Matches and Story Mode award XP in four categories, according to IllFonic’s September 2 progression overview. Check which category an objective advances before planning a long grind.

XP categoryPublished scope
ProfileXP gained across roles
KillerProgression from playing Michael Myers
CivilianProgression tied to each playable Civilian character
WeaponMichael’s progression using particular weapons

The wiki does not have a current XP payout table or tested optimal levelling route.

What the system says

Civilians use Perk Cards to build Perk Decks. Completing matches supplies Perk Points for card rolls and temporary card upgrades. The source supports that system description; it does not establish every card effect, rarity outcome, or optimal roll.

Perk Deck screenshotShow spoilers
Perk-deck demonstrationShow spoilers

Tower Farm Terror changes — October 27

IllFonic’s October 27 Tower Farm Terror post raises the XP needed for Perk Rolls and retunes many perks, so older perk numbers may be out of date. Examples at the top rank: Dying Breath falls from 65% to 40%, Slippery from 35% to 25%, and Unwinded from 35% to 25%. Wired rises from 15% to 30%, and Shield of Law from 75% to 80%. Many Progressive Challenge counts also drop, such as Alexis’s Club Crew from 40 to 30 escorted Residents. The post has the complete list. Kingy has not tested a build on these values.

Hotfix 1.2.2 fixes Laurie not gaining XP and Eugene’s and Michelle’s loadouts resetting at login. A limited-time event gives double XP, Perk Points and Weapon XP until November 3 at 10:00 AM PT.

Patch 1.1.0 follow-up — October 6

The developer reports Progressive Challenge and Purely and Simply Evil tracking fixes, plus a fix for Passive Challenges appearing locked after Prestige. Spectator Minigames can be disabled while Perk Roll progress accumulates passively. These reports do not verify a particular account’s award or full challenge roster. IllFonic’s October 6 Patch 1.1.0 notes. Kingy has not independently playtested these changes. Patch summary.

Choose a perk during a match

The recorded example below shows the in-match card selection screen. Use it to recognize the prompt, then read the choices offered in your own match.

In-match perk demonstrationShow spoilers

What changed in Patch 1.0.1

Patch 1.0.1 limits each Civilian Perk Deck to two copies of the same perk. Existing decks over that limit have excess cards automatically un-equipped. Check a current deck after updating rather than assuming an old loadout is intact.

Read a loadout claim carefully

A useful record identifies the exact card name, in-game effect text, role, build, deck context, and source. Strategy belongs in a recommendation section; a card effect belongs in evidence. Unknown values remain unknown.

Next action

Use Items, Weapons, and Repair Tools for item-evidence rules and Patch Index for dated change context.

Keep XP categories separate

The September 2 overview says Profile XP spans roles, Civilian progression is character-specific, and Michael’s weapon progression follows use of specific weapons. It also describes spending more Perk Points to improve the chance of higher rarity and upgrades lasting a limited number of matches. The article supplies no probability table or complete upgrade costs.

Before spending — suggested checks

  1. Read the card effect and temporary-upgrade duration on your current build.
  2. Check your equipped deck against the 1.0.1 duplicate limit.
  3. Distinguish a card roll from an equipped effect; save the exact screen text when reporting a discrepancy.
  4. Avoid a tier list that omits build, role and the task it claims to optimize.

Patch 1.0.2

Prestige Challenges returned. IllFonic’s later update asks players to restart for missing Weapon Prestige criteria. Some objectives remain unclear. Check the exact displayed text before a long attempt, and consult the current notes when comparing older loadouts.

More 1.0.2 task fixes

IllFonic lists tracking repairs for resident-escort and match-survival challenges; Michael’s Weight of the Mask; Rachel’s Superstitious Tools and Ward Off Evil; Hatchet’s Wheels Clipped; and Kitchen Knife’s Edge of the Blade. Ward Off Evil previously gained extra progress. Purist, Close Quarters, No Friend Left Behind, Natural Observer and Stalker also receive tracking fixes. Leaving as a Spectator should now award XP. These are reported fixes, not newly measured objectives or payouts. Read the official notes and keep the build with any fresh report.

Challenge and trait changes in patch 1.0.3

Heavyweight’s fear resistance and melee damage bonuses are reduced, and Capability/Athleticism scaling is rebalanced. Recheck an old build against the current client.

Progressive Challenge goals changed. If your saved progress already exceeds a new goal, make any further progress toward that objective to complete it. In 1.0.3, Passive Challenges continued progressing after Prestige while still appearing locked. Patch 1.1.0 reports that the locked appearance is fixed; individual account tracking has not yet been tested.