not adopted. Exact build/platform/difficulty unconfirmed; no Kingy gameplay test.
S77 — Patch Notes, Version 1.0302256
Official Steam patch notes retrieved through the Steam news API on November 4. Lists new audio options, PC interact remapping, boss and enemy adjustments, a PC shader-compilation change, PC controller and Reflex fixes and unspecified bug fixes. Developer statements, not Kingy installation or gameplay tests; no per-fix detail beyond the notes.
S76 — Reason and Madness — day-one update and launch options
October 28 letter retrieved in full through the official Steam news API on November 2. Announces an approximately 5 GB day-one update, claimed ray/path-tracing improvements and bug fixes; no executable version or PS5 download size stated. Warns about Nvidia 621.01 and recommends 617.42 pending a later driver update. Also describes three PS5 button layouts, more flexible PC remapping, blade-clash audio adjustment and aspect-ratio support. Developer statements, not Kingy performance, installation or accessibility tests. No later announcement appeared in the returned six-item official feed; this is not an exhaustive search of every support channel.
S66 — Firefly memory titles and six village landmarks
Route order differs from Roman-numeral story titles. Adopt named landmarks, not regional totals or a mandatory order. Exact build/platform/difficulty unconfirmed unless the source explicitly states them; no Kingy gameplay test.
S67 — Master Bi Yuan attack cues and arena approach
October 30 screenshot-led report fetched October 31. Reported Pathbreaker/Wayfarer examples; no numeric damage, health or timing claims adopted. Exact build/platform/difficulty unconfirmed unless the source explicitly states them; no Kingy gameplay test.
S68 — Yuzan projectile cues and Heartrend Pipa
Screenshot-led Wayfarer report. Numerical damage, health and instant-death guarantees are not adopted. Exact build/platform/difficulty unconfirmed unless the source explicitly states them; no Kingy gameplay test.
S69 — Firefly quest start and memory counter
Start location, card identity and quest tracking. The local flower collection is distinct from the full later-region quest. Exact build/platform/difficulty unconfirmed unless the source explicitly states them; no Kingy gameplay test.
S70 — Master Bi Yuan location and fight recording
Original creator player; bounded intervals and selected frames reviewed. See each card for timing and limits. Exact build/platform/difficulty unconfirmed unless the source explicitly states them; no Kingy gameplay test.
S71 — Yuzan location and fight recording
Original creator player; bounded intervals and selected frames reviewed. See each card for timing and limits. Exact build/platform/difficulty unconfirmed unless the source explicitly states them; no Kingy gameplay test.
S72 — Dusk close exchange and duplicate name bars
Original creator recording. Selected intervals do not establish a complete moveset or eye-color targeting rule. Exact build/platform/difficulty unconfirmed unless the source explicitly states them; no Kingy gameplay test.
S73 — Mu Xiaokui and Jade Dancer encounter recording
Original creator player. Guardian encounter observed; the video interval alone does not establish the quest actions causing its unlock. Exact build/platform/difficulty unconfirmed unless the source explicitly states them; no Kingy gameplay test.
S74 — Village of Lu Memory Flower route recording
Selected Firefly landmarks reviewed. Creator regional item numbers are not Firefly Roman-numeral story titles. No claim that all regional flowers were reviewed. Exact build/platform/difficulty unconfirmed unless the source explicitly states them; no Kingy gameplay test.
S75 — Village of Lu masters, lift and quest-dependent rewards
Community walkthrough. Some translations differ from on-screen names; reward naming conflicts are not resolved as universal facts. Exact patch-specific cutoffs not tested. Exact build/platform/difficulty unconfirmed unless the source explicitly states them; no Kingy gameplay test.
S52 — Crimson Forest and Village of Lu progression
Fetched October 30 Vancouver. Route and quest-cutoff report; chapter numbering and Zhou/Zhuo spelling vary from other sources. Cutoff claims retained as uncorroborated warnings, not universal lockouts. Exact gameplay build/platform/difficulty unconfirmed.
S53 — Bai Chilian phases, cues and rewards
October 30 screenshot-led report. Contains setup-specific Pathbreaker/Wayfarer numbers; guide adopts visual cues and named rewards, not damage, health or frame thresholds. Exact build and platform unconfirmed.
S54 — Zhuo Bi shield bar and attack cues
October 30 screenshot-led report. Damage examples use Wayfarer and a particular player setup; no universal damage, stagger duration or health threshold adopted. Exact build/platform unconfirmed.
