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GUIDE / COMBAT

Weapons and weapon fundamentals

A reviewed Tiger Cannon encounter, preliminary weapon notes and the equipment details still needing verification.

Pre-launch edition · corrections September 19, 2026Article review: 2026-09-21 · gameplay untestedSpoilers · Spoiler-free

The cannon and heavy-shield examples below follow reviewed segments of S-GAME’s August presentation. Earlier weapon-switching notes remain preliminary; the slot count and complete moveset catalogue have not been verified here.

The three-slot loadout

Unverified

An earlier edition interpreted the HUD as a three-slot loadout. That interpretation has not been traced to a named, reviewed interval or a current equipment screen. The number of equipped weapons and the rules for switching during a combo remain unverified here.

Single-blade, twin-blade and other weapon forms appear in the wiki’s preliminary sighting notes. Those notes do not establish slot assignments, starting equipment or acquisition requirements. Use the named Tiger Cannon example below for a bounded observation.

The Phantom Blade

Unverified

An earlier edition described a spectral-partner finisher as the Phantom Blade. This review has not established that name or its mechanical meaning from an identified source. The retained database entry is a preliminary note; it does not prove an equippable title weapon, a finisher input or a partner mechanic.

How to think about weapons before launch

Editorial guidance

The build planner stores personal notes without validating equipment slots, compatibility or damage. Record the source or game version alongside an observation so you can compare it with later evidence.

Tiger Cannon: respond before an explosive enemy closes in

Official footage

S-GAME presents the Tiger Cannon as a ranged response to groups and self-destructing enemies.

  • At 9:33, Soul aims from a ledge toward a group; at 9:38, he targets an approaching explosive enemy in a passage.
  • At 9:39, the cannon shot produces a blast.
  • At 9:40 the burning target advances; another explosion follows at 9:41. The first impact does not visibly stop its approach.
Reveal video · enemy combat demonstration; the full source includes story footage

Footage interval reviewed · see build limits below

The target keeps approaching after the first blast. Watch its reaction.

Phantom Blade Zero / S-GAME · 9:30–9:42 · Full video 18:57

Source & footage context

Official August 17, 2026 pre-release presentation. Selected frames at 9:33, 9:38, 9:39, 9:40 and 9:41 and the segment’s captions were reviewed; the full video was not. Build, platform, input bindings and resource costs remain unverified. This is footage review, not a Kingy gameplay test.

Source record ↗ · Checked 2026-09-20

The original creator hosts the recording. If playback is restricted, use the YouTube link.

Using that example in your own fight

Editorial guidance

With the Tiger Cannon equipped, fire before the rushing enemy reaches melee distance. Keep space and reassess after the hit.

The clip does not establish an unlock route, ammunition cost, input binding, safe blast radius or guaranteed kill on another difficulty. Follow your build’s prompts and resource display. The linked full presentation contains enemy and story footage beyond this short example.

When a light blade meets a heavy shield

Official footage

S-GAME recommends iron fists and hammers against heavy shields. At 9:22–9:25, Soul closes on a raised shield, lands a heavy fist-like strike, and the shield bearer reels backward. The excerpt does not establish a universal guard-break rule.

Reveal video · shielded enemy demonstration; the full source includes story footage

Footage interval reviewed · see build limits below

Watch the shield and enemy after the heavy strike.

Phantom Blade Zero / S-GAME · 9:11–9:26 · Full video 18:57

Source & footage context

Official August 17, 2026 presentation. Selected original-player frames at 9:14 and 9:19–9:25 were reviewed September 21; the original-source caption transcript supplies the narrated weapon recommendation. Platform, build, binding, resource cost and repeatability remain unverified. The complete video was not reviewed; Kingy has not played this sequence.

Source record ↗ · Checked 2026-09-21

The original creator hosts the recording. If playback is restricted, use the YouTube link.

Trying a heavy response

Editorial guidance

If light attacks keep meeting a shield, try an available iron-fist or hammer response. Follow your build’s controls and check the enemy’s reaction before attacking again. The footage does not provide an acquisition route, exact input, damage value or guaranteed opening on every difficulty.