Transport Fever 3
Sources, updates and coverage.
Current edition
Prerelease · September 29, 2026 target · source check September 19. 4 guides and 8 connected reference entries. Research checked 2026-09-19; article edit dates are recorded separately.
What still needs work
- No Kingy gameplay, mod installation, save migration, cargo-payment or performance test is claimed.
- The PS5 US unlock hour is not presented as a universal storefront time.
- No late-cargo penalty, exact rate formula, passenger-fare rule or profitability guarantee is published.
- No Steam Deck claim, preload promise, refund promise or unofficial key source is recommended.
Next coverage
- Recheck release availability, regional unlock hours and preload status close to September 29.
- After launch, document one clean Mod Hub installation and save reload with version and platform evidence.
- Measure cargo revenue and costs with matched on-time routes before publishing a calculator or formula.
- Verify selectable start years, calendar controls and retail UI labels in a released build.
- Benchmark named hardware and saves before publishing settings or performance advice.
How updates are reviewed
Sources are linked to the guides that depend on them in Kingy’s review pipeline. A source change requests an editorial review; it does not automatically rewrite the guide or advance its edit date. Review official changes daily around launch and after each patch. The repository maintenance record tracks recurring execution separately.
Source ledger
Official · Urban Games
Transport Fever 3 support FAQ
Release date and platforms, editions, loyalty discount, campaign and beta status, integrated mod.io browser and explicit exclusion of Steam Workshop.
Official · Urban Games
Curated Mods Program FAQ
Curated and general mod availability, free downloads, platform coverage and the need to adapt Transport Fever 2 mods.
Official · Urban Games
Dev Blog Episode 5: Highlights
Mod Hub subscriptions, fixed mod IDs, dependency detection, manual PC/Mac distribution and migration tools. Its undecided Workshop wording is superseded by the current support FAQ.
Official · Urban Games
Tycoon Gameplay Overview and cargo-payment reply
An official-site reply by Urban Games representative Sam says on-time cargo payment depends on cargo type and not distance. It does not publish a complete formula or late-delivery penalty.
Official · Urban Games / Transport Fever
Tycoon Gameplay Overview: fish storage and loading demonstration
Original official video, 2:18–2:48. Selected native frames show separate warehouse and station Configure flows and their changed buildings. The narration identifies Goods storage for waiting fish, faster specialized loading, higher maintenance and slower loading for other categories. Exact build, retail behavior, timer changes and throughput were not measured.
Official · Urban Games
Dev Blog Episode 2: Industries and Cargo
Announced origin storage, player-directed destinations, industry docks, loading facilities and warehouses. This is design documentation, not Kingy gameplay testing.
Official · Urban Games
Release date and pre-order announcement
Release target, edition contents and dated staff replies about loyalty-discount exclusions and the still-unconfirmed universal unlock time.
Official · Urban Games / Paradox Interactive
Transport Fever 3 Steam store
Current Windows, macOS and Linux requirements plus Standard, Deluxe and Pre-Order Pack contents. Requirements are not performance benchmarks.
Official · PlayStation / Paradox Interactive
Transport Fever 3 US PlayStation Store listing
US PS5 listing with September 29 at 16:00 UTC, edition contents, one-player status and accessibility features. This listing does not establish other stores' unlock hours.