Six chambers in two rows of three. The hero starts upper-left and the green exit is lower-left. Ten crystals occupy the upper horizontal passage, the right vertical connector and the lower horizontal passage.
Open marked sections to reveal solutions or story details.
Before you start
Start from an untouched or reset room matching the diagram. The source was published June 23, 2026; its native build number is not visible.
1
Match the starting layout
This is the second Heroes room in Cappa Games’ recording, after the overworld introduction. Its matching community identifier is heroes1_2_v2; that identifier is not displayed in the native footage.
The diagram numbers columns from left to right and rows from top to bottom. These are editorial references for this guide. P marks the single hero and T the exit. Directions describe the board in the recording, not a fixed keyboard or controller binding.
P: hero · T: exit · A–J: crystals · Dark tiles: fixed blockersOriginal Kingy starting-layout schematic from Cappa Games’ native demo recording, published June 23, 2026. · Open full-size diagram ↗Sources for this section
You can push a line of crystals together. When that line blocks your next approach, move one crystal above or below it. At the end, the crystal covering the exit can be pushed off from below.
The released game’s route is 27 presses: right ×4, down, right ×2, up, right ×2, down, right, down ×2, left, down, left ×2, up, left ×2, down, left ×2, down, left, up. It contains twelve pushes, counting a whole line moving one tile as one push. This is not a claim of the fewest moves. Crystal colors help identify objects here; this room does not establish a separate ability for each color.
Cappa Games’ June 2026 demo recording shows the same room and the same order except step 7, where the demo steps down and pushes H up instead. The written retail guide, like the released game, sends the hero up to push that crystal down. The clip under the last step is the same room in the released game: Retail puzzle 2 in Game Guides Channel’s October 2026 retail recording (see Sources). Its on-screen input strip gives the press counts used above.
Walk right two tiles to stand left of A. Push right twice: A and B move together to columns 6 and 7 on row 2, leaving you at column 5.
Walk down one and right two, then push B up one tile. B rests at column 7, row 1; you now stand at column 7, row 2.
From the tile B vacated, walk right two, down one and right one. You are directly above crystal E in the vertical connector. Leave C and D untouched.
Push E down twice, into column 10, row 6. You finish in the lower-right chamber, directly above it.
Step left, then push J down once to the bottom row. You now stand at column 9, row 6, to the right of the remaining three-crystal line.
Push left twice. G, H and I move together to columns 4, 5 and 6 on row 6. F stays at column 3, and you finish at column 7.
Walk up one and left two, then push H down one tile to column 5, row 7. This takes H out of the line and puts you to the right of G and F.
Push left twice. F reaches column 1 and G reaches column 2, covering the green exit. You finish at column 3, row 6.
Walk down one and left one, then push G up one tile and follow it onto the green exit.Spoiler clip · Push the lower line left, take one crystal out of it and push the last crystal up off the green exit · reveal
On screen: Retail puzzle 2: the red hero pushes the top pair right, lifts one crystal up, drives the connector crystal down, shifts the lower line left, pushes one crystal down out of it and pushes the last one up off the green exit.
“Heroes of Hauling – All Puzzle Solutions – Order of The Sinking Star” by Game Guides Channel · Oct 12, 2026 · Retail release, uploaded Oct 12, 2026 (after the Oct 9 update); exact build not shown
Sources · 7Official · Reported · Walkthrough · Guide · checked 17 Oct 2026 · Research checked 8 Oct 2026
Official developer announcements ↗Official Steam announcement feed checked October 12, 2026. Latest full-game notes are the two October 12 updates; latest demo technical post remains July 10 and content update June 19. Numeric game version, current demo access and native gameplay recovery remain unconfirmed.Official ·
Demo Content Update Now Live ↗June 19 demo content expansion, fetched October 8. Bard, Druid, over 100 puzzles and more combined-world content. Its June 22 availability deadline was superseded by the June 22 extension to June 26. These dates are historical, not current download availability.Official ·
Demo map and community-reported level identifiers ↗Community map labeled June 19, 2026. Native file identifiers are reported by the creator; the companion PuzzleScript player is a separate implementation, not a native-game playtest.Reported ·
The first eight recorded Heroes of Hauling rooms: native demo gameplay ↗The first eight completed Heroes rooms, approximately 2:15–8:35, were reviewed through starting, critical movement and exit states. The fourth and eighth return to the overworld. Preliminary attempts precede the fifth room’s successful route; the sixth and eighth include visible rewind-style reversals. The eighth guide omits recorded trial loops while preserving the successful placements. Exact native build and physical input bindings are not shown. The full video title’s 105-level claim is not a Kingy completion census. Historical gameplay review retained from 2026-09-13; October 8 fetch checked source availability only.Walkthrough ·
Heroes of Hauling – All Puzzle Solutions – Order of The Sinking Star ↗Retail gameplay of the first Heroes of Hauling screen, with creator chapters and an on-screen input strip. On 2026-10-16 the start, middle and closing frames of its first, second, third, fifth and sixth rooms were checked against Heroes 1, 2, 3, 5 and 6, and on 2026-10-17 its seventh room against Heroes 7. Exact build not shown.Walkthrough ·
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