The Town is restored district by district. After reclaiming an area, players can choose buildings and businesses that affect the settlement, unlock products and resources, and create new markets for the goods they produce.
About this guide
This beta page covers the announced system and will grow into a detailed record index when the released game provides exact values, locations, requirements, and rewards.
How information is handled ↗Key details
- Structure
- District-by-district restoration
- Choices
- Buildings and businesses affect the Town
- Unlocks
- Markets, products, and resources
- Guide status
- Project records pending launch
The restoration loop
Reclaim a district, restore its infrastructure, choose from available buildings or businesses, and use the resulting markets and resources to fund the next stage of the operation.
Choices have consequences
The developer says restoration choices affect the Town itself and unlock valuable products and resources to buy. The wiki will record each option as an economic and progression decision, not a decorative checklist.
Connection to the graveyard
As the Town grows and becomes better supplied, the developer says the Keeper receives better corpses with more skulls. Exact corpse quality rules and thresholds require in-game testing.
Launch-day record fields
Each district page will track access, projects, choices, requirements, NPC dependencies, businesses, markets, rewards, corpse effects, and links to the recipes and resources it creates.
