A CLASS. A PARTY. A LITTLE TIME IN AZEROTH.
Plan your next adventure.
Find a class that fits your style, get your friends on the same page and make the most of the time you have.
01 / THE CHARACTER YOU WANT TO PLAY
Find a class you will want to return to.
Choose a role and a character style. These are starting points for a hands-on comparison, with the reasons shown.
Choose a party role, attack style or character theme to see up to three explained suggestions.
How the class suggestions work
This is Kingy’s editorial style map. Choosing a party role limits suggestions to classes with that path. Attack style and character theme then count equally; equal matches appear alphabetically. The options describe paths to explore, not your character’s current talents or a guarantee about beta balance. Rhythm, solo/group play and controls shape the trial checklist instead of a guessed difficulty ranking.
Verify the race, faction and current class changes in each linked profile before committing.
02 / SAME ADVENTURE, SAME START
Can your group play together?
Compare up to five planned characters. Use numbered slots so there is no need to enter names or account details.
2 checks left
- Player 1: confirm region, ruleset and faction.
- Player 1: confirm a Forever beta license on the intended WoW account. Installation alone does not establish access.
Different levels are not automatically a grouping failure. Dungeon entry, quest prerequisites, the full race/class matrix and account ownership are not checked here.
Before the group meets
- September 24 beta issue: changing the party may move players to another world instance. Agree a meeting point and verify everyone is together.
03 / MAKE ROOM FOR A FINISH LINE
I have 45 minutes.
Build a realistic stopping plan around one task. These minutes are your allowance, not predicted quest, travel or dungeon times.
- 5MIN
Check access, the current build and your next task. Treat this as a personal time budget; it is not a measured route.
- 35MIN
Pick an objective already in your quest log, check its prerequisites and choose a stopping point. Use Quest Rescue if the exact symptom is covered.
- 5MIN
Reach a safe stopping point and note the next objective. Record any unresolved issue with its build and conditions.
0 of 3 steps marked done by you.
04 / EVERYONE BRINGS SOMETHING
Make a camp worth stopping for.
Assign one contribution per player from five officially described examples. Check learned recipes and buff coverage before spending materials.
planned objects
3 slots remain.
A Basic Campfire allows three objects. Each player contributes one; cooking upgrades expand the campsite.
Baseline rules and what to verify in game
- Initial campsite objects begin at profession skill 20. Advanced objects can require blueprints; the skill threshold does not prove you learned the selected recipe.
- Baseline objects share a one-hour cooldown and buffs last an hour. Legacy perks can change cooldowns, duration and tier-one material requirements. Use the current client values.
- Camping stat buffs do not stack with equivalent class buffs. This planner asks you to confirm coverage; it does not guess every stacking relationship.
- The September 24 update allows casting and crafting while waiting for a Campfire buff, with several resting poses supported.
- Exact ingredients, stat amounts and advanced recipe requirements are not calculated here. Read the recipe you have learned before gathering materials.
READY FOR YOUR NEXT LOGIN
Keep your plan close.
Your selections stay in this browser. The planner sends no selections to Kingy, Blizzard or a public URL. Exported text is yours to keep or share deliberately.
Copy or save the plan manually
If a download does not start, copy this text into a file instead.
Need access details first? Compare access and prepare to play ↗