Skip to content
kingy.wiki

GRAVEYARD KEEPER 2 WIKIGuides, updates & sources

All games ↗

SEARCH THE WIKI

Ask the keeper.

Search current updates, support limits, reported fixes, fishing, automation, recipes and game systems. Retail routes and values still need build-specific evidence.

Illustrated keeper and undead companions reference scene
The castReference artwork
Guide

Demo save transfer: Switch, Steam Deck & Linux

Use tinyBuild’s Steam save-transfer steps on Windows, with a separate player-reported Steam Deck/Linux workaround.

Officially described
Guide

Launch issues: Town orders, stations and chest items

PC 1.009 fixes, 1.007 support status by platform, and remaining console and performance limits.

Officially described
Guide

Fishing: keep the line out of the red

Player-reported reel timing, a mastery tip, and the current colorblind-accessibility limit.

Source-based guide
Guide

Crafting & recipes: pottery, paper and Science

Make the twins’ pottery, follow the writing-supplies route, and convert paper or kits into Study Table Science.

Source-based guide
Guide

Resources & gathering

Reported Clay, Copper and Iron landmarks, plus checks for appliances missing fuel.

Source-based guide
Guide

NPCs & quests

Find quest characters and handle the Writing Desk’s crossed-out brain icon.

Source-based guide
Guide

Progression & unlocks: check a Mastery blocker

Check the recipe, equipped tools and Inspiration rewards when an unlocked craft will not start.

Source-based guide
Guide

Zombies & automation

Prepare zombies, unlock the mine, meet Albert’s skull request, and fix stalled work.

Source-based guide
Guide

Town restoration

Restore districts and complete Jack’s iron order through the board reward.

Source-based guide
Guide

Graveyard & economy

Early money options and sermon preparation, with reported steps and testing limits.

Source-based guide
Guide

Combat & zombie army

Announced weapons, fortifications and zombie troops. Enemy statistics and tested strategies are not yet available.

Officially described
Guide

Locations & map

Announced regions and Milestones fast travel. A verified interactive map and exact locations are not yet available.

Source-based guide
Guide

Story & lore

Follow the twisted story, grotesque characters, Town history, and zombie-apocalypse context without turning theories into canon.

Officially described
Guide

What’s new vs Graveyard Keeper

Graveyard Keeper vs Graveyard Keeper 2, side by side from the developer’s own diaries: zombies, skulls, the Town, 3D, fast travel, weekly visitors and the skull companion.

Officially described
Guide

Milestones: activate a post and make a return trip

A launch-week activation procedure, Faith checks and inactive-destination diagnosis. Current-build costs and controls still need testing.

Source-based guide
Guide

Town restoration: what to plan for

The Town’s district-by-district restoration loop, building choices, markets and corpse quality, with exact retail costs still unconfirmed.

Officially described
Guide

Zombie army: make fighters, fill squads, start battles

Equip a zombie with armour and a pike or bow, put it in a Barracks squad, then start a battle at the guard post on Sloth day. Workers, collars and corpse quality are covered too.

Source-based guide
Guide

Platforms and pre-order bonus

Expired pre-order eligibility, existing bonus unlock steps, the Sauna energy fix and console delivery limits.

Officially described
Guide

Launch FAQ

Release, PC stores, Steam Deck status, audio choices, save transfer and open questions.

Officially described
Guide

Platform compatibility

Released PC and console editions, Steam Deck compatibility and current patch-rollout limits.

Officially described
Guide

Updates and known issues

PC update 1.009, platform-specific support status, earlier fixes and the developer’s announced plans.

Officially described
Guide

Postgame and the living Town

What the developer has confirmed about the Town after the story, plus the questions that need a released-build answer.

Officially described
Item

Weapons and armour

The officially announced equipment category for preparing the Keeper and undead forces for battle.

Officially described
Item

Personal sauna and exclusive outfit

The pre-order sauna is left of your base, across the Vineyard Bridge: repair the bridge (it takes a Repair Kit) to reach it. A visit gives a buff tied to the energy food restores; since update 1.009 it no longer lowers food energy when it ends. For the outfit, unlock Suit Up!, build a Dresser at home, then change clothes there.

Officially described
Production category

Machinery and automated production

The core production record for machinery, semi-automatic machines, underground factories, and zombie-run output.

Officially described
NPC

Traders, refugees, and Townsfolk

The announced Town population groups that bring goods, seek homes, and drive restoration problems.

Officially described
NPC

Returning and new characters

The developer’s description of a mostly new cast, with some returning characters. A complete named roster is not yet verified.

Officially described
Quest

Town restoration quests

The quest family connecting district restoration, townsfolk problems, businesses, and the evolving Town.

Officially described
Resource

Flora, fauna, and human remains

The official resource groups named as inputs for gathering, production, graveyard work, and expansion.

Officially described
Resource

Corpse quality and corruption

The officially described remains-quality and zombie-corruption systems; exact retail rules remain unconfirmed.

Officially described
Progression

Technology Tree and Talent System

The sequel’s confirmed progression pairing: a returning Technology Tree alongside a new Talent System.

Officially described
Progression

Milestones and fast travel

Milestone activation and travel checks, with launch-week reporting kept separate from current-build verification.

Officially described
Progression

Town restoration choices

The district-by-district progression layer where building and business choices shape the Town’s markets and resources.

Officially described