GUIDE / WORLD
Exploration and traversal
S-GAME announces a semi-open world built from multiple maps. The setting sightings below are preliminary; detailed connectivity, fast travel and traversal rules have not yet been tested.
Announced world structure
Official statementS-GAME’s original introduction describes a semi-open world with multiple handcrafted maps of moderate size. The current store description mentions hidden passages and mechanisms. Neither source supplies a complete route map or proves how fast travel works in the launch build.
The world as shown
Official footageOfficial footage consistently presents three settings: a rain-soaked lantern city of alleys and rooftops, a cliffside mountain temple complex, and a misty forest of giant trees with shrine structures. Each is a sighting — names, sizes and connections are not verified in this review, and the original developer introduction describes the intended world as semi-open.
The city reads visually like a hub or chapter spine in the footage; that is interpretation, expressly labelled.
Traversal questions (all open)
UnknownFootage shows fast rooftop movement and aerial combat, but the review has no tested details for fast travel, world size or connectivity, unlockable routes, traversal abilities beyond what clips show (double jump, wall run, grappling — each independently unconfirmed), or environment interaction.
Exploration and mode-specific rules
Editorial guidanceSoul’s sixty-six-day story premise does not establish that wandering consumes time in every mode. The cited developer article names Sixty-Six Days as a difficulty option. Check the chosen mode’s rules before treating exploration as a timed task.
Sources and how this guide was made
Updated: 2026-10-09. Checked: 2026-10-09. This guide uses official information and attributed reporting; Kingy has not play-tested these instructions. Each section links to its evidence.
Sources and coverage →