SEARCH THE WIKI
Ask the keeper.
Search current updates, support limits, reported fixes, fishing, automation, recipes and game systems. Retail routes and values still need build-specific evidence.

Demo save transfer: Switch, Steam Deck & Linux
Use tinyBuild’s Steam save-transfer steps on Windows, with a separate player-reported Steam Deck/Linux workaround.
Launch issues: Town orders, stations and chest items
PC 1.009 fixes, 1.007 support status by platform, and remaining console and performance limits.
Fishing: keep the line out of the red
Player-reported reel timing, a mastery tip, and the current colorblind-accessibility limit.
Crafting & recipes: pottery, paper and Science
Make the twins’ pottery, follow the writing-supplies route, and convert paper or kits into Study Table Science.
Resources & gathering
Reported Clay, Copper and Iron landmarks, plus checks for appliances missing fuel.
NPCs & quests
Find quest characters and handle the Writing Desk’s crossed-out brain icon.
Progression & unlocks: check a Mastery blocker
Check the recipe, equipped tools and Inspiration rewards when an unlocked craft will not start.
Zombies & automation
Prepare zombies, unlock the mine, meet Albert’s skull request, and fix stalled work.
Town restoration
Restore districts and complete Jack’s iron order through the board reward.
Graveyard & economy
Early money options and sermon preparation, with reported steps and testing limits.
Combat & zombie army
Announced weapons, fortifications and zombie troops. Enemy statistics and tested strategies are not yet available.
Locations & map
Announced regions and Milestones fast travel. A verified interactive map and exact locations are not yet available.
Story & lore
Follow the twisted story, grotesque characters, Town history, and zombie-apocalypse context without turning theories into canon.
What’s new vs Graveyard Keeper
Graveyard Keeper vs Graveyard Keeper 2, side by side from the developer’s own diaries: zombies, skulls, the Town, 3D, fast travel, weekly visitors and the skull companion.
Milestones: activate a post and make a return trip
A launch-week activation procedure, Faith checks and inactive-destination diagnosis. Current-build costs and controls still need testing.
Town restoration: what to plan for
The Town’s district-by-district restoration loop, building choices, markets and corpse quality, with exact retail costs still unconfirmed.
Zombie army: make fighters, fill squads, start battles
Equip a zombie with armour and a pike or bow, put it in a Barracks squad, then start a battle at the guard post on Sloth day. Workers, collars and corpse quality are covered too.
Platforms and pre-order bonus
Expired pre-order eligibility, existing bonus unlock steps, the Sauna energy fix and console delivery limits.
Launch FAQ
Release, PC stores, Steam Deck status, audio choices, save transfer and open questions.
Platform compatibility
Released PC and console editions, Steam Deck compatibility and current patch-rollout limits.
Updates and known issues
PC update 1.009, platform-specific support status, earlier fixes and the developer’s announced plans.
Postgame and the living Town
What the developer has confirmed about the Town after the story, plus the questions that need a released-build answer.
Weapons and armour
The officially announced equipment category for preparing the Keeper and undead forces for battle.
Personal sauna and exclusive outfit
The pre-order sauna is left of your base, across the Vineyard Bridge: repair the bridge (it takes a Repair Kit) to reach it. A visit gives a buff tied to the energy food restores; since update 1.009 it no longer lowers food energy when it ends. For the outfit, unlock Suit Up!, build a Dresser at home, then change clothes there.
Machinery and automated production
The core production record for machinery, semi-automatic machines, underground factories, and zombie-run output.
Traders, refugees, and Townsfolk
The announced Town population groups that bring goods, seek homes, and drive restoration problems.
Returning and new characters
The developer’s description of a mostly new cast, with some returning characters. A complete named roster is not yet verified.
Town restoration quests
The quest family connecting district restoration, townsfolk problems, businesses, and the evolving Town.
Flora, fauna, and human remains
The official resource groups named as inputs for gathering, production, graveyard work, and expansion.
Corpse quality and corruption
The officially described remains-quality and zombie-corruption systems; exact retail rules remain unconfirmed.
Technology Tree and Talent System
The sequel’s confirmed progression pairing: a returning Technology Tree alongside a new Talent System.
Milestones and fast travel
Milestone activation and travel checks, with launch-week reporting kept separate from current-build verification.
Town restoration choices
The district-by-district progression layer where building and business choices shape the Town’s markets and resources.