GUIDE / COMBAT
Weapons and weapon fundamentals
The cannon and heavy-shield examples follow reviewed segments of S-GAME’s August presentation. Weapon-swap recovery below is attributed to the 2024 event demo; current equipment slots and the complete moveset catalogue remain unconfirmed.
Equipment slots and switching
UnknownThe earlier three-slot claim is unsupported. It has not been traced to a named, reviewed interval or a current equipment screen. Current loadout limits remain unconfirmed; the historical demo report below does not establish retail slot counts.
Single-blade, twin-blade and other weapon forms appear in the wiki’s preliminary sighting notes. Those notes do not establish slot assignments, starting equipment or acquisition requirements. Use the named Tiger Cannon example below for a bounded observation.
The Phantom Blade
UnknownAn earlier edition described a spectral-partner finisher as the Phantom Blade. This review has not established that name or its mechanical meaning from an identified source. The retained database entry is a preliminary note; it does not prove an equippable title weapon, a finisher input or a partner mechanic.
Announced arsenal
Official statementS-GAME’s August 17 article announces more than 30 main weapons and 25 secondary weapons called Phantom Edges. Current Steam and Epic descriptions use the broader phrase more than 20 Phantom Edges. These are announced counts, not a Kingy-tested catalogue; individual acquisition routes and stats remain incomplete.
Weapon-swap recovery in the 2024 demo
Preview reportRPG Site’s James Galizio reports that switching weapons replenished stamina spent on heavy attacks, with a cooldown preventing repeated swaps. David Caballero’s PS5 hands-on also describes mid-combo Sha-Chi recovery and left-D-pad switching between two main blades. These are June 2024 event-demo observations, not verified retail rules.
Kingy practice suggestion: match the main-weapon swap action to your current layout, spend some resource with a heavy attack, then swap and inspect the gauge. Check when switching becomes available again before repeating. If your build differs, follow its tutorial; neither report supplies a measured recovery amount or cooldown duration.
How to think about weapons before launch
Editorial guidanceThe build planner stores personal notes without validating equipment slots, compatibility or damage. Record the source or game version alongside an observation so you can compare it with later evidence.
Tiger Cannon: respond before an explosive enemy closes in
Official footageS-GAME presents the Tiger Cannon as a ranged response to groups and self-destructing enemies.
- At 9:33, Soul aims from a ledge toward a group; at 9:38, he targets an approaching explosive enemy in a passage.
- At 9:39, the cannon shot produces a blast.
- At 9:40 the burning target advances; another explosion follows at 9:41. The first impact does not visibly stop its approach.
Reveal video · enemy combat demonstration; the full source includes story footage
Footage interval reviewed · see build limits below
The target keeps approaching after the first blast. Watch its reaction.
Phantom Blade Zero / S-GAME · 9:30–9:42 · Full video 18:57
Source & footage context
Official August 17, 2026 pre-release presentation. Selected frames at 9:33, 9:38, 9:39, 9:40 and 9:41 and the segment’s captions were reviewed; the full video was not. Build, platform, input bindings and resource costs remain unconfirmed. This is footage review, not a Kingy gameplay test.
Source record ↗ · Checked 2026-09-20
The original creator hosts the recording. If playback is restricted, use the YouTube link.
Using that example in your own fight
Editorial guidanceWith the Tiger Cannon equipped, fire before the rushing enemy reaches melee distance. Keep space and reassess after the hit.
The clip does not establish an unlock route, ammunition cost, input binding, safe blast radius or guaranteed kill on another difficulty. Follow your build’s prompts and resource display. The linked full presentation contains enemy and story footage beyond this short example.
When a light blade meets a heavy shield
Official footageS-GAME recommends iron fists and hammers against heavy shields. At 9:22–9:25, Soul closes on a raised shield, lands a heavy fist-like strike, and the shield bearer reels backward. The excerpt does not establish a universal guard-break rule.
Reveal video · shielded enemy demonstration; the full source includes story footage
Footage interval reviewed · see build limits below
Watch the shield and enemy after the heavy strike.
Phantom Blade Zero / S-GAME · 9:11–9:26 · Full video 18:57
Source & footage context
Official August 17, 2026 presentation. Selected original-player frames at 9:14 and 9:19–9:25 were reviewed September 21; the original-source caption transcript supplies the narrated weapon recommendation. Platform, build, binding, resource cost and repeatability remain unconfirmed. The complete video was not reviewed; Kingy has not played this sequence.
Source record ↗ · Checked 2026-09-21
The original creator hosts the recording. If playback is restricted, use the YouTube link.
Trying a heavy response
Editorial guidanceIf light attacks keep meeting a shield, try an available iron-fist or hammer response. Follow your build’s controls and check the enemy’s reaction before attacking again. The footage does not provide an acquisition route, exact input, damage value or guaranteed opening on every difficulty.
Sources and how this guide was made
Updated: 2026-10-09. Checked: 2026-10-09. This guide uses official information and attributed reporting; Kingy has not play-tested these instructions. Each section links to its evidence.
Sources and coverage →