GUIDE / COMBAT
Enemy types and encounter strategy
The enemy types visible in official footage — with no invented names, stats or weaknesses.
Enemy records are all sightings today: the footage shows fighters and creatures, and the record refuses to name or stat them. This page tells you what was seen and how to read the index honestly.
What footage shows
Official footageTwo human-like enemy groups appear repeatedly: masked, blade-wielding pursuers consistent with The Order sending its own, and fighters in dark ritual attire of unverified affiliation. Footage also shows beast-combat and at least one colossal creature, tracked under boss sightings.
None of these have official names, class structures, movesets or values. The clips suggest crowd fights (multiple enemies at once) as a normal encounter shape — the one structural observation the footage supports without naming anything.
Why the index looks thin
Editorial guidanceAn enemy index with 'no stats' is not a failure of the wiki; it is the honest state of a pre-launch record. Inventing enemy names, HP values or weaknesses would poison every player who relies on the wiki for planning. The enemy index grows the moment evidence exists — with each value version-scoped.
Encounter strategy without data
Editorial guidanceUntil values exist, encounter strategy is category thinking: crowd management (spacing, launchers, evade-out), duel etiquette (deflect exchanges), and boss-sized threat behavior (read, don't rush). All three transfer to the launch build regardless of tuning.