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GRAVEYARD KEEPER 2 WIKIGuides, recipes, resources, quests & more

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14 / PRE-LAUNCH / GRAVEYARD KEEPER 2

Zombie workforce and army

Separate production workers from soldiers, then map zombie skills, specialization, corruption, and factory roles.

Pixel-art workshop and garden reference scene
WorkshopReference artwork
QUICK ANSWER

Zombies fill two connected but distinct roles: workers who operate production systems and soldiers who join the undead army. The developer also confirms semi-automatic machines, underground factories, skill progression, specialization, and corruption as part of the sequel’s zombie systems.

About this guide

This beta page covers the announced system and will grow into a detailed record index when the released game provides exact values, locations, requirements, and rewards.

How information is handled ↗
AT A GLANCE

Key details

Workers
Semi-automatic machines and factories
Progression
Skills and role specialization
Army
Train zombies for battles
Guide status
Assignment rules pending launch
SECTION 01

Build two kinds of workforce

Keep production workers assigned to the jobs that stabilize your resource and crafting chains. Treat combat troops as a separate preparation problem so a useful factory worker is not automatically your best soldier.

SECTION 02

What the developer has confirmed

Zombies can operate semi-automatic machines in underground factories, develop skills, specialize into different roles, and fight in the campaign to restore the Town and save the realm.

SECTION 03

What to test at launch

Record worker assignments, skill effects, corruption sources, machine compatibility, factory logistics, throughput, soldier training, equipment slots, battle roles, and the cost of moving a zombie between jobs.

COMMON QUESTIONS

What players will look for

Keep following the chain.

All system guides ↗