Ironclad
Starting character; HP, Strength and Exhaust.
Used in: Ironclad: build damage, then make Exhaust work →34 of 34 entries. Story-sensitive details stay closed.
Starting character; HP, Strength and Exhaust.
Used in: Ironclad: build damage, then make Exhaust work →Unlock after playing Ironclad; active discard, Shivs and Poison.
Used in: Silent: use discard, Shivs and Poison well →Unlock after playing Silent; Stars and Forge.
Used in: Regent: manage Stars and your Sovereign Blade →Unlock after playing Regent; Osty and Doom.
Used in: Necrobinder: keep Osty useful and time Doom →Unlock after playing Necrobinder; Channel and Evoke.
Used in: Defect: channel the right Orb at the right time →Active discard plays a Sly card for free; turn-end discard does not.
Used in: Silent: use discard, Shivs and Poison well →Regent’s second resource carries across turns.
Used in: Regent: manage Stars and your Sovereign Blade →A retained Blade created by the first Forge and improved by later Forge.
Used in: Regent: manage Stars and your Sovereign Blade →Intercepts attack damage left after Block; current and maximum HP have different uses.
Used in: Necrobinder: keep Osty useful and time Doom →Ordinary execution checks at the affected unit’s turn end when HP is no greater than Doom.
Used in: Necrobinder: keep Osty useful and time Doom →Area damage with a base value that falls after each passive.
Used in: Defect: channel the right Orb at the right time →Remove Slippery with damage instances before spending a large finisher.
Used in: Vantom and Kaiser Crab: prepare for their mechanics →Two opposing claws make final facing part of defense.
Used in: Vantom and Kaiser Crab: prepare for their mechanics →Main 0.107.1 Act 3 boss. Prepare for Wither; Ebb grants Block rather than its former debuff.
Used in: Aeonglass: manage Wither and survive Ebb →The Ancient encountered at the start of a run.
Used in: Choose Ancient rewards and enchantments →An Ironclad attack with draw.
Used in: Ironclad: build damage, then make Exhaust work →Targeted Exhaust with draw.
Used in: Ironclad: build damage, then make Exhaust work →Block and draw in an Ironclad card.
Used in: Ironclad: build damage, then make Exhaust work →Draw then actively discard, allowing a newly drawn Sly card to trigger.
Used in: Silent: use discard, Shivs and Poison well →Sly can turn an active discard into Block.
Used in: Silent: use discard, Shivs and Poison well →Block with Star generation.
Used in: Regent: manage Stars and your Sovereign Blade →Block with Forge.
Used in: Regent: manage Stars and your Sovereign Blade →Retrieves the Blade and Forges.
Used in: Regent: manage Stars and your Sovereign Blade →Necrobinder’s starting Summon tool.
Used in: Necrobinder: keep Osty useful and time Doom →A single-target Doom application.
Used in: Necrobinder: keep Osty useful and time Doom →Defense alongside group Doom.
Used in: Necrobinder: keep Osty useful and time Doom →Block and Glass in one action.
Used in: Defect: channel the right Orb at the right time →Attack with Glass generation.
Used in: Defect: channel the right Orb at the right time →Aeonglass status pressure calls for deliberate hand management and cleanup.
Used in: Aeonglass: manage Wither and survive Ebb →Ascension 6 changes base merchant removal to 100 gold plus 50 per earlier shop removal.
Used in: Shops and rest sites: spend for the next fight →Compare the merchant’s actual price with the useful purchases you would forgo.
Used in: Shops and rest sites: spend for the next fight →Check the result against the current turn, Energy, targets and hand space.
Used in: Use potions before a fight gets away from you →Rest-site Kindle restores the extinguished Energy relic. Main 0.107.1 uses a five-combat duration; read the guide before relying on the bonus.
Used in: Shops and rest sites: spend for the next fight →Two community reports say both effects stay with the player who used the card; the wording does not make them team-wide. Kingy has not reproduced this on a named build.
Used in: Play co-op with friends and troubleshoot invites →Say where you’re stuck in Slay the Spire 2. You get one hint at a time from a published kingy.wiki guide, and the answer and its clip stay covered until you ask.
If nothing matches, we keep your words (without emails, links or long numbers) to decide which answers to write next. Privacy