S55 — Mirrorwood Depths engraving and portal ring
Screenshot-led ring route: engraving, start orientation, right-left-middle-middle, clearance message. Other walkthrough sequences differ; this sequence is explicitly limited to its described starting ring. Exact build/platform unconfirmed.
S56 — Place of Awakening arrival and route to Jewel
October 30 screenshot-led route from the crane bell via the bridge to the huts. Distances, universal day counts and difficulty comparisons not adopted. Exact build/platform unconfirmed.
S57 — Village of Lu checkpoints and Bastion return gate
October 29 route report fetched October 30 Vancouver. Used for named branches, Statue Grounds and the Thieves’ Camp return chest; inventory counts and incomplete Memory Flower claims not adopted. Exact build/platform/difficulty unconfirmed.
S58 — Village of Lu early bells and quest interactions
October 29 creator walkthrough reread October 31. Used for the five headband landmarks, named rewards, local temple route and tunnel keys. Cutoffs remain community reports; exact build-specific return behavior untested. Regional completion totals are not adopted.
S59 — Zhuo Bi approach from Young Master Lan’s Hideout
October 30 screenshot-led ravine, barn, pit, riverbed and rope-ladder route. Enemy numerical examples and cross-mode claims not adopted. Exact build/platform unconfirmed.
S60 — Bastion reward and Bolt Ward exploration ability
October 30 screenshot-led reward card and exploration tutorial. Bolt Ward works unequipped according to the pictured tutorial. Article gives inconsistent nearest-bell labels; use the dedicated Zhuo route instead. Exact build/platform unconfirmed.
S47 — Launch tutorial: parry and dodge
Screenshot-led tutorial report, October 29. PC defaults; exact build unconfirmed. No frame-window claims adopted.
S48 — Dodge and sprint mapping reports
Two users in one thread report pairing sprint/dodge. OP states PC with DualSense; builds absent. Workaround is attributed, not independently reproduced.
S49 — Launch banner closes without an error
October 28 thread; first 15 replies inspected October 30. Silent crash and activation-dialog reports are distinct. Mixed outcomes after file verification; no proven root cause.
S50 — Verify integrity of game files
Current Valve file-verification procedure; general storefront support, not a PBZ-specific fix.
S51 — Chinese walkthrough: provisional quest cutoff leads
Posted and updated October 29. Author calls the guide a work in progress. Chinese quest cutoff warnings reviewed as leads only; localization mappings, patch and triggers uncorroborated.
S46 — Reverting upgrades chapter, 4:12–4:42
Original-player frames inspected at 4:14, 4:26 and 4:40 through the official embed. No continuous interval or Kingy gameplay test; platform/build/difficulty unconfirmed.
S39 — The Hunt at Great Waterfall
Full article and phase-two sections retrieved October 30. Author identifies Hellwalker; platform and exact patch unspecified. Other modes and precise timing windows remain untested.
S40 — Whence the Weeping progression
Launch-week first-person reporting, published October 29. Regional progression, not a complete map route.
S41 — Crimson Forest checkpoint route
October 29 walkthrough. Its own inventory notes contain count discrepancies; no total is adopted here. Route remains single-report evidence.
S42 — Illusory Pipa parts and repair
October 29 report. Boss and region-access spoilers; build/platform not established.
S43 — First Crimson Forest bell route
October 30 screenshot-led report of marked climbing walls, first bell and upgrade menu. PC controls are report-specific.
S44 — Quickhand treasure routes
Updated October 30. Only the Crimson Forest set is synthesized here.
S45 — Banyan Heart trial and skills
October 29 first-person trial report. Recommendations remain attributed; no Kingy play test.
S38 — Phantom Blade Zero Steam release listing
Steam lists the game as released October 28 in the observed region. Kingy has not tested access or gameplay.
S37 — S-GAME Phantom Blade Zero release page
Official site says available now and lists October 29; no Kingy access or gameplay test.
S22 — First bell and rest-point guide
Screenshots and descriptions of first bells and their menus. Exact build not specified.
S23 — Red Thread Barrier route
Screenshots of the thread route, shielded guard and post-fight message. Exact build not specified.
S24 — Jagged Steel location and weapon
Screenshots of the riverbed, boss and weapon card. Exact build not specified.
S25 — Dread Axe location and exploration ability
Screenshots of Peng Meng, the Dread Axe and its chain-breaking tutorial. Exact build not specified.
S26 — Flesh Lily route
Reporter describes the route, fight, pickup and first Yu’er hand-in; exact build not specified.
