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NOTES FROM THE SHORELINE

Patch notes

Published developer updates and the guides they affect.

1.0.12

Announced 2026-09-04. Editorial impact review 2026-09-10. A source review is not a new Kingy playtest.

DEVELOPER STATEMENTS
SOURCE-REVIEWEDfishing-and-equipment

Weapons, upgrades and attachments

Patch 1.0.11 confirms your own explosives can kill you even with friendly fire disabled.

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SOURCE-REVIEWEDfishing-and-equipment

Weapons, upgrades and attachments

Patch 1.0.11 removed the purchasable iron sight because it could strip expensive attachments, and it prevents downgrading a Suppressor to a Compensator. Older attachment menus may no longer match.

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SOURCE-REVIEWEDfishing-and-equipment

Weapons, upgrades and attachments

Patch 1.0.10 added ground-item persistence for up to 64 items with priority for weapons, tools, quest items and creatures. That cap is a safeguard, not unlimited storage.

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SOURCE-REVIEWEDmoney-and-cooking

Make your catches worth more

Patch 1.0.10 says cooking can be removed from weapons and tools by dipping them in water. This is a developer-described interaction; Kingy has not measured any sale-value benefit.

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SOURCE-REVIEWEDmultiplayer

Get your crew into a lobby

Developer patch notes added support for up to eight players in 1.0.4, then invite-only lobbies in 1.0.5. The Steam description still says one to four. For a friends-only crew, choose the private session option.

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SOURCE-REVIEWEDmultiplayer

Get your crew into a lobby

Choose the private session option and invite your group. If you change session type in an existing game, the 1.0.5 notes say that change requires a restart.

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SOURCE-REVIEWEDmultiplayer

Get your crew into a lobby

Disabling friendly fire does not protect you from your own explosives, according to the 1.0.11 notes.

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SOURCE-REVIEWEDsaves-and-updates

Saves, lost items & patch changes

The 1.0.12 announcement introduced Steam Cloud support and tells existing players to run and exit the game on the machine holding their saves.

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SOURCE-REVIEWEDsaves-and-updates

Saves, lost items & patch changes

Patch 1.0.10 says dropped items persist up to a total of 64, with priority for weapons, tools, quest objects and creatures. That limit is not a promise that every loose object is permanent.

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SOURCE-REVIEWEDsaves-and-updates

Saves, lost items & patch changes

The developer reports fixing travel to locked islands in 1.0.5. Treat an older island-skip guide as potentially outdated.

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SOURCE-REVIEWEDsaves-and-updates

Saves, lost items & patch changes

Patch 1.0.10 added the game version to player.log. Patch 1.0.12 introduced Steam Cloud and tells players to launch and exit on the computer holding their save once to upload it.

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SOURCE-REVIEWEDprogression

Every island: the route home

Patch 1.0.5 fixed travel to islands before they were unlocked. An old video skipping these hand-ins does not establish a current route.

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SOURCE-REVIEWEDbosses

Boss field notes: bait, fight, hand-in

Patch 1.0.12 says the final boss should take explosive damage when landing on its tail. That announced fix is not a measured damage formula.

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SOURCE-REVIEWEDbosses

Boss field notes: bait, fight, hand-in

Patch 1.0.9 added difficulty changes in the menu and during play. Easy reduces creature health by 25% and damage by 50%; Hard increases both by 25%.

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SOURCE-REVIEWEDkill-strategies

Choose a kill strategy that fits your run

Patch 1.0.11 explicitly makes your own explosives lethal even with friendly fire disabled. Plan space between yourself and the blast.

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SOURCE-REVIEWEDcontrols

Controls, accessibility and session setup

Check the game’s current bindings and accessibility options before copying a guide’s key presses. Developer updates added aim and sprint toggles, hold-to-attack, nametag controls and look-axis inversion.

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SOURCE-REVIEWEDcontrols

Controls, accessibility and session setup

Patch 1.0.11 added toggle aiming, toggle sprinting, hold-to-attack and a nametag toggle. Patch 1.0.5 added X/Y look inversion.

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SOURCE-REVIEWEDcontrols

Controls, accessibility and session setup

The developer announced Steam Deck verification in 1.0.11; 1.0.8 addressed PlayStation controller glyphs. That is not a Kingy performance benchmark or confirmation of every controller mapping.

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SOURCE-REVIEWEDcontrols

Controls, accessibility and session setup

Patch 1.0.12 updated MetaVoice to 4.3 with the stated aim of fixing voice issues. A connection debug indicator was added in 1.0.9. These are diagnostic leads, not proof of the cause of your particular audio problem.

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SOURCE-REVIEWEDstuck-quests

Stuck quest and missing radar fixes

Patch 1.0.10 added persistence for up to 64 ground items with priority for weapons, tools, quest items and creatures; 1.0.12 then limited item velocity. Neither announcement promises recovery of an already missing item.

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SOURCE-REVIEWEDstuck-quests

Stuck quest and missing radar fixes

Patch 1.0.10 says dipping a cooked weapon or tool in water cleans it. This addresses an item you can still find; it does not recover a missing item or restore a save.

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SOURCE-REVIEWEDstuck-quests

Stuck quest and missing radar fixes

Dazed Games removed the radar’s X in patch 1.0.10; it had marked the place where you last died. Its absence alone does not mean the Radar is missing or that an item or save needs restoring.

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SOURCE-REVIEWEDstuck-quests

Stuck quest and missing radar fixes

Dazed Games changed item-dot colours in patch 1.0.11: dropped weapons use orange, while dead players use turquoise. Use the orange cue when searching for a dropped weapon; it does not guarantee that a lost item still exists.

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