Perks, Progression, and Loadouts
A first-party overview of levels, Perk Points, decks, and build-specific changes.
Matches and Story Mode award XP in four categories, according to IllFonic’s September 2 progression overview. Check which category an objective advances before planning a long grind.
| XP category | Published scope |
|---|---|
| Profile | XP gained across roles |
| Killer | Progression from playing Michael Myers |
| Civilian | Progression tied to each playable Civilian character |
| Weapon | Michael’s progression using particular weapons |
The wiki does not have a current XP payout table or tested optimal levelling route.
What the system says
Civilians use Perk Cards to build Perk Decks. Completing matches supplies Perk Points for card rolls and temporary card upgrades. The source supports that system description; it does not establish every card effect, rarity outcome, or optimal roll.
Perk Deck screenshotShow spoilers
Perk-deck demonstrationShow spoilers
Tower Farm Terror changes — October 27
IllFonic’s October 27 Tower Farm Terror post raises the XP needed for Perk Rolls and retunes many perks, so older perk numbers may be out of date. Examples at the top rank: Dying Breath falls from 65% to 40%, Slippery from 35% to 25%, and Unwinded from 35% to 25%. Wired rises from 15% to 30%, and Shield of Law from 75% to 80%. Many Progressive Challenge counts also drop, such as Alexis’s Club Crew from 40 to 30 escorted Residents. The post has the complete list. Kingy has not tested a build on these values.
Hotfix 1.2.2 fixes Laurie not gaining XP and Eugene’s and Michelle’s loadouts resetting at login. A limited-time event gives double XP, Perk Points and Weapon XP until November 3 at 10:00 AM PT.
Patch 1.1.0 follow-up — October 6
The developer reports Progressive Challenge and Purely and Simply Evil tracking fixes, plus a fix for Passive Challenges appearing locked after Prestige. Spectator Minigames can be disabled while Perk Roll progress accumulates passively. These reports do not verify a particular account’s award or full challenge roster. IllFonic’s October 6 Patch 1.1.0 notes. Kingy has not independently playtested these changes. Patch summary.
Choose a perk during a match
The recorded example below shows the in-match card selection screen. Use it to recognize the prompt, then read the choices offered in your own match.
In-match perk demonstrationShow spoilers
What changed in Patch 1.0.1
Patch 1.0.1 limits each Civilian Perk Deck to two copies of the same perk. Existing decks over that limit have excess cards automatically un-equipped. Check a current deck after updating rather than assuming an old loadout is intact.
Read a loadout claim carefully
A useful record identifies the exact card name, in-game effect text, role, build, deck context, and source. Strategy belongs in a recommendation section; a card effect belongs in evidence. Unknown values remain unknown.
Next action
Use Items, Weapons, and Repair Tools for item-evidence rules and Patch Index for dated change context.
Keep XP categories separate
The September 2 overview says Profile XP spans roles, Civilian progression is character-specific, and Michael’s weapon progression follows use of specific weapons. It also describes spending more Perk Points to improve the chance of higher rarity and upgrades lasting a limited number of matches. The article supplies no probability table or complete upgrade costs.
Before spending — suggested checks
- Read the card effect and temporary-upgrade duration on your current build.
- Check your equipped deck against the 1.0.1 duplicate limit.
- Distinguish a card roll from an equipped effect; save the exact screen text when reporting a discrepancy.
- Avoid a tier list that omits build, role and the task it claims to optimize.
Patch 1.0.2
Prestige Challenges returned. IllFonic’s later update asks players to restart for missing Weapon Prestige criteria. Some objectives remain unclear. Check the exact displayed text before a long attempt, and consult the current notes when comparing older loadouts.
More 1.0.2 task fixes
IllFonic lists tracking repairs for resident-escort and match-survival challenges; Michael’s Weight of the Mask; Rachel’s Superstitious Tools and Ward Off Evil; Hatchet’s Wheels Clipped; and Kitchen Knife’s Edge of the Blade. Ward Off Evil previously gained extra progress. Purist, Close Quarters, No Friend Left Behind, Natural Observer and Stalker also receive tracking fixes. Leaving as a Spectator should now award XP. These are reported fixes, not newly measured objectives or payouts. Read the official notes and keep the build with any fresh report.
Challenge and trait changes in patch 1.0.3
Heavyweight’s fear resistance and melee damage bonuses are reduced, and Capability/Athleticism scaling is rebalanced. Recheck an old build against the current client.
