The short answer
Different worlds introduce different rules; their heroes and systems later meet. The demo update specifically describes the Bard’s music and the Druid’s transmutation.
Confirmed characters
The main store names a queen, thief, warrior, wizard and talking boat. Their presence does not verify every ability attributed to them in community summaries. Our reference records link a named character to the evidence available, rather than assigning an unsourced move set.
| Character | Officially described role or action |
|---|---|
| Queen, thief, warrior, wizard | Named playable heroes in the store description |
| Talking boat | Named character in the announced adventure |
| Bard | Charms others and moves crystals through music |
| Druid | Transmutes friends and objects accidentally |
Sources for this section
- Thekla / Arc Games: Steam store and Early Access information · Checked 2026-09-13
Why combined worlds matter
The central structure moves from distinct rule sets to interactions between worlds. A rule learned in isolation may take on a different use when another hero or object arrives. The full combination catalogue and reliable puzzle identifiers require direct observation.
Sources for this section
- Thekla / Arc Games: Steam store and Early Access information · Checked 2026-09-13
- Arc Games Europe: Demo Content Update Now Live · Checked 2026-09-13 · Published 2026-06-19
Keep an observation separate from a theory
For your own notes, write what moved, what stayed still and which hero caused the change. Put an untested explanation on a separate line. This is a suggested way to study the announced interacting systems, not a hidden rule supplied by the game.
Sources for this section
- Thekla / Arc Games: Steam store and Early Access information · Checked 2026-09-13
Research checked 2026-09-13. This is a source-based guide; Kingy has not independently play-tested these steps. Evidence and coverage.





















