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GUIDE / WORLD

Exploration and traversal

The settings seen so far, the traversal questions still open, and how to explore the world without assuming a universal gameplay timer.

Pre-launch edition · corrections September 19, 2026Article review: 2026-09-19 · gameplay untestedSpoilers · Light spoilers

Exploration coverage is limited to settings sighted in footage. Traversal mechanics, map connectivity and fast travel are all unverified — this page sets expectations and gives a day-one exploration method.

The world as shown

Official footage

Official footage consistently presents three settings: a rain-soaked lantern city of alleys and rooftops, a cliffside mountain temple complex, and a misty forest of giant trees with shrine structures. Each is a sighting — names, sizes and connections are not verified in this review, and the original developer introduction describes the intended world as semi-open.

The city reads visually like a hub or chapter spine in the footage; that is interpretation, expressly labelled.

Traversal questions (all open)

Unverified

Footage shows fast rooftop movement and aerial combat, but nothing is verified about: fast travel, world size and connectivity, unlockable routes, traversal abilities beyond what clips show (double jump, wall run, grappling — each independently unconfirmed), or environment interaction.

Exploration and mode-specific rules

Editorial guidance

Soul’s sixty-six-day story premise does not establish that wandering consumes time in every mode. The cited developer article names Sixty-Six Days as a difficulty option. Check the chosen mode’s rules before treating exploration as a timed task.