Progressive Challenge goals changed. If your saved progress already exceeds a new goal, make any further progress toward that objective to complete it. In 1.0.3, Passive Challenges continued progressing after Prestige while still appearing locked. Patch 1.1.0 reports that the locked appearance is fixed; individual account tracking has not yet been tested.
REFERENCESReferences & notes9 references
Links and notes behind the information on this page.
Official referenceIllFonic reports the stated Perk Roll, perk value and challenge changes on October 27, Hotfix 1.2.2 progression fixes, and a double XP event until November 3 at 10am PT; no test.
Tower Farm Terror and 1.2.2 · Platform not separately stated; installed build untested · released
Official post read in full. Developer-reported; Kingy has not tested it.
IllFonic · Published 2026-10-27 · Retrieved 2026-10-31
IllFonic · Published 2026-10-30 · Retrieved 2026-10-31
IllFonic · Published 2026-10-30 · Retrieved 2026-10-31
Official referenceIllFonic reports the 1.1.0 changes summarized in this dated follow-up; older gameplay evidence remains separately scoped.
1.1.0 · Only as specified in the individual patch items; installed versions not inspected · released
Complete official source read. Documentation only; no game test, benchmark, individual reward or all-installations claim. Historical build scope and community review dates retained; official documents rechecked October 8.
IllFonic · Published 2026-10-06 · Retrieved 2026-10-08
Official referencePatch 1.0.3 changes the mechanics or challenge behavior summarized in this dated section; older gameplay and footage are separately scoped.
1.0.3 · See official notes; platform parity not independently tested · released
Official patch text reviewed. No independent gameplay test or numerical values beyond the note are asserted.
IllFonic / Steam · Published 2026-09-22 · Retrieved 2026-10-08
Official referenceThe post-patch Prestige clarification includes a restart instruction.
1.0.2 · See the publication for platform-specific caveats · released
Official publication reviewed; no Kingy gameplay or platform-resolution test. Older references retain their original dates.
IllFonic / Steam · Published 2026-09-11 · Retrieved 2026-10-08
Official referenceIllFonic’s progression overview documents progression categories, Perk Points, rolls, temporary upgrades, decks, and loadout systems.
Not specified by source · Not specified by source · pre-release
Verified against the publication, not independently reproduced on the released game.
IllFonic · Published 2026-09-02 · Retrieved 2026-10-08
Official referencePatch 1.0.1 limits Civilian Perk Decks to two copies of the same perk and removes excess equipped copies.
1.0.1 · Not specified by source · released
IllFonic · Published 2026-09-08 · Retrieved 2026-10-08
Official reference1.0.2 named challenge, achievement and spectator-XP tracking fixes.
1.0.2 · See the official note · released
Full official publication reviewed; no Kingy gameplay resolution test.
IllFonic / Steam · Published 2026-09-11 · Retrieved 2026-10-08
Needs confirmationSpoiler claim — open to read
Open the in-match card choices and select a perk. This recorded example shows the selection screen; card values and controls should be checked against your current game.
Launch-week footage; exact patch unconfirmed · Controller prompts; platform unconfirmed · released
Transcript and playback reviewed September 13 across 5:17–5:32. Three choices appear at 5:25, followed by the selected Ghost card and Boosted notification. End before the police-meter explanation.
SIMPLYAMAZING · Published 2026-09-08 · Retrieved 2026-09-13
Needs confirmationSpoiler claim — open to read
IllFonic shows card rolls, deck construction and the temporary-upgrade prompt, followed by in-match choices. This pre-release preview explains the screens; its displayed values may have changed.
Pre-release preview; exact build unconfirmed · Unspecified · released
Transcript and continuous playback reviewed September 13 across 4:24–5:03. Card-roll menu, deck equipment and temporary-upgrade confirmation visible; in-match selection remains on screen at 5:02. End before the closing promotional narration.
IllFonic · Published 2026-09-02 · Retrieved 2026-10-08
Updated October 31, 2026
Watch the overview
Short demonstrations and full videos, with links to the people who made them.
Progression & customization
The developer’s tour of progression, character customization and perk decks. Check the guide’s patch notes before applying pre-release details.
By IllFonic · Publisher source
Pre-release footage; details may have changed.
Select a thumbnail to load the YouTube player. Short clips stop at their displayed endpoint; walkthrough jump points continue through the video. Story videos stay behind spoiler controls. If playback is restricted, use the YouTube link.