S27 — Hua boss guide
Reporter describes Hua’s attacks and reward; exact build not specified.
S28 — Hua boss guide on Hellwalker
Author reports testing on Hellwalker; exact build and platform are not stated.
S29 — Launch-week combat tips
First-person play report includes Peng Meng’s dark-aura attack; exact build not specified.
S30 — The Hunt cart encounter
Screenshot-led account of the first cart encounter and its later rematch. PC bindings are defaults; exact build not specified.
S31 — Hua and Flesh Lily video
October 29 upload. October 30 review: selected fight frames at 3:16–3:36; weapon card at 4:55/5:00; lily pickup/card at 5:05/5:10; map at 5:15 and hand-in at 5:30. Creator comment clarifies early story access, not a completed campaign. No continuous motion review; build/platform/difficulty unconfirmed. Creator footage, not a Kingy play test.
S32 — Peng Meng boss video
October 28 upload. Selected frames at the 2:18 moveset chapter checked on screen; exact build, platform and difficulty unconfirmed. Creator footage, not a Kingy play test.
S33 — Against the Flow walkthrough
Launch-week guide covering the barrier, outpost and early bosses; exact build not specified.
S34 — Jagged Steel moveset and attacks
Screenshot-led report of the fight and attacks; exact build not specified.
S35 — Flesh Lily route and hand-in
Independent launch-week route and hand-in account; exact build not specified.
S36 — Red Thread Barrier video
Creator route video. October 30 frame sampling: shield encounter/tutorial around 2:04 and 2:17, combat at 2:22, defeat at 2:27 and thread scene at 2:32. No continuous timing review; exact build, platform and difficulty unconfirmed.
S18 — Phantom Blade Zero preorders and Mó Yuan announcement
August 12 announcement confirms PS5, Steam and Epic preorders and names Mó Yuan as Leader of the Bastion of Mó. Donnie Yen supplies facial and motion capture; the PlayStation August 11 article identifies him as Soul’s father. Announced roles, not a tested story route.
S19 — Phantom Blade Zero — Epic Games Store
The Windows listing still offers pre-purchase and displays October 29. Its October 27 readback advertises preloading available until October 29, 2026; this is a storefront statement, not a Kingy download or access test. Do not transfer that date into an unconfirmed universal unlock hour. The page also advertises a Fortnite gift-with-purchase; conditions must be checked in its FAQ before relying on eligibility.
S20 — Preorders and Donnie Yen’s role — PlayStation Blog
August 11 article identifies Mó Yuan as Soul’s father and Donnie Yen as facial and motion capture actor. The August 17 broadcast invitation is historical, not a pending event.
S21 — Phantom Blade Zero official Steam announcement feed
October 26 Ready your blade! notice: PC preload October 26 at 7 pm PDT, play October 28 at 7 pm PDT; approximately 145 GB game, at least 300 GB free space during preload, SSD and current graphics drivers. Retrieved complete announcement body through this official API; access, installed size and performance untested. No day-one patch size announced.
S16 — SGF 2024 hands-on: weapon-swap recovery
Published June 10, 2024; original 15-minute SGF demo report. Platform and executable build unspecified. Historical demonstration, not current-build or Kingy gameplay verification.
S17 — SGF 2024 PS5 hands-on: blade switching
Published June 12, 2024; original PS5 event-demo report, executable build unspecified. Preview bindings and loadout are not retail limits. No Kingy gameplay or embedded-video inspection.
S15 — Named hands-on report: Brutal and Killer attack responses
Published August 8, 2025; author reports four runs through a 90-minute demo. Blue Brutal/red Killer response descriptions are preview evidence; exact executable build and tested platform are unspecified. Kingy has not played the demo or reviewed its embedded video.
S1 — Phantom Blade Zero official website (English)
Current product page lists October 29. S-GAME's August 17 release article specifies October 28 in the US and select regions; the site listing itself does not repeat that regional exception. Product announcements do not establish tested mechanics.
S2 — Creative director letter (release update)
June 2, 2026 letter moves the general launch target from September 9 to October 29 for visual and environment refinements. Its summer preorder promise is historical; August announcements and current stores confirm preorders are open.
S3 — Phantom Blade Zero: a new beginning in a long journey
Developer article published May 24, 2023. Establishes Soul, The Order, the 66-day premise and semi-open world. Historical announcement, not a current-build walkthrough.
