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Ironclad: build damage, then make Exhaust work

Quick answer

Use immediate attacks and Block to get through early fights. Add Exhaust support when you can name the cards you want to remove and the cards that will keep winning afterward.

How this guide was checked

Coverage: Early Access · Main 0.107.1 · optional Beta 0.111.0 · next beta planned November 12 · official sources checked November 4, 2026 UTC. Research checked 27 Sep 2026. Updated 12 Sep 2026

This guide uses the linked sources and any attributed demonstrations. Platform differences and limitations are noted with the advice they affect.

See the 4 sources
4 sources
3 steps

Before you start

  • Ironclad is the starting character.
  • Read the current card text; these are roles, not a fixed ranked deck.
1

Useful early card roles

CardJob
Pommel StrikeAttack with draw; helps find the next action.
WhirlwindDamage against groups; benefits from more Energy.
Shrug It OffBlock with draw.
BloodlettingTrade HP for Energy.
Burning PactTargeted Exhaust and draw.
Fiend FireA larger Exhaust action that changes later deck cycles.
Sources for this section
2

Decide what must survive the Exhaust

Keep an attack, a defense plan and enough draw or Energy to repeat them. Removing most of the deck does not help if the remaining cards cannot finish the enemy. Burning Blood heals 6 HP after combat, but it cannot rescue a lethal self-damage turn.

Kingy planning example: label the current hand “must keep,” “use once,” and “safe to remove” before a mass Exhaust. If your only scalable attack sits in “use once,” change the plan. Count the next enemy attack after any HP cost.

Sources for this section
3

When to change direction

A Strength reward can improve repeated attacks; a Block engine can support a defensive damage plan. Let rewards fill the missing role. If ordinary fights are already costing too much HP, a narrow late-game payoff is a lower priority than a card that works immediately.

Sources for this section

You’re ready when…

Your checklist

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Sources · 4Walkthrough · checked 12 Sep 2026 · Research checked 27 Sep 2026
Combat basics ↗Main 0.107.1 combat decision rules.Walkthrough ·
Pathing and deckbuilding ↗Route and draft principles.Walkthrough ·
Character comparison ↗Character systems; no strength ranking.Walkthrough ·
Ironclad guide ↗Card roles and Exhaust strategy; numeric beta values excluded.Walkthrough ·

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