A multiplayer match is a 1v4 contest between Michael Myers and four Civilians. Michael hunts residents and Special Targets; Civilians seek residents, build resistance, and work toward an escape.

The March 26 multiplayer overview describes the role split. These are published objectives; the wiki does not have a complete current scoring table.

RoleMain jobUseful call or check
Michael MyersHunt residents and Special TargetsCheck targets and nearby escape activity before extending a chase
CivilianHelp residents and prepare an escapeShare the resident response, item finds and exit requirements
A two-story Haddonfield house with a lit front door and a car outside
A residential street in Haddonfield. This image does not mark an escape or item spawn.Official game screenshot · IllFonic / Steam

Read the match, not a script

Key items and escape locations can vary from match to match. Confirm the visible objective, then adapt to the people and objects present.

From the developer · 5:42–6:09 · 27 sec

Equipment and noisy escapes

Open this moment on YouTube ↗

Weapons, distractions and escape items appear in this short introduction to looting and the noise an escape can make.

By IllFonic · Publisher source
Published 2026-03-26. Pre-release footage; details may have changed.

Patch 1.1.0 — October 6

Escape discovery and CB Radio activation now scale with match time. Older pacing advice needs a build check. IllFonic’s October 6 notes. Developer report; Kingy has not playtested it.

Calls worth making

  • A resident or point of interest was found.
  • An escape sequence began.
  • A police call or resistance option is available.
  • A route is no longer safe.

Starting an escape sequence generates noise that alerts Michael to the Civilian’s exact location. This is not a timer or distance guarantee.

Scoring and combat in patch 1.0.3

Special Target kills now award less score, while saving or killing ordinary Residents awards more. The notes describe the direction of the changes without supplying a complete point table. Do not rank targets using unconfirmed old values.

The patch also retunes melee, grabs and movement, and gives Michael temporary buffs after he gets up from a down. See the current Michael and Civilian sections before following launch-week combat clips.