E-DAY FIELD MANUAL / REFERENCE
Coverage and open questions
What you can use today, and which answers still need observed retail gameplay.
Checked 2026-09-27 UTC · Official announcements and attributed preview reporting; retail gameplay untested.
12 guides, 11 reference records and one connected companion are available in this first edition. Retail gameplay has not been tested by Kingy.
Useful today
- Published launch dates, access distinctions and timezone conversion.
- Campaign and local-player capacity checks, with unverified combinations clearly flagged.
- Mode introductions, named weapons, squad members and attributed enemy observations.
- Preparation and campaign milestones saved locally, with record export and setup links.
What we need before the next edition
| Player question | Evidence needed |
|---|---|
| Where is each collectible? | Observed locations, total counts, checkpoint context and replay behavior. |
| How do I finish this chapter? | A complete retail run, prerequisites, reliable steps and recovery from failure. |
| Which build is best? | Repeatable weapon and upgrade comparisons with mode, build and difficulty recorded. |
| Can this exact group play together? | Storefront crossplay, local-plus-online combinations, lobby limits and host/guest saves. |
| What PC settings should I use? | Measured performance with hardware, resolution and rendering options recorded. |
What your saved record means
Checks are your own notes. They do not read an Xbox or Steam account, unlock achievements, prove completion, or synchronize across browsers. Clearing browser data removes the local record; export a copy first.
A setup link shares only mode, platform, connection, player count and edition. Your checklist is not included.