The short answer
The production numbers on a building card describe maximum possible production and consumption. A missing input can stop the building even when those numbers remain visible. The developer announced a warning icon to make that failure easier to identify.
Before you start
- Source-based diagnosis for the demo and announced UI changes. No numerical production ratios have been independently verified.
Trace one product back through its chain
This is Kingy's troubleshooting order, based on the developer's UI explanations. A rising output or restored supply is your success check. The new warning icon and chain arrows are announced improvements, so an older demo may lack them.
- Choose the output you expected and note which building should make it.
- Inspect that building's required inputs; in the revised UI, look for the missing-input warning.
- Follow each missing input to its producer rather than treating the card's maximum figure as stock.
- Check the road connection between yellow market squares and that the target has selected the relevant food or equipment need.
- Check the settlement's needs and the building's efficiency, employment and maintenance displays.
- After changing one cause, inspect the output again and save what changed.
Sources for this section
- Nepos Games / Aquila Interactive: QoL Improvements #1 · Checked 2026-09-23 · Published 2026-08-24
- Nepos Games / Aquila Interactive: Dev Diary #2: All About The Buildings · Checked 2026-09-23 · Published 2026-08-05
- Nepos Games / Aquila Interactive: County of Fortune developer FAQ · Checked 2026-09-23 · Published 2026-06-15
Choose the next correction
The developer also announced visible carrying capacity for walkers and ships. Capacity can help interpret transport, but the sources do not establish a universal throughput formula. Record the affected route and product instead of guessing a fixed number of workshops.
| What you find | Next check |
|---|---|
| Missing raw material | Check the producer and available material |
| Construction supply depleted | Follow the construction-points guide |
| No space for a needed producer | Fulfill an equipment need to open a slot |
| Output exists, but the target need remains empty | Check its market-square road connection and selected need |
Sources for this section
- Nepos Games / Aquila Interactive: QoL Improvements #1 · Checked 2026-09-23 · Published 2026-08-24
- Nepos Games / Aquila Interactive: County of Fortune developer FAQ · Checked 2026-09-23 · Published 2026-06-15
Your checklist
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Research checked 2026-09-23. This is a source-based guide; Kingy has not independently play-tested these steps. Evidence and coverage.