Transport Fever 3 official cover art
Transport Fever 3

Transport Fever 3 reference

11 of 11 entries. Story-sensitive details stay closed.

Mods

Integrated Mod Hub

Cross-platform mod.io browser for discovery, subscriptions and updates.

Used in: Mods, Steam Workshop, mod.io and TF2 compatibility →
Transport Fever 3 support FAQ ↗Release date and platforms, editions, loyalty discount, campaign and beta status, integrated mod.io browser, exclusion of Steam Workshop, and advertised 1900–2030+ historical coverage. It does not document selectable start-year controls.Official · checked
Dev Blog Episode 5: Highlights ↗Mod Hub subscriptions, fixed mod IDs, dependency detection, manual PC/Mac distribution and migration tools. Its undecided Workshop wording is superseded by the current support FAQ.Official · checked · published 30 Jul 2026
Campaign

Eight campaign missions

Urban Games says eight historic missions are included; the campaign opening also teaches core mechanics.

Used in: Campaign missions and multiplayer status →
Transport Fever 3 support FAQ ↗Release date and platforms, editions, loyalty discount, campaign and beta status, integrated mod.io browser, exclusion of Steam Workshop, and advertised 1900–2030+ historical coverage. It does not document selectable start-year controls.Official · checked
Mode

Single-player and multiplayer status

Steam lists single-player; the support FAQ gives no co-op/competitive schedule or commitment.

Used in: Campaign missions and multiplayer status →
Transport Fever 3 support FAQ ↗Release date and platforms, editions, loyalty discount, campaign and beta status, integrated mod.io browser, exclusion of Steam Workshop, and advertised 1900–2030+ historical coverage. It does not document selectable start-year controls.Official · checked
Transport Fever 3 Steam store ↗Current Windows, macOS and Linux requirements plus Standard, Deluxe and Pre-Order Pack contents. Requirements are not performance benchmarks.Official · checked
Compatibility

Transport Fever 2 mods

Not directly compatible; mod authors can adapt them for Transport Fever 3.

Used in: Mods, Steam Workshop, mod.io and TF2 compatibility →
Curated Mods Program FAQ ↗Curated and general mod availability, free downloads, platform coverage and the need to adapt Transport Fever 2 mods.Official · checked
Dev Blog Episode 5: Highlights ↗Mod Hub subscriptions, fixed mod IDs, dependency detection, manual PC/Mac distribution and migration tools. Its undecided Workshop wording is superseded by the current support FAQ.Official · checked · published 30 Jul 2026
Purchase

TF2-owner loyalty discount

10% off Standard or Deluxe through 14 days after launch when the qualifying purchase uses the same account and platform.

Used in: Editions and the expired TF2 loyalty discount →
Transport Fever 3 support FAQ ↗Release date and platforms, editions, loyalty discount, campaign and beta status, integrated mod.io browser, exclusion of Steam Workshop, and advertised 1900–2030+ historical coverage. It does not document selectable start-year controls.Official · checked
Release date and pre-order announcement ↗Dated August release target, edition contents and staff replies about loyalty-discount exclusions and the then-unconfirmed universal unlock time.Official · checked · published 25 Aug 2026
Cargo

Cargo categories and loading queues

Match Liquid, Bulk, Flatbed or Goods to the vehicle before investigating loading speed. Developer-described; retail route pending.

Used in: Cargo not loading: compatibility and queue checks →
Dev Blog Episode 2: Industries and Cargo ↗Announced origin storage, player-directed destinations, industry docks, catchment areas, warehouses and the four cargo categories with specialized-vehicle compatibility. This is September 2025 design documentation, not a retail test or complete loading diagnosis.Official · checked · published 19 Sep 2025

Stuck? Tell us where

Say where you’re stuck in Transport Fever 3. You get one hint at a time from a published kingy.wiki guide, and the answer and its clip stay covered until you ask.

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