Take enough early damage to survive while assembling draw and defense. Sly needs an active discard effect; ending the turn with a Sly card in hand does not play it.
Survivor and Prepared are active discard tools. Choose the Sly card when their discard effect resolves. Ordinary end-turn discard and cards rejected by a full hand do not count. Prepared draws before you choose, so inspect the new card before committing.
Kingy example: a hand with a discard tool and Untouchable can turn the discard into Block. A hand with Untouchable but no discard tool cannot assume that same free Block. This is why adding another Sly payoff may be less useful than adding a reliable enabler.
Poison triggers at the start of the enemy turn. Doom normally checks at the end of that unit’s turn. Player end-turn effects can still hurt you before Poison kills an enemy. Treat the visible timing as part of your survival calculation.
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