The short answer
Open the new campaign tab in Hotkeys and check the commands for your campaign units. Practise a small set of reliable actions before using the client’s larger 24-unit selection group.
Before you start
- The updated client.
- A safe opening section or practice situation.
Build a control scheme you can remember
Patch 3.0.0 adds a campaign-specific hotkey tab and raises the selection ceiling from 12 to 24 units.
Our recommendation is to start with movement, attack, stopping, selecting your important units and the abilities currently available to you. Use the labels and tooltips in your installed client. A copied multiplayer layout may not cover a campaign-only unit.
Test one binding at a time. A familiar key is only useful if it triggers the intended action with the intended unit selected.
Sources for this section
Practise a short command loop
Use this as a practice routine. It is not an optimized mission opener or a claim about how a specific encounter must be won.
- Select a small group and move it to a visible point. Confirm which units received the order.
- Select the unit whose ability you want, read the targeting requirements, and test the action in a safe situation.
- Practise separating a vulnerable unit from the rest of the force. Do not wait until a chaotic fight to learn how your selection behaves.
- Return to your main selection and check the current objective. Expand the group only when the smaller loop feels comfortable.
Diagnose missed commands
After a command fails, check selection, target type, range and the ability’s displayed resource or cooldown requirements. Read the error feedback before assuming the keybind is broken.
Keep your initial layout simple. If two actions feel easy to confuse, move one and test again. Comfort matters more than copying a layout designed around someone else’s hand position.
Sources for this section
Your checklist
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Research checked 2026-09-12. This is a source-based guide; Kingy has not independently play-tested these steps. Evidence and coverage.