Start as Ironclad, look ahead to the boss, then choose cards that solve the fights you can already see. You do not need a perfect deck or a winning run to unlock the next character.
Default Steam Main branch; this edition uses the 0.107.1 baseline.
Leave optional mods off while learning the ordinary rules.
1
Unlock the roster
Play a run as Ironclad to unlock Silent, then a run as Silent for Regent, Regent for Necrobinder, and Necrobinder for Defect. A loss still counts; the published unlock guide also reports that abandoning counts.
Try one full run before rushing through the roster. Ironclad teaches the basic turn economy; Silent adds discard, Regent adds Stars, Necrobinder adds Osty, and Defect adds Orbs.
Official promotional imagery. Card values and balance should be read from the current guide.
When an act's map opens, use the Legend to read each node, follow the branches, and trace your route up to the boss icon at the top, checking where Rest sites sit before you commit to an Elite.
Add up incoming attacks, then check whether killing one enemy removes more damage than blocking. Apply modifiers before the attacks they improve. Keep enough Energy for the defense you intend to play.
Kingy example: if one enemy intends 8 damage and another 12, killing the first removes 8 from the turn. Your remaining Block decision concerns the survivor. Recalculate when an effect changes an intent; do not rely on the starting total.
Mega Crit’s Early Access trailer introduces the sequel’s characters and cooperative play.
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