S4 — Official gameplay trailers and show-floor demo footage (2023–2025)
Trailer choreography is evidence of intent and presentation, not of confirmed player mechanics. This ledger treats every footage observation as a separate, weaker claim than a stated feature.
S5 — Phantom Blade Zero — Steam store
Current retrieved storefront lists October 28. The date differs from the official site's general October 29 listing; S-GAME's release article explains October 28 in the US and select regions. Editions, preorder rewards, requirements and Steam features were also rechecked, including the current Denuvo DRM declaration. Performance targets require upscaling and are not Kingy benchmarks.
S6 — Phantom Blade Zero — PlayStation Store (United States)
US PS5 listing checked October 9: unlock displayed as October 29 at 02:00 UTC (October 28 at 7 pm PDT / 10 pm EDT); Standard US$59.99, Digital Deluxe US$69.99, preorder early unlocks, accessibility declarations and PS5 Pro Enhanced label. Prices and listings may change; no gameplay test is implied.
S7 — Third-party hands-on previews (2023–2025)
Preview-only impressions are never treated as launch facts in this wiki. Individual outlet attribution was not re-checked for this edition and is pinned for launch-day review.
S8 — Kingy launch brief for Phantom Blade Zero
Historical commissioning context only. Release facts now use fetched S1, S5, S6 and S11; an internal brief is not independent verification.
S9 — Launch build (not yet tested)
No kingy.wiki staff claim has tested any Phantom Blade Zero build. All launch-build claims on this wiki are placeholder statuses awaiting this lane.
S10 — Verified community reports (post-launch)
Community-sourced values are stored separately from verified values in every tool and record.
S11 — Phantom Blade Zero State of Play: combat and the Wulin world
Developer article published August 17, 2026 and rechecked October 9: October 28 in the US/select regions, October 29 elsewhere; more than 30 main weapons and 25 Phantom Edges, Mó Yuan, side quests, weapon reforging and Wayfarer, Hellwalker and Sixty-Six Days modes. This article explains the date difference between the general site listing and the regional Steam listing. Announcements, not tested launch mechanics.
S12 — Phantom Blade Zero PC system requirements
August 12, 2026 requirements: minimum/recommended hardware, SSD requirement and upscaling-dependent targets. Ray tracing: RTX 5060 8 GB, 1080p/60 FPS; path tracing: RTX 5080 16 GB, 2160p/60 FPS, both with upscaling. No install-size figure appears in the retrieved text. These are publisher targets, not Kingy benchmarks.
S13 — Tiger Cannon demonstration, 9:30–9:42 — Enter the Wulin deep dive
August 17, 2026 presentation. Selected frames at 9:33, 9:38, 9:39, 9:40 and 9:41 plus the segment’s captions reviewed. Pre-release demonstration; platform/build and resource costs unconfirmed. No Kingy gameplay test or review of the complete video. The full presentation contains story and enemy footage.
S14 — Heavy-shield response, 9:11–9:26 — Enter the Wulin deep dive
Official August 17, 2026 presentation. Selected native frames at 9:14 and 9:19–9:25 plus the original-source caption transcript reviewed. This is another interval of S13’s video, not an independent source. Platform/build, input, cost and universal guard-break behavior remain unconfirmed; no Kingy gameplay test. The full source includes story and enemy footage.
S61 — Sword Fanatic guide and moveset
Creator metadata checked through YouTube oEmbed; selected bounded player intervals and on-screen frames reviewed. See each clip for exact reviewed samples. Build/platform/difficulty remain unconfirmed; no Kingy playtest.
S62 — Bai Chilian location and two forms
Creator metadata checked through YouTube oEmbed; selected bounded player intervals and on-screen frames reviewed. See each clip for exact reviewed samples. Build/platform/difficulty remain unconfirmed; no Kingy playtest.
S63 — Zhuo Bi location and shield exchange
Creator metadata checked through YouTube oEmbed; selected bounded player intervals and on-screen frames reviewed. See each clip for exact reviewed samples. Build/platform/difficulty remain unconfirmed; no Kingy playtest.
S64 — Banyan Heart location and ability menu
Creator metadata checked through YouTube oEmbed; selected bounded player intervals and on-screen frames reviewed. See each clip for exact reviewed samples. Build/platform/difficulty remain unconfirmed; no Kingy playtest.
S65 — Mirrorwood maze landmarks
Creator metadata checked through YouTube oEmbed; selected bounded player intervals and on-screen frames reviewed. See each clip for exact reviewed samples. Build/platform/difficulty remain unconfirmed; no Kingy playtest.