How Multiplayer Matches Work
An official, role-neutral map of the 1v4 match loop and safe next steps.
A multiplayer match is a 1v4 contest between Michael Myers and four Civilians. Michael hunts residents and Special Targets; Civilians seek residents, build resistance, and work toward an escape.
The March 26 multiplayer overview describes the role split. These are published objectives; the wiki does not have a complete current scoring table.
| Role | Main job | Useful call or check |
|---|---|---|
| Michael Myers | Hunt residents and Special Targets | Check targets and nearby escape activity before extending a chase |
| Civilian | Help residents and prepare an escape | Share the resident response, item finds and exit requirements |

Read the match, not a script
Key items and escape locations can vary from match to match. Confirm the visible objective, then adapt to the people and objects present.
Equipment and noisy escapes
Weapons, distractions and escape items appear in this short introduction to looting and the noise an escape can make.
By IllFonic · Publisher source
Published 2026-03-26. Pre-release footage; details may have changed.
Patch 1.1.0 — October 6
Escape discovery and CB Radio activation now scale with match time. Older pacing advice needs a build check. IllFonic’s October 6 notes. Developer report; Kingy has not playtested it.
Calls worth making
- A resident or point of interest was found.
- An escape sequence began.
- A police call or resistance option is available.
- A route is no longer safe.
Starting an escape sequence generates noise that alerts Michael to the Civilian’s exact location. This is not a timer or distance guarantee.
Scoring and combat in patch 1.0.3
Special Target kills now award less score, while saving or killing ordinary Residents awards more. The notes describe the direction of the changes without supplying a complete point table. Do not rank targets using unconfirmed old values.
The patch also retunes melee, grabs and movement, and gives Michael temporary buffs after he gets up from a down. See the current Michael and Civilian sections before following launch-week combat clips.
REFERENCESReferences & notes3 references
Links and notes behind the information on this page.
Official referenceIllFonic reports the 1.1.0 changes summarized in this section; older recordings remain separately scoped.
1.1.0 · As specified by the official patch item; installed builds not inspected · released
Official documentation checked; gameplay, timing, tracking and platform outcomes are not independently tested.
IllFonic · Published 2026-10-06 · Retrieved 2026-10-08
Official referencePatch 1.0.3 changes the mechanics or challenge behavior summarized in this dated section; older gameplay and footage are separately scoped.
1.0.3 · See official notes; platform parity not independently tested · released
Official patch text reviewed. No independent gameplay test or numerical values beyond the note are asserted.
IllFonic / Steam · Published 2026-09-22 · Retrieved 2026-10-08
Official referenceThe official multiplayer overview defines the 1v4 roles, randomized item/escape locations, and says initiating an escape alerts Michael to the Civilian’s exact location.
Not specified by source · Not specified by source · pre-release
Verified against the publication, not independently reproduced on the released game.
IllFonic · Published 2026-03-26 · Retrieved 2026-10-08
Updated October 8, 2026
Watch the overview
Short demonstrations and full videos, with links to the people who made them.
Multiplayer overview
The developer’s introduction to Michael, Civilians, residents and escape objectives. Pair it with the multiplayer guide for written context.
By IllFonic · Publisher source
Pre-release footage; details may have changed.
Select a thumbnail to load the YouTube player. Short clips stop at their displayed endpoint; walkthrough jump points continue through the video. Story videos stay behind spoiler controls. If playback is restricted, use the YouTube link.