This is a working checklist, not a claim that every challenge has been independently verified. Add the exact in-game wording, chapter, platform, and build when you complete or test an objective.

How to use this page

Play a first run for the chapter flow, then replay with one challenge in mind. Keep the two results separate. A chapter completion time can be useful context without proving that every optional objective registered.

When a challenge does not complete, record:

  • The chapter and exact challenge text
  • Whether the chapter was a first run or replay
  • Whether you restarted, died, or left early
  • The end-screen result
  • Your platform and patch

Reported chapter times

One Steam player reported these first-run times. They are reference points from one playthrough, not target times or official benchmarks:

  • Prologue — 14:46
  • Chapter 1 — 17:00
  • Chapter 2 — 23:56
  • Chapter 3 — 31:20
  • Chapter 4 — 35:05
  • Chapter 5 — 7:34

Use the Single-Player Story page for the published campaign scope.

Chapter checklist

The wiki should fill this section with the exact objective text from the released game rather than guesses from previews. For now, use one note per chapter:

  • Prologue: add the main objective, optional challenges, and any completion condition.
  • Chapter 1: add the main objective, optional challenges, and any completion condition.
  • Chapter 2: add the main objective, optional challenges, and any completion condition.
  • Chapter 3: add the main objective, optional challenges, and any completion condition.
  • Chapter 4: add the main objective, optional challenges, and any completion condition.
  • Chapter 5: add the main objective, optional challenges, and any completion condition.

If progress does not save

Do not immediately replay the entire chapter. First check whether the end screen recorded the main completion, the optional challenge, or neither. Then add the result to Known Issues & Troubleshooting with the exact sequence that produced it.

A useful second test changes one variable only: replay the same objective without restarting, or replay after restarting if the first run ended in a death.

What still needs testing

  • Which challenge conditions are required for chapter completion
  • Whether restarting changes challenge tracking
  • Whether dying or leaving early affects rewards
  • Whether progress behavior differs by platform
  • Which challenges can be completed in one run

Until those points are tested on the released build, treat the times and reports above as community notes rather than a definitive walkthrough.