Before you start
- June 16 developer guidance, checked September 27. Exact demo build unknown; October demo and Early Access controls, costs and results remain unverified.
Prepare the supply and select the road
- Obtain stone from a quarry or through trade, and have a Masons Guild.
- Choose ‘Upgrade road or bridge’ in the bottom bar.
- Click the road’s starting point, then its endpoint to confirm. With the required resources, the developer says it becomes a stone road.
Sources for this section
- Nepos Games / Aquila Interactive: Developer reply: roads and land trade · Checked 2026-09-27 · Published 2026-06-16
Check the change before upgrading more roads
Suggested check: compare the selected segment and your resources before and after the action. Keep any preview, warning or disabled-button message. If nothing changes, confirm which tool and endpoints you selected, then compare the displayed requirements with what is actually available. This is a diagnostic order, not a reproduced fix.
Observe the same route afterward. Record whether its warning clears and traffic moves as expected; do not assume that changing one segment fixes the whole network. If your interface differs, save the build and message in County notes. This guide supplies no per-tile cost, capacity multiplier or measured speed increase.
Sources for this section
- Nepos Games / Aquila Interactive: Developer reply: roads and land trade · Checked 2026-09-27 · Published 2026-06-16
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Sources and how this guide was made
This guide uses the linked sources and any attributed demonstrations. Kingy has not independently play-tested these steps. Platform differences and limitations are noted with the advice they affect.
Coverage: Preview · official feed checked September 27 · October demo and November 5 Early Access announced · gameplay untested. Research checked 2026-09-27. Updated 2026-09-27
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